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-rw-r--r--engines/wintermute/Ad/AdTalkNode.cpp263
1 files changed, 263 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdTalkNode.cpp b/engines/wintermute/Ad/AdTalkNode.cpp
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+++ b/engines/wintermute/Ad/AdTalkNode.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Ad/AdTalkNode.h"
+#include "engines/wintermute/BParser.h"
+#include "engines/wintermute/BDynBuffer.h"
+#include "engines/wintermute/BGame.h"
+#include "engines/wintermute/BSprite.h"
+#include "engines/wintermute/Ad/AdSpriteSet.h"
+#include "engines/wintermute/utils.h"
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdTalkNode, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkNode::CAdTalkNode(CBGame *inGame): CBBase(inGame) {
+ _sprite = NULL;
+ _spriteFilename = NULL;
+ _spriteSet = NULL;
+ _spriteSetFilename = NULL;
+ _comment = NULL;
+
+ _startTime = _endTime = 0;
+ _playToEnd = false;
+ _preCache = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdTalkNode::~CAdTalkNode() {
+ delete[] _spriteFilename;
+ delete _sprite;
+ delete[] _spriteSetFilename;
+ delete _spriteSet;
+ delete _comment;
+ _spriteFilename = NULL;
+ _sprite = NULL;
+ _spriteSetFilename = NULL;
+ _spriteSet = NULL;
+ _comment = NULL;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ACTION)
+TOKEN_DEF(SPRITESET_FILE)
+TOKEN_DEF(SPRITESET)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(START_TIME)
+TOKEN_DEF(END_TIME)
+TOKEN_DEF(COMMENT)
+TOKEN_DEF(PRECACHE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkNode::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(SPRITESET_FILE)
+ TOKEN_TABLE(SPRITESET)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(START_TIME)
+ TOKEN_TABLE(END_TIME)
+ TOKEN_TABLE(COMMENT)
+ TOKEN_TABLE(PRECACHE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_ACTION) {
+ Game->LOG(0, "'ACTION' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ _endTime = 0;
+ _playToEnd = false;
+ _preCache = false;
+
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_SPRITE:
+ CBUtils::SetString(&_spriteFilename, (char *)params);
+ break;
+
+ case TOKEN_SPRITESET_FILE:
+ CBUtils::SetString(&_spriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_SPRITESET: {
+ delete _spriteSet;
+ _spriteSet = new CAdSpriteSet(Game);
+ if (!_spriteSet || FAILED(_spriteSet->LoadBuffer(params, false))) {
+ delete _spriteSet;
+ _spriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_START_TIME:
+ parser.ScanStr((char *)params, "%d", &_startTime);
+ break;
+
+ case TOKEN_END_TIME:
+ parser.ScanStr((char *)params, "%d", &_endTime);
+ break;
+
+ case TOKEN_PRECACHE:
+ parser.ScanStr((char *)params, "%b", &_preCache);
+ break;
+
+ case TOKEN_COMMENT:
+ if (Game->_editorMode) CBUtils::SetString(&_comment, (char *)params);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in ACTION definition");
+ return E_FAIL;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ Game->LOG(0, "Error loading ACTION definition");
+ return E_FAIL;
+ }
+
+ if (_endTime == 0) _playToEnd = true;
+ else _playToEnd = false;
+
+ if (_preCache && _spriteFilename) {
+ delete _sprite;
+ _sprite = new CBSprite(Game);
+ if (!_sprite || FAILED(_sprite->LoadFile(_spriteFilename))) return E_FAIL;
+ }
+
+ if (_preCache && _spriteSetFilename) {
+ delete _spriteSet;
+ _spriteSet = new CAdSpriteSet(Game);
+ if (!_spriteSet || FAILED(_spriteSet->LoadFile(_spriteSetFilename))) return E_FAIL;
+ }
+
+
+ return S_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkNode::Persist(CBPersistMgr *PersistMgr) {
+ PersistMgr->Transfer(TMEMBER(_comment));
+ PersistMgr->Transfer(TMEMBER(_startTime));
+ PersistMgr->Transfer(TMEMBER(_endTime));
+ PersistMgr->Transfer(TMEMBER(_playToEnd));
+ PersistMgr->Transfer(TMEMBER(_sprite));
+ PersistMgr->Transfer(TMEMBER(_spriteFilename));
+ PersistMgr->Transfer(TMEMBER(_spriteSet));
+ PersistMgr->Transfer(TMEMBER(_spriteSetFilename));
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkNode::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "ACTION {\n");
+ if (_comment) Buffer->PutTextIndent(Indent + 2, "COMMENT=\"%s\"\n", _comment);
+ Buffer->PutTextIndent(Indent + 2, "START_TIME=%d\n", _startTime);
+ if (!_playToEnd) Buffer->PutTextIndent(Indent + 2, "END_TIME=%d\n", _endTime);
+ if (_spriteFilename) Buffer->PutTextIndent(Indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
+ if (_spriteSetFilename) Buffer->PutTextIndent(Indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
+ else if (_spriteSet) _spriteSet->SaveAsText(Buffer, Indent + 2);
+ if (_preCache) Buffer->PutTextIndent(Indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
+
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n");
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CAdTalkNode::LoadSprite() {
+ if (_spriteFilename && !_sprite) {
+ _sprite = new CBSprite(Game);
+ if (!_sprite || FAILED(_sprite->LoadFile(_spriteFilename))) {
+ delete _sprite;
+ _sprite = NULL;
+ return E_FAIL;
+ } else return S_OK;
+ }
+
+ else if (_spriteSetFilename && !_spriteSet) {
+ _spriteSet = new CAdSpriteSet(Game);
+ if (!_spriteSet || FAILED(_spriteSet->LoadFile(_spriteSetFilename))) {
+ delete _spriteSet;
+ _spriteSet = NULL;
+ return E_FAIL;
+ } else return S_OK;
+ }
+
+ else return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdTalkNode::IsInTimeInterval(uint32 Time, TDirection Dir) {
+ if (Time >= _startTime) {
+ if (_playToEnd) {
+ if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) return true;
+ else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->GetSprite(Dir) && _spriteSet->GetSprite(Dir)->_finished == false)) return true;
+ else return false;
+ } else return _endTime >= Time;
+ } else return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSprite *CAdTalkNode::GetSprite(TDirection Dir) {
+ LoadSprite();
+ if (_sprite) return _sprite;
+ else if (_spriteSet) return _spriteSet->GetSprite(Dir);
+ else return NULL;
+}
+
+} // end of namespace WinterMute