aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/BScriptable.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/BScriptable.cpp')
-rw-r--r--engines/wintermute/BScriptable.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/engines/wintermute/BScriptable.cpp b/engines/wintermute/BScriptable.cpp
index 9b875eeffb..e38ee061d8 100644
--- a/engines/wintermute/BScriptable.cpp
+++ b/engines/wintermute/BScriptable.cpp
@@ -37,24 +37,24 @@ IMPLEMENT_PERSISTENT(CBScriptable, false)
//////////////////////////////////////////////////////////////////////////
CBScriptable::CBScriptable(CBGame *inGame, bool NoValue, bool Persistable): CBNamedObject(inGame) {
- m_RefCount = 0;
+ _refCount = 0;
- if (NoValue) m_ScValue = NULL;
- else m_ScValue = new CScValue(Game);
+ if (NoValue) _scValue = NULL;
+ else _scValue = new CScValue(Game);
- m_Persistable = Persistable;
+ _persistable = Persistable;
- m_ScProp = NULL;
+ _scProp = NULL;
}
//////////////////////////////////////////////////////////////////////////
CBScriptable::~CBScriptable() {
- //if(m_RefCount>0) Game->LOG(0, "Warning: Destroying object, m_RefCount=%d", m_RefCount);
- delete m_ScValue;
- delete m_ScProp;
- m_ScValue = NULL;
- m_ScProp = NULL;
+ //if(_refCount>0) Game->LOG(0, "Warning: Destroying object, _refCount=%d", _refCount);
+ delete _scValue;
+ delete _scProp;
+ _scValue = NULL;
+ _scProp = NULL;
}
@@ -75,16 +75,16 @@ HRESULT CBScriptable::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack
//////////////////////////////////////////////////////////////////////////
CScValue *CBScriptable::ScGetProperty(char *Name) {
- if (!m_ScProp) m_ScProp = new CScValue(Game);
- if (m_ScProp) return m_ScProp->GetProp(Name);
+ if (!_scProp) _scProp = new CScValue(Game);
+ if (_scProp) return _scProp->GetProp(Name);
else return NULL;
}
//////////////////////////////////////////////////////////////////////////
HRESULT CBScriptable::ScSetProperty(char *Name, CScValue *Value) {
- if (!m_ScProp) m_ScProp = new CScValue(Game);
- if (m_ScProp) return m_ScProp->SetProp(Name, Value);
+ if (!_scProp) _scProp = new CScValue(Game);
+ if (_scProp) return _scProp->SetProp(Name, Value);
else return E_FAIL;
}
@@ -141,9 +141,9 @@ void CBScriptable::ScSetBool(bool Val) {
//////////////////////////////////////////////////////////////////////////
HRESULT CBScriptable::Persist(CBPersistMgr *PersistMgr) {
PersistMgr->Transfer(TMEMBER(Game));
- PersistMgr->Transfer(TMEMBER(m_RefCount));
- PersistMgr->Transfer(TMEMBER(m_ScProp));
- PersistMgr->Transfer(TMEMBER(m_ScValue));
+ PersistMgr->Transfer(TMEMBER(_refCount));
+ PersistMgr->Transfer(TMEMBER(_scProp));
+ PersistMgr->Transfer(TMEMBER(_scValue));
return S_OK;
}