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path: root/engines/wintermute/Base/BGame.cpp
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Diffstat (limited to 'engines/wintermute/Base/BGame.cpp')
-rw-r--r--engines/wintermute/Base/BGame.cpp38
1 files changed, 19 insertions, 19 deletions
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index 4abfdf4507..4acd916e94 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -100,10 +100,10 @@ CBGame::CBGame(): CBObject(this) {
_mathClass = NULL;
- _dEBUG_LogFile = NULL;
- _dEBUG_DebugMode = false;
- _dEBUG_AbsolutePathWarning = true;
- _dEBUG_ShowFPS = false;
+ _debugLogFile = NULL;
+ _debugDebugMode = false;
+ _debugAbsolutePathWarning = true;
+ _debugShowFPS = false;
_systemFont = NULL;
_videoFont = NULL;
@@ -506,7 +506,7 @@ ERRORCODE CBGame::initialize3() { // renderer is initialized
//////////////////////////////////////////////////////////////////////
void CBGame::DEBUG_DebugEnable(const char *filename) {
- _dEBUG_DebugMode = true;
+ _debugDebugMode = true;
/* time_t timeNow;
time(&timeNow);
@@ -540,12 +540,12 @@ void CBGame::DEBUG_DebugEnable(const char *filename) {
//////////////////////////////////////////////////////////////////////
void CBGame::DEBUG_DebugDisable() {
- if (_dEBUG_LogFile != NULL) {
+ if (_debugLogFile != NULL) {
LOG(0, "********** DEBUG LOG CLOSED ********************************************");
- //fclose((FILE *)_dEBUG_LogFile);
- _dEBUG_LogFile = NULL;
+ //fclose((FILE *)_debugLogFile);
+ _debugLogFile = NULL;
}
- _dEBUG_DebugMode = false;
+ _debugDebugMode = false;
}
@@ -572,8 +572,8 @@ void CBGame::LOG(ERRORCODE res, const char *fmt, ...) {
debugCN(kWinterMuteDebugLog, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
- //fprintf((FILE *)_dEBUG_LogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
- //fflush((FILE *)_dEBUG_LogFile);
+ //fprintf((FILE *)_debugLogFile, "%02d:%02d:%02d: %s\n", hours, mins, secs, buff);
+ //fflush((FILE *)_debugLogFile);
//QuickMessage(buff);
}
@@ -2257,7 +2257,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
// DebugMode (RO)
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "DebugMode") == 0) {
- _scValue->setBool(_dEBUG_DebugMode);
+ _scValue->setBool(_debugDebugMode);
return _scValue;
}
@@ -3242,7 +3242,7 @@ ERRORCODE CBGame::loadGame(const char *filename) {
_indicatorDisplay = true;
_indicatorProgress = 0;
CBPersistMgr *pm = new CBPersistMgr(_gameRef);
- _dEBUG_AbsolutePathWarning = false;
+ _debugAbsolutePathWarning = false;
if (DID_FAIL(ret = pm->initLoad(filename))) goto load_finish;
//if(DID_FAIL(ret = cleanup())) goto load_finish;
@@ -3260,7 +3260,7 @@ ERRORCODE CBGame::loadGame(const char *filename) {
getDebugMgr()->onGameInit();
load_finish:
- _dEBUG_AbsolutePathWarning = true;
+ _debugAbsolutePathWarning = true;
_indicatorDisplay = false;
delete pm;
@@ -3836,14 +3836,14 @@ ERRORCODE CBGame::getSaveSlotDescription(int slot, char *buffer) {
CBPersistMgr *pm = new CBPersistMgr(_gameRef);
if (!pm) return STATUS_FAILED;
- _dEBUG_AbsolutePathWarning = false;
+ _debugAbsolutePathWarning = false;
if (DID_FAIL(pm->initLoad(filename))) {
- _dEBUG_AbsolutePathWarning = true;
+ _debugAbsolutePathWarning = true;
delete pm;
return STATUS_FAILED;
}
- _dEBUG_AbsolutePathWarning = true;
+ _debugAbsolutePathWarning = true;
strcpy(buffer, pm->_savedDescription);
delete pm;
@@ -4318,12 +4318,12 @@ ERRORCODE CBGame::onWindowClose() {
ERRORCODE CBGame::displayDebugInfo() {
char str[100];
- if (_dEBUG_ShowFPS) {
+ if (_debugShowFPS) {
sprintf(str, "FPS: %d", _gameRef->_fps);
_systemFont->drawText((byte *)str, 0, 0, 100, TAL_LEFT);
}
- if (_gameRef->_dEBUG_DebugMode) {
+ if (_gameRef->_debugDebugMode) {
if (!_gameRef->_renderer->_windowed)
sprintf(str, "Mode: %dx%dx%d", _renderer->_width, _renderer->_height, _renderer->_bPP);
else