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-rw-r--r--engines/wintermute/Base/BEvent.cpp197
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diff --git a/engines/wintermute/Base/BEvent.cpp b/engines/wintermute/Base/BEvent.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BFileManager.h"
+#include "engines/wintermute/Base/BEvent.h"
+#include "engines/wintermute/Base/BParser.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////
+// Construction/Destruction
+//////////////////////////////////////////////////////////////////////
+
+IMPLEMENT_PERSISTENT(CBEvent, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBEvent::CBEvent(CBGame *inGame): CBBase(inGame) {
+ _type = EVENT_NONE;
+ _script = NULL;
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBEvent::CBEvent(CBGame *inGame, TEventType Type, char *Script): CBBase(inGame) {
+ _type = Type;
+ _script = new char [strlen(Script) + 1];
+ if (_script) strcpy(_script, Script);
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBEvent::~CBEvent() {
+ delete[] _script;
+ _script = NULL;
+ delete[] _name;
+ _name = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBEvent::GetEventName(TEventType Type) {
+ switch (Type) {
+ case EVENT_INIT:
+ return "INIT";
+ case EVENT_SHUTDOWN:
+ return "SHUTDOWN";
+ case EVENT_LEFT_CLICK:
+ return "LEFT_CLICK";
+ case EVENT_RIGHT_CLICK:
+ return "RIGHT_CLICK";
+ case EVENT_MIDDLE_CLICK:
+ return "MIDDLE_CLICK";
+ case EVENT_LEFT_DBLCLICK:
+ return "LEFT_DBLCLICK";
+ case EVENT_PRESS:
+ return "PRESS";
+ case EVENT_IDLE:
+ return "IDLE";
+ case EVENT_MOUSE_OVER:
+ return "MOUSE_OVER";
+ case EVENT_LEFT_RELEASE:
+ return "LEFT_RELEASE";
+ case EVENT_RIGHT_RELEASE:
+ return "RIGHT_RELEASE";
+ case EVENT_MIDDLE_RELEASE:
+ return "MIDDLE_RELEASE";
+
+ default:
+ return "NONE";
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBEvent::SetScript(const char *Script) {
+ if (_script) delete [] _script;
+
+ _script = new char [strlen(Script) + 1];
+ if (_script) strcpy(_script, Script);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBEvent::SetName(const char *Name) {
+ if (_name) delete [] _name;
+
+ _name = new char [strlen(Name) + 1];
+ if (_name) strcpy(_name, Name);
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBEvent::LoadFile(const char *Filename) {
+ byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
+ if (Buffer == NULL) {
+ Game->LOG(0, "CBEvent::LoadFile failed for file '%s'", Filename);
+ return E_FAIL;
+ }
+
+ HRESULT ret;
+
+ if (FAILED(ret = LoadBuffer(Buffer, true))) Game->LOG(0, "Error parsing EVENT file '%s'", Filename);
+
+ delete [] Buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(EVENT)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBEvent::LoadBuffer(byte *Buffer, bool Complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(EVENT)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)&params) != TOKEN_EVENT) {
+ Game->LOG(0, "'EVENT' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_SCRIPT:
+ SetScript((char *)params);
+ break;
+ }
+
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in EVENT definition");
+ return E_FAIL;
+ }
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBEvent::Persist(CBPersistMgr *PersistMgr) {
+
+ PersistMgr->Transfer(TMEMBER(Game));
+
+ PersistMgr->Transfer(TMEMBER(_script));
+ PersistMgr->Transfer(TMEMBER(_name));
+ PersistMgr->Transfer(TMEMBER_INT(_type));
+
+ return S_OK;
+}
+
+} // end of namespace WinterMute