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Diffstat (limited to 'engines/wintermute/Base/BSoundBuffer.cpp')
-rw-r--r--engines/wintermute/Base/BSoundBuffer.cpp86
1 files changed, 47 insertions, 39 deletions
diff --git a/engines/wintermute/Base/BSoundBuffer.cpp b/engines/wintermute/Base/BSoundBuffer.cpp
index 1bdb0f3adc..2448451784 100644
--- a/engines/wintermute/Base/BSoundBuffer.cpp
+++ b/engines/wintermute/Base/BSoundBuffer.cpp
@@ -37,7 +37,9 @@
#include "audio/mixer.h"
#include "audio/decoders/vorbis.h"
#include "audio/decoders/wave.h"
+#include "audio/decoders/raw.h"
#include "common/system.h"
+#include "common/substream.h"
namespace WinterMute {
@@ -50,18 +52,19 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
CBSoundBuffer::CBSoundBuffer(CBGame *inGame): CBBase(inGame) {
_stream = NULL;
- _handle = new Audio::SoundHandle;
+ _handle = NULL;
// _sync = NULL;
_streamed = false;
_filename = NULL;
_file = NULL;
- _privateVolume = 100;
+ _privateVolume = 255;
+ _volume = 255;
_looping = false;
_loopStart = 0;
- _type = SOUND_SFX;
+ _type = Audio::Mixer::kSFXSoundType;
_freezePaused = false;
}
@@ -72,14 +75,12 @@ CBSoundBuffer::~CBSoundBuffer() {
stop();
if (_handle) {
+ g_system->getMixer()->stopHandle(*_handle);
delete _handle;
_handle = NULL;
}
-
- if (_file) {
- Game->_fileManager->closeFile(_file);
- _file = NULL;
- }
+ delete _stream;
+ _stream = NULL;
delete[] _filename;
_filename = NULL;
@@ -101,8 +102,6 @@ ERRORCODE CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
_stream = NULL;
}
#endif
- // If we already had a file, delete it.
- delete _file;
// Load a file, but avoid having the File-manager handle the disposal of it.
_file = Game->_fileManager->openFile(filename, true, false);
@@ -114,8 +113,19 @@ ERRORCODE CBSoundBuffer::loadFromFile(const char *filename, bool forceReload) {
if (strFilename.hasSuffix(".ogg")) {
_stream = Audio::makeVorbisStream(_file, DisposeAfterUse::YES);
} else if (strFilename.hasSuffix(".wav")) {
- warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s", filename);
- //_stream = Audio::makeWAVStream(_file, DisposeAfterUse::NO);
+ int waveSize, waveRate;
+ byte waveFlags;
+ uint16 waveType;
+
+ if (Audio::loadWAVFromStream(*_file, waveSize, waveRate, waveFlags, &waveType)) {
+ if (waveType == 1) {
+ // We need to wrap the file in a substream to make sure the size is right.
+ _file = new Common::SeekableSubReadStream(_file, 0, waveSize);
+ _stream = Audio::makeRawStream(_file, waveRate, waveFlags, DisposeAfterUse::YES);
+ } else {
+ warning("BSoundBuffer::LoadFromFile - WAVE not supported yet for %s with type %d", filename, waveType);
+ }
+ }
} else {
warning("BSoundBuffer::LoadFromFile - Unknown filetype for %s", filename);
}
@@ -190,22 +200,31 @@ ERRORCODE CBSoundBuffer::play(bool looping, uint32 startSample) {
if (startSample != 0) {
warning("BSoundBuffer::Play - Should start playback at %d, but currently we don't", startSample);
}
+ if (_handle) {
+ g_system->getMixer()->stopHandle(*_handle);
+ delete _handle;
+ _handle = NULL;
+ }
if (_stream) {
+ _stream->seek(startSample);
+ _handle = new Audio::SoundHandle;
if (looping) {
- Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::YES);
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _handle, loopStream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES);
+ Audio::AudioStream *loopStream = new Audio::LoopingAudioStream(_stream, 0, DisposeAfterUse::NO);
+ g_system->getMixer()->playStream(_type, _handle, loopStream, -1, _volume, 0, DisposeAfterUse::YES);
} else {
- g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, _handle, _stream, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::YES);
+ g_system->getMixer()->playStream(_type, _handle, _stream, -1, _volume, 0, DisposeAfterUse::NO);
}
- }
+ }
+
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
void CBSoundBuffer::setLooping(bool looping) {
- warning("BSoundBuffer::SetLooping(%d) - not implemented yet", looping);
-#if 0
+ warning("BSoundBuffer::SetLooping(%d) - won't change a playing sound", looping);
_looping = looping;
+#if 0
+
if (_stream) {
BASS_ChannelFlags(_stream, looping ? BASS_SAMPLE_LOOP : 0, BASS_SAMPLE_LOOP);
@@ -251,15 +270,20 @@ uint32 CBSoundBuffer::getLength() {
//////////////////////////////////////////////////////////////////////////
-void CBSoundBuffer::setType(TSoundType type) {
+void CBSoundBuffer::setType(Audio::Mixer::SoundType type) {
_type = type;
}
+//////////////////////////////////////////////////////////////////////////
+void CBSoundBuffer::updateVolume() {
+ setVolume(_privateVolume);
+}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundBuffer::setVolume(int volume) {
+ _volume = volume * Game->_soundMgr->getMasterVolume() / 255;
if (_stream && _handle) {
- byte vol = (byte)(volume / 100.f * Audio::Mixer::kMaxChannelVolume);
+ byte vol = (byte)(_volume);
g_system->getMixer()->setChannelVolume(*_handle, vol);
}
return STATUS_OK;
@@ -268,22 +292,8 @@ ERRORCODE CBSoundBuffer::setVolume(int volume) {
//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundBuffer::setPrivateVolume(int volume) {
-#if 0
- _privateVolume = Volume;
-
- switch (_type) {
- case SOUND_SFX:
- volume = Game->_soundMgr->_volumeSFX;
- break;
- case SOUND_SPEECH:
- volume = Game->_soundMgr->_volumeSpeech;
- break;
- case SOUND_MUSIC:
- volume = Game->_soundMgr->_volumeMusic;
- break;
- }
-#endif
- return setVolume(volume);
+ _privateVolume = volume;
+ return setVolume(_privateVolume);
}
@@ -348,7 +358,7 @@ void CBSoundBuffer::LoopSyncProc(HSYNC handle, uint32 channel, uint32 data, void
#endif
//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundBuffer::setPan(float pan) {
- if (_stream) {
+ if (_handle) {
g_system->getMixer()->setChannelBalance(*_handle, (int8)(pan * 127));
}
return STATUS_OK;
@@ -357,7 +367,6 @@ ERRORCODE CBSoundBuffer::setPan(float pan) {
//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, float param3, float param4) {
warning("CBSoundBuffer::ApplyFX - not implemented yet");
-#if 0
switch (type) {
case SFX_ECHO:
break;
@@ -368,7 +377,6 @@ ERRORCODE CBSoundBuffer::applyFX(TSFXType type, float param1, float param2, floa
default:
break;
}
-#endif
return STATUS_OK;
}