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-rw-r--r--engines/wintermute/Base/BEvent.h56
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diff --git a/engines/wintermute/Base/BEvent.h b/engines/wintermute/Base/BEvent.h
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--- a/engines/wintermute/Base/BEvent.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_BEVENT_H
-#define WINTERMUTE_BEVENT_H
-
-
-#include "engines/wintermute/Base/BBase.h"
-#include "engines/wintermute/dctypes.h" // Added by ClassView
-
-namespace WinterMute {
-
-class CBEvent : public CBBase {
-public:
- DECLARE_PERSISTENT(CBEvent, CBBase)
- void SetScript(const char *Script);
- void SetName(const char *Name);
- static const char *GetEventName(TEventType Type);
- char *_script;
- char *_name;
- TEventType _type;
- CBEvent(CBGame *inGame);
- CBEvent(CBGame *inGame, TEventType Type, char *Script);
- virtual ~CBEvent();
- HRESULT LoadFile(const char *Filename);
- HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
-};
-
-} // end of namespace WinterMute
-
-#endif