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path: root/engines/wintermute/Ad/AdRegion.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdRegion.cpp')
-rw-r--r--engines/wintermute/Ad/AdRegion.cpp50
1 files changed, 25 insertions, 25 deletions
diff --git a/engines/wintermute/Ad/AdRegion.cpp b/engines/wintermute/Ad/AdRegion.cpp
index 5f57a0d967..7e681ada72 100644
--- a/engines/wintermute/Ad/AdRegion.cpp
+++ b/engines/wintermute/Ad/AdRegion.cpp
@@ -55,8 +55,8 @@ CAdRegion::~CAdRegion() {
//////////////////////////////////////////////////////////////////////////
HRESULT CAdRegion::loadFile(const char *filename) {
- byte *Buffer = Game->_fileManager->readWholeFile(filename);
- if (Buffer == NULL) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
Game->LOG(0, "CAdRegion::LoadFile failed for file '%s'", filename);
return E_FAIL;
}
@@ -66,10 +66,10 @@ HRESULT CAdRegion::loadFile(const char *filename) {
_filename = new char [strlen(filename) + 1];
strcpy(_filename, filename);
- if (FAILED(ret = loadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
+ if (FAILED(ret = loadBuffer(buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", filename);
- delete [] Buffer;
+ delete [] buffer;
return ret;
}
@@ -95,7 +95,7 @@ TOKEN_DEF(PROPERTY)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdRegion::loadBuffer(byte *Buffer, bool Complete) {
+HRESULT CAdRegion::loadBuffer(byte *buffer, bool complete) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(REGION)
TOKEN_TABLE(TEMPLATE)
@@ -120,12 +120,12 @@ HRESULT CAdRegion::loadBuffer(byte *Buffer, bool Complete) {
int cmd;
CBParser parser(Game);
- if (Complete) {
- if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_REGION) {
+ if (complete) {
+ if (parser.GetCommand((char **)&buffer, commands, (char **)&params) != TOKEN_REGION) {
Game->LOG(0, "'REGION' keyword expected.");
return E_FAIL;
}
- Buffer = params;
+ buffer = params;
}
for (int i = 0; i < _points.GetSize(); i++) delete _points[i];
@@ -133,7 +133,7 @@ HRESULT CAdRegion::loadBuffer(byte *Buffer, bool Complete) {
int ar = 255, ag = 255, ab = 255, alpha = 255;
- while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ while ((cmd = parser.GetCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
case TOKEN_TEMPLATE:
if (FAILED(loadFile((char *)params))) cmd = PARSERR_GENERIC;
@@ -346,32 +346,32 @@ const char *CAdRegion::scToString() {
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdRegion::saveAsText(CBDynBuffer *Buffer, int Indent) {
- Buffer->putTextIndent(Indent, "REGION {\n");
- Buffer->putTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
- Buffer->putTextIndent(Indent + 2, "CAPTION=\"%s\"\n", getCaption());
- Buffer->putTextIndent(Indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
- Buffer->putTextIndent(Indent + 2, "SCALE=%d\n", (int)_zoom);
- Buffer->putTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
- Buffer->putTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
- Buffer->putTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+HRESULT CAdRegion::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "REGION {\n");
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+ buffer->putTextIndent(indent + 2, "BLOCKED=%s\n", _blocked ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "ACTIVE=%s\n", _active ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_zoom);
+ buffer->putTextIndent(indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
+ buffer->putTextIndent(indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
+ buffer->putTextIndent(indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
int i;
for (i = 0; i < _scripts.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
}
- if (_scProp) _scProp->saveAsText(Buffer, Indent + 2);
+ if (_scProp) _scProp->saveAsText(buffer, indent + 2);
for (i = 0; i < _points.GetSize(); i++) {
- Buffer->putTextIndent(Indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
+ buffer->putTextIndent(indent + 2, "POINT {%d,%d}\n", _points[i]->x, _points[i]->y);
}
- CBBase::saveAsText(Buffer, Indent + 2);
+ CBBase::saveAsText(buffer, indent + 2);
- Buffer->putTextIndent(Indent, "}\n\n");
+ buffer->putTextIndent(indent, "}\n\n");
return S_OK;
}