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path: root/engines/wintermute/Ad/AdTalkNode.cpp
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Diffstat (limited to 'engines/wintermute/Ad/AdTalkNode.cpp')
-rw-r--r--engines/wintermute/Ad/AdTalkNode.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/wintermute/Ad/AdTalkNode.cpp b/engines/wintermute/Ad/AdTalkNode.cpp
index 7f4198b0f1..30c32c4db4 100644
--- a/engines/wintermute/Ad/AdTalkNode.cpp
+++ b/engines/wintermute/Ad/AdTalkNode.cpp
@@ -95,11 +95,11 @@ ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
byte *params;
int cmd;
- CBParser parser(Game);
+ CBParser parser(_gameRef);
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
- Game->LOG(0, "'ACTION' keyword expected.");
+ _gameRef->LOG(0, "'ACTION' keyword expected.");
return STATUS_FAILED;
}
buffer = params;
@@ -121,7 +121,7 @@ ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
case TOKEN_SPRITESET: {
delete _spriteSet;
- _spriteSet = new CAdSpriteSet(Game);
+ _spriteSet = new CAdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
delete _spriteSet;
_spriteSet = NULL;
@@ -143,7 +143,7 @@ ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
break;
case TOKEN_COMMENT:
- if (Game->_editorMode) CBUtils::setString(&_comment, (char *)params);
+ if (_gameRef->_editorMode) CBUtils::setString(&_comment, (char *)params);
break;
case TOKEN_EDITOR_PROPERTY:
@@ -152,12 +152,12 @@ ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
}
}
if (cmd == PARSERR_TOKENNOTFOUND) {
- Game->LOG(0, "Syntax error in ACTION definition");
+ _gameRef->LOG(0, "Syntax error in ACTION definition");
return STATUS_FAILED;
}
if (cmd == PARSERR_GENERIC) {
- Game->LOG(0, "Error loading ACTION definition");
+ _gameRef->LOG(0, "Error loading ACTION definition");
return STATUS_FAILED;
}
@@ -168,14 +168,14 @@ ERRORCODE CAdTalkNode::loadBuffer(byte *buffer, bool complete) {
if (_preCache && _spriteFilename) {
delete _sprite;
- _sprite = new CBSprite(Game);
+ _sprite = new CBSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename)))
return STATUS_FAILED;
}
if (_preCache && _spriteSetFilename) {
delete _spriteSet;
- _spriteSet = new CAdSpriteSet(Game);
+ _spriteSet = new CAdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename)))
return STATUS_FAILED;
}
@@ -222,7 +222,7 @@ ERRORCODE CAdTalkNode::saveAsText(CBDynBuffer *buffer, int indent) {
//////////////////////////////////////////////////////////////////////////
ERRORCODE CAdTalkNode::loadSprite() {
if (_spriteFilename && !_sprite) {
- _sprite = new CBSprite(Game);
+ _sprite = new CBSprite(_gameRef);
if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
delete _sprite;
_sprite = NULL;
@@ -231,7 +231,7 @@ ERRORCODE CAdTalkNode::loadSprite() {
}
else if (_spriteSetFilename && !_spriteSet) {
- _spriteSet = new CAdSpriteSet(Game);
+ _spriteSet = new CAdSpriteSet(_gameRef);
if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
delete _spriteSet;
_spriteSet = NULL;