aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Base/BGame.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/Base/BGame.cpp')
-rw-r--r--engines/wintermute/Base/BGame.cpp52
1 files changed, 26 insertions, 26 deletions
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 62197ec430..08f0ddecfa 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -1235,7 +1235,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushInt(0);
- else Stack->PushInt(_music[Channel]->GetPositionTime());
+ else Stack->PushInt(_music[Channel]->getPositionTime());
return S_OK;
}
@@ -1251,7 +1251,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushBool(false);
- else Stack->PushBool(_music[Channel]->IsPlaying());
+ else Stack->PushBool(_music[Channel]->isPlaying());
return S_OK;
}
@@ -1269,7 +1269,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
int Volume = Stack->Pop()->GetInt();
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushBool(false);
else {
- if (FAILED(_music[Channel]->SetVolume(Volume))) Stack->PushBool(false);
+ if (FAILED(_music[Channel]->setVolume(Volume))) Stack->PushBool(false);
else Stack->PushBool(true);
}
return S_OK;
@@ -1287,7 +1287,7 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
}
if (Channel < 0 || Channel >= NUM_MUSIC_CHANNELS || !_music[Channel]) Stack->PushInt(0);
- else Stack->PushInt(_music[Channel]->GetVolume());
+ else Stack->PushInt(_music[Channel]->getVolume());
return S_OK;
}
@@ -1330,8 +1330,8 @@ HRESULT CBGame::scCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisS
const char *Filename = Stack->Pop()->GetString();
CBSound *Sound = new CBSound(Game);
- if (Sound && SUCCEEDED(Sound->SetSound(Filename, SOUND_MUSIC, true))) {
- Length = Sound->GetLength();
+ if (Sound && SUCCEEDED(Sound->setSound(Filename, SOUND_MUSIC, true))) {
+ Length = Sound->getLength();
delete Sound;
Sound = NULL;
}
@@ -3369,7 +3369,7 @@ void CBGame::AfterLoadSubFrame(void *Subframe, void *Data) {
//////////////////////////////////////////////////////////////////////////
void CBGame::AfterLoadSound(void *Sound, void *Data) {
- ((CBSound *)Sound)->SetSoundSimple();
+ ((CBSound *)Sound)->setSoundSimple();
}
//////////////////////////////////////////////////////////////////////////
@@ -3424,13 +3424,13 @@ HRESULT CBGame::PlayMusic(int Channel, const char *Filename, bool Looping, uint3
_music[Channel] = NULL;
_music[Channel] = new CBSound(Game);
- if (_music[Channel] && SUCCEEDED(_music[Channel]->SetSound(Filename, SOUND_MUSIC, true))) {
+ if (_music[Channel] && SUCCEEDED(_music[Channel]->setSound(Filename, SOUND_MUSIC, true))) {
if (_musicStartTime[Channel]) {
- _music[Channel]->SetPositionTime(_musicStartTime[Channel]);
+ _music[Channel]->setPositionTime(_musicStartTime[Channel]);
_musicStartTime[Channel] = 0;
}
- if (LoopStart) _music[Channel]->SetLoopStart(LoopStart);
- return _music[Channel]->Play(Looping);
+ if (LoopStart) _music[Channel]->setLoopStart(LoopStart);
+ return _music[Channel]->play(Looping);
} else {
delete _music[Channel];
_music[Channel] = NULL;
@@ -3447,7 +3447,7 @@ HRESULT CBGame::StopMusic(int Channel) {
}
if (_music[Channel]) {
- _music[Channel]->Stop();
+ _music[Channel]->stop();
delete _music[Channel];
_music[Channel] = NULL;
return S_OK;
@@ -3462,7 +3462,7 @@ HRESULT CBGame::PauseMusic(int Channel) {
return E_FAIL;
}
- if (_music[Channel]) return _music[Channel]->Pause();
+ if (_music[Channel]) return _music[Channel]->pause();
else return E_FAIL;
}
@@ -3474,7 +3474,7 @@ HRESULT CBGame::ResumeMusic(int Channel) {
return E_FAIL;
}
- if (_music[Channel]) return _music[Channel]->Resume();
+ if (_music[Channel]) return _music[Channel]->resume();
else return E_FAIL;
}
@@ -3488,7 +3488,7 @@ HRESULT CBGame::SetMusicStartTime(int Channel, uint32 Time) {
}
_musicStartTime[Channel] = Time;
- if (_music[Channel] && _music[Channel]->IsPlaying()) return _music[Channel]->SetPositionTime(Time);
+ if (_music[Channel] && _music[Channel]->isPlaying()) return _music[Channel]->setPositionTime(Time);
else return S_OK;
}
@@ -4123,19 +4123,19 @@ HRESULT CBGame::UpdateMusicCrossfade() {
return S_OK;
}
- if (!_music[_musicCrossfadeChannel1]->IsPlaying()) _music[_musicCrossfadeChannel1]->Play();
- if (!_music[_musicCrossfadeChannel2]->IsPlaying()) _music[_musicCrossfadeChannel2]->Play();
+ if (!_music[_musicCrossfadeChannel1]->isPlaying()) _music[_musicCrossfadeChannel1]->play();
+ if (!_music[_musicCrossfadeChannel2]->isPlaying()) _music[_musicCrossfadeChannel2]->play();
uint32 CurrentTime = Game->_liveTimer - _musicCrossfadeStartTime;
if (CurrentTime >= _musicCrossfadeLength) {
_musicCrossfadeRunning = false;
- //_music[_musicCrossfadeChannel2]->SetVolume(GlobMusicVol);
- _music[_musicCrossfadeChannel2]->SetVolume(100);
+ //_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel2]->setVolume(100);
- _music[_musicCrossfadeChannel1]->Stop();
- //_music[_musicCrossfadeChannel1]->SetVolume(GlobMusicVol);
- _music[_musicCrossfadeChannel1]->SetVolume(100);
+ _music[_musicCrossfadeChannel1]->stop();
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolume(100);
if (_musicCrossfadeSwap) {
@@ -4150,10 +4150,10 @@ HRESULT CBGame::UpdateMusicCrossfade() {
_musicStartTime[_musicCrossfadeChannel2] = DummyInt;
}
} else {
- //_music[_musicCrossfadeChannel1]->SetVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
- //_music[_musicCrossfadeChannel2]->SetVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
- _music[_musicCrossfadeChannel1]->SetVolume(100 - (float)CurrentTime / (float)_musicCrossfadeLength * 100);
- _music[_musicCrossfadeChannel2]->SetVolume((float)CurrentTime / (float)_musicCrossfadeLength * 100);
+ //_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ //_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
+ _music[_musicCrossfadeChannel1]->setVolume(100 - (float)CurrentTime / (float)_musicCrossfadeLength * 100);
+ _music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * 100);
//Game->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
}