diff options
Diffstat (limited to 'engines/wintermute/Base/BSaveThumbHelper.cpp')
-rw-r--r-- | engines/wintermute/Base/BSaveThumbHelper.cpp | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BSaveThumbHelper.cpp b/engines/wintermute/Base/BSaveThumbHelper.cpp new file mode 100644 index 0000000000..58ddbe5eca --- /dev/null +++ b/engines/wintermute/Base/BSaveThumbHelper.cpp @@ -0,0 +1,79 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BSaveThumbHelper.h"
+#include "engines/wintermute/Base/BImage.h"
+#include "engines/wintermute/Base/BGame.h"
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbHelper::CBSaveThumbHelper(CBGame *inGame): CBBase(inGame) {
+ _thumbnail = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBSaveThumbHelper::~CBSaveThumbHelper(void) {
+ delete _thumbnail;
+ _thumbnail = NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSaveThumbHelper::StoreThumbnail(bool DoFlip) {
+ delete _thumbnail;
+ _thumbnail = NULL;
+
+ if (Game->_thumbnailWidth > 0 && Game->_thumbnailHeight > 0) {
+ if (DoFlip) {
+ // when using opengl on windows it seems to be necessary to do this twice
+ // works normally for direct3d
+ Game->DisplayContent(false);
+ Game->_renderer->Flip();
+
+ Game->DisplayContent(false);
+ Game->_renderer->Flip();
+ }
+
+ CBImage *Screenshot = Game->_renderer->TakeScreenshot();
+ if (!Screenshot) return E_FAIL;
+
+ // normal thumbnail
+ if (Game->_thumbnailWidth > 0 && Game->_thumbnailHeight > 0) {
+ _thumbnail = new CBImage(Game);
+ _thumbnail->CopyFrom(Screenshot, Game->_thumbnailWidth, Game->_thumbnailHeight);
+ }
+
+
+ delete Screenshot;
+ Screenshot = NULL;
+ }
+ return S_OK;
+}
+
+} // end of namespace WinterMute
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