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Diffstat (limited to 'engines/wintermute/Ad/AdTypes.h')
-rw-r--r-- | engines/wintermute/Ad/AdTypes.h | 93 |
1 files changed, 93 insertions, 0 deletions
diff --git a/engines/wintermute/Ad/AdTypes.h b/engines/wintermute/Ad/AdTypes.h new file mode 100644 index 0000000000..6531927350 --- /dev/null +++ b/engines/wintermute/Ad/AdTypes.h @@ -0,0 +1,93 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADTYPES_H
+#define WINTERMUTE_ADTYPES_H
+
+namespace WinterMute {
+
+typedef enum {
+ GAME_NORMAL, GAME_WAITING_RESPONSE
+} TGameStateEx;
+
+
+typedef enum {
+ OBJECT_ENTITY, OBJECT_REGION, OBJECT_ACTOR, OBJECT_NONE
+} TObjectType;
+
+
+typedef enum {
+ ENTITY_NORMAL, ENTITY_SOUND
+} TEntityType;
+
+
+typedef enum {
+ STATE_NONE,
+ STATE_IDLE,
+ STATE_PLAYING_ANIM,
+ STATE_READY,
+ STATE_FOLLOWING_PATH,
+ STATE_SEARCHING_PATH,
+ STATE_WAITING_PATH,
+ STATE_TURNING_LEFT,
+ STATE_TURNING_RIGHT,
+ STATE_TURNING,
+ STATE_TALKING,
+ STATE_DIRECT_CONTROL,
+ STATE_PLAYING_ANIM_SET
+} TObjectState;
+
+typedef enum {
+ DIRECT_WALK_NONE, DIRECT_WALK_FW, DIRECT_WALK_BK
+} TDirectWalkMode;
+
+typedef enum {
+ DIRECT_TURN_NONE, DIRECT_TURN_CW, DIRECT_TURN_CCW
+} TDirectTurnMode;
+
+typedef enum {
+ RESPONSE_TEXT, RESPONSE_ICON
+} TResponseStyle;
+
+typedef enum {
+ RESPONSE_ALWAYS, RESPONSE_ONCE, RESPONSE_ONCE_GAME
+} TResponseType;
+
+
+typedef enum {
+ TALK_SKIP_LEFT = 0, TALK_SKIP_RIGHT = 1, TALK_SKIP_BOTH = 2, TALK_SKIP_NONE = 3
+} TTalkSkipButton;
+
+
+typedef enum {
+ GEOM_WAYPOINT, GEOM_WALKPLANE, GEOM_BLOCKED, GEOM_GENERIC
+} TGeomNodeType;
+
+} // end of namespace WinterMute
+
+#endif // WINTERMUTE_ADTYPES_H
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