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-rw-r--r--engines/wintermute/BRegion.cpp508
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diff --git a/engines/wintermute/BRegion.cpp b/engines/wintermute/BRegion.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "dcgf.h"
+#include "BRegion.h"
+#include "BParser.h"
+#include "BDynBuffer.h"
+#include "ScValue.h"
+#include "BGame.h"
+#include "ScScript.h"
+#include "ScStack.h"
+#include "BFileManager.h"
+#include "PlatformSDL.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBRegion, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBRegion::CBRegion(CBGame *inGame): CBObject(inGame) {
+ m_Active = true;
+ m_EditorSelectedPoint = -1;
+ m_LastMimicScale = -1;
+ m_LastMimicX = m_LastMimicY = INT_MIN;
+
+ CBPlatform::SetRectEmpty(&m_Rect);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBRegion::~CBRegion() {
+ Cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBRegion::Cleanup() {
+ for (int i = 0; i < m_Points.GetSize(); i++) delete m_Points[i];
+ m_Points.RemoveAll();
+
+ CBPlatform::SetRectEmpty(&m_Rect);
+ m_EditorSelectedPoint = -1;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::CreateRegion() {
+ return SUCCEEDED(GetBoundingRect(&m_Rect));
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::PointInRegion(int X, int Y) {
+ if (m_Points.GetSize() < 3) return false;
+
+ POINT pt;
+ pt.x = X;
+ pt.y = Y;
+
+ RECT rect;
+ rect.left = X - 1;
+ rect.right = X + 2;
+ rect.top = Y - 1;
+ rect.bottom = Y + 2;
+
+ if (CBPlatform::PtInRect(&m_Rect, pt)) return PtInPolygon(X, Y);
+ else return false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::LoadFile(char *Filename) {
+ byte *Buffer = Game->m_FileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CBRegion::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ m_Filename = new char [strlen(Filename) + 1];
+ strcpy(m_Filename, Filename);
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing REGION file '%s'", Filename);
+
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(REGION)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(NAME)
+TOKEN_DEF(ACTIVE)
+TOKEN_DEF(POINT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_SELECTED_POINT)
+TOKEN_DEF(PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(REGION)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(ACTIVE)
+ TOKEN_TABLE(POINT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_SELECTED_POINT)
+ TOKEN_TABLE(PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_REGION) {
+ Game->LOG(0, "'REGION' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ int i;
+
+ for (i = 0; i < m_Points.GetSize(); i++) delete m_Points[i];
+ m_Points.RemoveAll();
+
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (FAILED(LoadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ SetCaption((char *)params);
+ break;
+
+ case TOKEN_ACTIVE:
+ parser.ScanStr((char *)params, "%b", &m_Active);
+ break;
+
+ case TOKEN_POINT: {
+ int x, y;
+ parser.ScanStr((char *)params, "%d,%d", &x, &y);
+ m_Points.Add(new CBPoint(x, y));
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ AddScript((char *)params);
+ break;
+
+ case TOKEN_EDITOR_SELECTED_POINT:
+ parser.ScanStr((char *)params, "%d", &m_EditorSelectedPoint);
+ break;
+
+ case TOKEN_PROPERTY:
+ ParseProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in REGION definition");
+ return E_FAIL;
+ }
+
+ CreateRegion();
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddPoint
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "AddPoint") == 0) {
+ Stack->CorrectParams(2);
+ int X = Stack->Pop()->GetInt();
+ int Y = Stack->Pop()->GetInt();
+
+ m_Points.Add(new CBPoint(X, Y));
+ CreateRegion();
+
+ Stack->PushBool(true);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "InsertPoint") == 0) {
+ Stack->CorrectParams(3);
+ int Index = Stack->Pop()->GetInt();
+ int X = Stack->Pop()->GetInt();
+ int Y = Stack->Pop()->GetInt();
+
+ if (Index >= 0 && Index < m_Points.GetSize()) {
+ m_Points.InsertAt(Index, new CBPoint(X, Y));
+ CreateRegion();
+
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "SetPoint") == 0) {
+ Stack->CorrectParams(3);
+ int Index = Stack->Pop()->GetInt();
+ int X = Stack->Pop()->GetInt();
+ int Y = Stack->Pop()->GetInt();
+
+ if (Index >= 0 && Index < m_Points.GetSize()) {
+ m_Points[Index]->x = X;
+ m_Points[Index]->y = Y;
+ CreateRegion();
+
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemovePoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "RemovePoint") == 0) {
+ Stack->CorrectParams(1);
+ int Index = Stack->Pop()->GetInt();
+
+ if (Index >= 0 && Index < m_Points.GetSize()) {
+ delete m_Points[Index];
+ m_Points[Index] = NULL;
+
+ m_Points.RemoveAt(Index);
+ CreateRegion();
+
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPoint
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "GetPoint") == 0) {
+ Stack->CorrectParams(1);
+ int Index = Stack->Pop()->GetInt();
+
+ if (Index >= 0 && Index < m_Points.GetSize()) {
+ CScValue *Val = Stack->GetPushValue();
+ if (Val) {
+ Val->SetProperty("X", m_Points[Index]->x);
+ Val->SetProperty("Y", m_Points[Index]->y);
+ }
+ } else Stack->PushNULL();
+
+ return S_OK;
+ }
+
+ else return CBObject::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBRegion::ScGetProperty(char *Name) {
+ m_ScValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ m_ScValue->SetString("region");
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Name") == 0) {
+ m_ScValue->SetString(m_Name);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Active") == 0) {
+ m_ScValue->SetBool(m_Active);
+ return m_ScValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumPoints
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "NumPoints") == 0) {
+ m_ScValue->SetInt(m_Points.GetSize());
+ return m_ScValue;
+ }
+
+ else return CBObject::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::ScSetProperty(char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // Name
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Name") == 0) {
+ SetName(Value->GetString());
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Active") == 0) {
+ m_Active = Value->GetBool();
+ return S_OK;
+ }
+
+ else return CBObject::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+char *CBRegion::ScToString() {
+ return "[region]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::SaveAsText(CBDynBuffer *Buffer, int Indent, char *NameOverride) {
+ if (!NameOverride) Buffer->PutTextIndent(Indent, "REGION {\n");
+ else Buffer->PutTextIndent(Indent, "%s {\n", NameOverride);
+
+ Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", m_Name);
+ Buffer->PutTextIndent(Indent + 2, "CAPTION=\"%s\"\n", GetCaption());
+ Buffer->PutTextIndent(Indent + 2, "ACTIVE=%s\n", m_Active ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED_POINT=%d\n", m_EditorSelectedPoint);
+
+ int i;
+
+ for (i = 0; i < m_Scripts.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", m_Scripts[i]->m_Filename);
+ }
+
+ for (i = 0; i < m_Points.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "POINT {%d,%d}\n", m_Points[i]->x, m_Points[i]->y);
+ }
+
+ if (m_ScProp) m_ScProp->SaveAsText(Buffer, Indent + 2);
+
+ Buffer->PutTextIndent(Indent, "}\n\n");
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::Persist(CBPersistMgr *PersistMgr) {
+
+ CBObject::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(m_Active));
+ PersistMgr->Transfer(TMEMBER(m_EditorSelectedPoint));
+ PersistMgr->Transfer(TMEMBER(m_LastMimicScale));
+ PersistMgr->Transfer(TMEMBER(m_LastMimicX));
+ PersistMgr->Transfer(TMEMBER(m_LastMimicY));
+ m_Points.Persist(PersistMgr);
+
+ return S_OK;
+}
+
+
+typedef struct {
+ double x, y;
+} dPoint;
+
+//////////////////////////////////////////////////////////////////////////
+bool CBRegion::PtInPolygon(int X, int Y) {
+ if (m_Points.GetSize() < 3) return false;
+
+ int counter = 0;
+ int i;
+ double xinters;
+ dPoint p, p1, p2;
+
+ p.x = (double)X;
+ p.y = (double)Y;
+
+ p1.x = (double)m_Points[0]->x;
+ p1.y = (double)m_Points[0]->y;
+
+ for (i = 1; i <= m_Points.GetSize(); i++) {
+ p2.x = (double)m_Points[i % m_Points.GetSize()]->x;
+ p2.y = (double)m_Points[i % m_Points.GetSize()]->y;
+
+ if (p.y > std::min(p1.y, p2.y)) {
+ if (p.y <= std::max(p1.y, p2.y)) {
+ if (p.x <= std::max(p1.x, p2.x)) {
+ if (p1.y != p2.y) {
+ xinters = (p.y - p1.y) * (p2.x - p1.x) / (p2.y - p1.y) + p1.x;
+ if (p1.x == p2.x || p.x <= xinters)
+ counter++;
+ }
+ }
+ }
+ }
+ p1 = p2;
+ }
+
+ if (counter % 2 == 0)
+ return false;
+ else
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::GetBoundingRect(RECT *Rect) {
+ if (m_Points.GetSize() == 0) CBPlatform::SetRectEmpty(Rect);
+ else {
+ int MinX = INT_MAX, MinY = INT_MAX, MaxX = INT_MIN, MaxY = INT_MIN;
+
+ for (int i = 0; i < m_Points.GetSize(); i++) {
+ MinX = std::min(MinX, m_Points[i]->x);
+ MinY = std::min(MinY, m_Points[i]->y);
+
+ MaxX = std::max(MaxX, m_Points[i]->x);
+ MaxY = std::max(MaxY, m_Points[i]->y);
+ }
+ CBPlatform::SetRect(Rect, MinX, MinY, MaxX, MaxY);
+ }
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBRegion::Mimic(CBRegion *Region, float Scale, int X, int Y) {
+ if (Scale == m_LastMimicScale && X == m_LastMimicX && Y == m_LastMimicY) return S_OK;
+
+ Cleanup();
+
+ for (int i = 0; i < Region->m_Points.GetSize(); i++) {
+ int x, y;
+
+ x = (int)((float)Region->m_Points[i]->x * Scale / 100.0f);
+ y = (int)((float)Region->m_Points[i]->y * Scale / 100.0f);
+
+ m_Points.Add(new CBPoint(x + X, y + Y));
+ }
+
+ m_LastMimicScale = Scale;
+ m_LastMimicX = X;
+ m_LastMimicY = Y;
+
+ return CreateRegion() ? S_OK : E_FAIL;
+}
+
+} // end of namespace WinterMute \ No newline at end of file