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Diffstat (limited to 'engines/wintermute/Ad/AdSentence.h')
-rw-r--r-- | engines/wintermute/Ad/AdSentence.h | 83 |
1 files changed, 83 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdSentence.h b/engines/wintermute/Ad/AdSentence.h new file mode 100644 index 0000000000..495edceee0 --- /dev/null +++ b/engines/wintermute/Ad/AdSentence.h @@ -0,0 +1,83 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSENTENCE_H
+#define WINTERMUTE_ADSENTENCE_H
+
+
+#include "engines/wintermute/BBase.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+
+namespace WinterMute {
+class CAdTalkDef;
+class CBFont;
+class CBSprite;
+class CBSound;
+class CAdSentence : public CBBase {
+public:
+ bool _freezable;
+ bool _fixedPos;
+ CBSprite *_currentSprite;
+ char *_currentSkelAnim;
+ HRESULT Update(TDirection Dir = DI_DOWN);
+ HRESULT SetupTalkFile(const char *SoundFilename);
+ DECLARE_PERSISTENT(CAdSentence, CBBase)
+ HRESULT Finish();
+ void SetSound(CBSound *Sound);
+ bool _soundStarted;
+ CBSound *_sound;
+ TTextAlign _align;
+ HRESULT Display();
+ int _width;
+ POINT _pos;
+ CBFont *_font;
+ char *GetNextStance();
+ char *GetCurrentStance();
+ void SetStances(const char *Stances);
+ void SetText(const char *Text);
+ int _currentStance;
+ uint32 _startTime;
+ char *_stances;
+ char *_text;
+ uint32 _duration;
+ CAdSentence(CBGame *inGame);
+ virtual ~CAdSentence();
+ CAdTalkDef *_talkDef;
+
+ bool CanSkip();
+
+private:
+ char *_tempStance;
+ char *GetStance(int Stance);
+
+};
+
+} // end of namespace WinterMute
+
+#endif
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