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path: root/engines/wintermute/Ad/AdScene.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdScene.cpp')
-rw-r--r--engines/wintermute/Ad/AdScene.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/Ad/AdScene.cpp b/engines/wintermute/Ad/AdScene.cpp
index 3f6d724ac4..fe8295abad 100644
--- a/engines/wintermute/Ad/AdScene.cpp
+++ b/engines/wintermute/Ad/AdScene.cpp
@@ -856,7 +856,7 @@ HRESULT CAdScene::loadBuffer(byte *buffer, bool complete) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CAdScene::traverseNodes(bool update) {
+HRESULT CAdScene::traverseNodes(bool doUpdate) {
if (!_initialized) return S_OK;
int j, k;
@@ -877,7 +877,7 @@ HRESULT CAdScene::traverseNodes(bool update) {
//////////////////////////////////////////////////////////////////////////
// *** adjust scroll offset
- if (update) {
+ if (doUpdate) {
/*
if (_autoScroll && Game->_mainObject != NULL)
{
@@ -947,7 +947,7 @@ HRESULT CAdScene::traverseNodes(bool update) {
if (!_layers[j]->_active) continue;
// make layer exclusive
- if (!update) {
+ if (!doUpdate) {
if (_layers[j]->_closeUp && !Game->_editorMode) {
if (!_shieldWindow) _shieldWindow = new CUIWindow(Game);
if (_shieldWindow) {
@@ -984,7 +984,7 @@ HRESULT CAdScene::traverseNodes(bool update) {
if (node->_entity->_active && (Game->_editorMode || !node->_entity->_editorOnly)) {
Game->_renderer->setup2D();
- if (update) node->_entity->update();
+ if (doUpdate) node->_entity->update();
else node->_entity->display();
}
break;
@@ -993,7 +993,7 @@ HRESULT CAdScene::traverseNodes(bool update) {
if (node->_region->_blocked) break;
if (node->_region->_decoration) break;
- if (!update) displayRegionContent(node->_region);
+ if (!doUpdate) displayRegionContent(node->_region);
}
break;
default:
@@ -1004,7 +1004,7 @@ HRESULT CAdScene::traverseNodes(bool update) {
// display/update all objects which are off-regions
if (_layers[j]->_main) {
- if (update) {
+ if (doUpdate) {
updateFreeObjects();
} else {
displayRegionContent(NULL);
@@ -1019,7 +1019,7 @@ HRESULT CAdScene::traverseNodes(bool update) {
// display/update fader
if (_fader) {
- if (update) _fader->update();
+ if (doUpdate) _fader->update();
else _fader->display();
}