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path: root/engines/wintermute/Ad/AdSpriteSet.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdSpriteSet.cpp')
-rw-r--r--engines/wintermute/Ad/AdSpriteSet.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/Ad/AdSpriteSet.cpp b/engines/wintermute/Ad/AdSpriteSet.cpp
index f93530c449..a5ed4feb0c 100644
--- a/engines/wintermute/Ad/AdSpriteSet.cpp
+++ b/engines/wintermute/Ad/AdSpriteSet.cpp
@@ -58,14 +58,14 @@ CAdSpriteSet::~CAdSpriteSet() {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
+bool CAdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) {
byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "CAdSpriteSet::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
- ERRORCODE ret;
+ bool ret;
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename);
@@ -90,7 +90,7 @@ TOKEN_DEF(TEMPLATE)
TOKEN_DEF(EDITOR_PROPERTY)
TOKEN_DEF_END
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
+bool CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType CacheType) {
TOKEN_TABLE_START(commands)
TOKEN_TABLE(SPRITESET)
TOKEN_TABLE(NAME)
@@ -214,7 +214,7 @@ ERRORCODE CAdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TS
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::persist(CBPersistMgr *persistMgr) {
+bool CAdSpriteSet::persist(CBPersistMgr *persistMgr) {
CBObject::persist(persistMgr);
@@ -258,7 +258,7 @@ CBSprite *CAdSpriteSet::getSprite(TDirection direction) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) {
+bool CAdSpriteSet::saveAsText(CBDynBuffer *buffer, int indent) {
buffer->putTextIndent(indent, "SPRITESET {\n");
if (_name) buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
for (int i = 0; i < NUM_DIRECTIONS; i++) {