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path: root/engines/wintermute/Base/BGame.cpp
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Diffstat (limited to 'engines/wintermute/Base/BGame.cpp')
-rw-r--r--engines/wintermute/Base/BGame.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/wintermute/Base/BGame.cpp b/engines/wintermute/Base/BGame.cpp
index cd7dc07925..3a3aad50e6 100644
--- a/engines/wintermute/Base/BGame.cpp
+++ b/engines/wintermute/Base/BGame.cpp
@@ -1279,7 +1279,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
int volume = stack->pop()->getInt();
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushBool(false);
else {
- if (DID_FAIL(_music[channel]->setVolume(volume))) stack->pushBool(false);
+ if (DID_FAIL(_music[channel]->setVolumePercent(volume))) stack->pushBool(false);
else stack->pushBool(true);
}
return STATUS_OK;
@@ -1297,7 +1297,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
}
if (channel < 0 || channel >= NUM_MUSIC_CHANNELS || !_music[channel]) stack->pushInt(0);
- else stack->pushInt(_music[channel]->getVolume());
+ else stack->pushInt(_music[channel]->getVolumePercent());
return STATUS_OK;
}
@@ -1340,7 +1340,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
const char *filename = stack->pop()->getString();
CBSound *sound = new CBSound(Game);
- if (sound && DID_SUCCEED(sound->setSound(filename, SOUND_MUSIC, true))) {
+ if (sound && DID_SUCCEED(sound->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
length = sound->getLength();
delete sound;
sound = NULL;
@@ -1603,7 +1603,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetGlobalSFXVolume") == 0) {
stack->correctParams(1);
- Game->_soundMgr->setVolumePercent(SOUND_SFX, (byte)stack->pop()->getInt());
+ Game->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)stack->pop()->getInt());
stack->pushNULL();
return STATUS_OK;
}
@@ -1613,7 +1613,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetGlobalSpeechVolume") == 0) {
stack->correctParams(1);
- Game->_soundMgr->setVolumePercent(SOUND_SPEECH, (byte)stack->pop()->getInt());
+ Game->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)stack->pop()->getInt());
stack->pushNULL();
return STATUS_OK;
}
@@ -1623,7 +1623,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SetGlobalMusicVolume") == 0) {
stack->correctParams(1);
- Game->_soundMgr->setVolumePercent(SOUND_MUSIC, (byte)stack->pop()->getInt());
+ Game->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)stack->pop()->getInt());
stack->pushNULL();
return STATUS_OK;
}
@@ -1643,7 +1643,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetGlobalSFXVolume") == 0) {
stack->correctParams(0);
- stack->pushInt(_soundMgr->getVolumePercent(SOUND_SFX));
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
return STATUS_OK;
}
@@ -1652,7 +1652,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetGlobalSpeechVolume") == 0) {
stack->correctParams(0);
- stack->pushInt(_soundMgr->getVolumePercent(SOUND_SPEECH));
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
return STATUS_OK;
}
@@ -1661,7 +1661,7 @@ ERRORCODE CBGame::scCallMethod(CScScript *script, CScStack *stack, CScStack *thi
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "GetGlobalMusicVolume") == 0) {
stack->correctParams(0);
- stack->pushInt(_soundMgr->getVolumePercent(SOUND_MUSIC));
+ stack->pushInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
return STATUS_OK;
}
@@ -2302,7 +2302,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SFXVolume") == 0) {
Game->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
- _scValue->setInt(_soundMgr->getVolumePercent(SOUND_SFX));
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSFXSoundType));
return _scValue;
}
@@ -2311,7 +2311,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SpeechVolume") == 0) {
Game->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
- _scValue->setInt(_soundMgr->getVolumePercent(SOUND_SPEECH));
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kSpeechSoundType));
return _scValue;
}
@@ -2320,7 +2320,7 @@ CScValue *CBGame::scGetProperty(const char *name) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MusicVolume") == 0) {
Game->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
- _scValue->setInt(_soundMgr->getVolumePercent(SOUND_MUSIC));
+ _scValue->setInt(_soundMgr->getVolumePercent(Audio::Mixer::kMusicSoundType));
return _scValue;
}
@@ -2626,7 +2626,7 @@ ERRORCODE CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SFXVolume") == 0) {
Game->LOG(0, "**Warning** The SFXVolume attribute is obsolete");
- Game->_soundMgr->setVolumePercent(SOUND_SFX, (byte)value->getInt());
+ Game->_soundMgr->setVolumePercent(Audio::Mixer::kSFXSoundType, (byte)value->getInt());
return STATUS_OK;
}
@@ -2635,7 +2635,7 @@ ERRORCODE CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "SpeechVolume") == 0) {
Game->LOG(0, "**Warning** The SpeechVolume attribute is obsolete");
- Game->_soundMgr->setVolumePercent(SOUND_SPEECH, (byte)value->getInt());
+ Game->_soundMgr->setVolumePercent(Audio::Mixer::kSpeechSoundType, (byte)value->getInt());
return STATUS_OK;
}
@@ -2644,7 +2644,7 @@ ERRORCODE CBGame::scSetProperty(const char *name, CScValue *value) {
//////////////////////////////////////////////////////////////////////////
else if (strcmp(name, "MusicVolume") == 0) {
Game->LOG(0, "**Warning** The MusicVolume attribute is obsolete");
- Game->_soundMgr->setVolumePercent(SOUND_MUSIC, (byte)value->getInt());
+ Game->_soundMgr->setVolumePercent(Audio::Mixer::kMusicSoundType, (byte)value->getInt());
return STATUS_OK;
}
@@ -3386,7 +3386,7 @@ ERRORCODE CBGame::playMusic(int channel, const char *filename, bool looping, uin
_music[channel] = NULL;
_music[channel] = new CBSound(Game);
- if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, SOUND_MUSIC, true))) {
+ if (_music[channel] && DID_SUCCEED(_music[channel]->setSound(filename, Audio::Mixer::kMusicSoundType, true))) {
if (_musicStartTime[channel]) {
_music[channel]->setPositionTime(_musicStartTime[channel]);
_musicStartTime[channel] = 0;
@@ -4083,11 +4083,11 @@ ERRORCODE CBGame::updateMusicCrossfade() {
if (currentTime >= _musicCrossfadeLength) {
_musicCrossfadeRunning = false;
//_music[_musicCrossfadeChannel2]->setVolume(GlobMusicVol);
- _music[_musicCrossfadeChannel2]->setVolume(100);
+ _music[_musicCrossfadeChannel2]->setVolumePercent(100);
_music[_musicCrossfadeChannel1]->stop();
//_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol);
- _music[_musicCrossfadeChannel1]->setVolume(100);
+ _music[_musicCrossfadeChannel1]->setVolumePercent(100);
if (_musicCrossfadeSwap) {
@@ -4104,8 +4104,8 @@ ERRORCODE CBGame::updateMusicCrossfade() {
} else {
//_music[_musicCrossfadeChannel1]->setVolume(GlobMusicVol - (float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
//_music[_musicCrossfadeChannel2]->setVolume((float)CurrentTime / (float)_musicCrossfadeLength * GlobMusicVol);
- _music[_musicCrossfadeChannel1]->setVolume((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
- _music[_musicCrossfadeChannel2]->setVolume((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+ _music[_musicCrossfadeChannel1]->setVolumePercent((int)(100.0f - (float)currentTime / (float)_musicCrossfadeLength * 100.0f));
+ _music[_musicCrossfadeChannel2]->setVolumePercent((int)((float)currentTime / (float)_musicCrossfadeLength * 100.0f));
//Game->QuickMessageForm("%d %d", _music[_musicCrossfadeChannel1]->GetVolume(), _music[_musicCrossfadeChannel2]->GetVolume());
}