aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/Base/BSoundMgr.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/Base/BSoundMgr.cpp')
-rw-r--r--engines/wintermute/Base/BSoundMgr.cpp135
1 files changed, 45 insertions, 90 deletions
diff --git a/engines/wintermute/Base/BSoundMgr.cpp b/engines/wintermute/Base/BSoundMgr.cpp
index b8393bc0f2..6346971c54 100644
--- a/engines/wintermute/Base/BSoundMgr.cpp
+++ b/engines/wintermute/Base/BSoundMgr.cpp
@@ -34,6 +34,9 @@
#include "engines/wintermute/Base/BGame.h"
#include "engines/wintermute/Base/BFileManager.h"
#include "engines/wintermute/Base/BSoundBuffer.h"
+#include "engines/wintermute/wintermute.h"
+#include "common/config-manager.h"
+#include "audio/mixer.h"
namespace WinterMute {
@@ -46,8 +49,7 @@ namespace WinterMute {
//////////////////////////////////////////////////////////////////////////
CBSoundMgr::CBSoundMgr(CBGame *inGame): CBBase(inGame) {
_soundAvailable = false;
-
- _volumeSFX = _volumeSpeech = _volumeMusic = _volumeMaster = 100;
+ _volumeMaster = 255;
}
@@ -73,43 +75,18 @@ ERRORCODE CBSoundMgr::cleanup() {
void CBSoundMgr::saveSettings() {
if (_soundAvailable) {
Game->_registry->writeInt("Audio", "MasterVolume", _volumeMaster);
-
- Game->_registry->writeInt("Audio", "SFXVolume", _volumeSFX);
- Game->_registry->writeInt("Audio", "SpeechVolume", _volumeSpeech);
- Game->_registry->writeInt("Audio", "MusicVolume", _volumeMusic);
}
}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundMgr::initialize() {
_soundAvailable = false;
-#if 0
-
-#ifdef __IPHONEOS__
-#define BASS_CONFIG_IOS_MIXAUDIO 34
- BASS_SetConfig(BASS_CONFIG_IOS_MIXAUDIO, 0);
-#endif
-
-
- if (HIWORD(BASS_GetVersion()) != BASSVERSION) {
- Game->LOG(0, "An incorrect version of BASS was loaded");
+
+ if (!g_system->getMixer()->isReady()) {
return STATUS_FAILED;
}
-
- if (!BASS_Init(-1, 44100, 0, 0, NULL)) {
- Game->LOG(0, "Can't initialize sound device");
- return STATUS_FAILED;
- }
-#endif
-
- _volumeMaster = Game->_registry->readInt("Audio", "MasterVolume", 100);
-
- _volumeSFX = Game->_registry->readInt("Audio", "SFXVolume", 100);
- _volumeSpeech = Game->_registry->readInt("Audio", "SpeechVolume", 100);
- _volumeMusic = Game->_registry->readInt("Audio", "MusicVolume", 100);
-
+ _volumeMaster = Game->_registry->readInt("Audio", "MasterVolume", 255);
_soundAvailable = true;
- setMasterVolumePercent(_volumeMaster);
return STATUS_OK;
}
@@ -128,7 +105,7 @@ ERRORCODE CBSoundMgr::initLoop() {
//////////////////////////////////////////////////////////////////////////
-CBSoundBuffer *CBSoundMgr::addSound(const char *filename, TSoundType type, bool streamed) {
+CBSoundBuffer *CBSoundMgr::addSound(const char *filename, Audio::Mixer::SoundType type, bool streamed) {
if (!_soundAvailable)
return NULL;
@@ -160,18 +137,8 @@ CBSoundBuffer *CBSoundMgr::addSound(const char *filename, TSoundType type, bool
return NULL;
}
- // set volume appropriately
- switch (type) {
- case SOUND_SFX:
- sound->setVolume(_volumeSFX);
- break;
- case SOUND_SPEECH:
- sound->setVolume(_volumeSpeech);
- break;
- case SOUND_MUSIC:
- sound->setVolume(_volumeMusic);
- break;
- }
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
// register sound
_sounds.add(sound);
@@ -182,22 +149,12 @@ CBSoundBuffer *CBSoundMgr::addSound(const char *filename, TSoundType type, bool
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::addSound(CBSoundBuffer *sound, TSoundType type) {
+ERRORCODE CBSoundMgr::addSound(CBSoundBuffer *sound, Audio::Mixer::SoundType type) {
if (!sound)
return STATUS_FAILED;
- // set volume appropriately
- switch (type) {
- case SOUND_SFX:
- sound->setVolume(_volumeSFX);
- break;
- case SOUND_SPEECH:
- sound->setVolume(_volumeSpeech);
- break;
- case SOUND_MUSIC:
- sound->setVolume(_volumeMusic);
- break;
- }
+ // Make sure the master-volume is applied to the sound.
+ sound->updateVolume();
// register sound
_sounds.add(sound);
@@ -220,83 +177,81 @@ ERRORCODE CBSoundMgr::removeSound(CBSoundBuffer *sound) {
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::setVolume(TSoundType type, int volume) {
+ERRORCODE CBSoundMgr::setVolume(Audio::Mixer::SoundType type, int volume) {
if (!_soundAvailable)
return STATUS_OK;
switch (type) {
- case SOUND_SFX:
- _volumeSFX = volume;
+ case Audio::Mixer::kSFXSoundType:
+ ConfMan.setInt("sfx_volume", volume);
break;
- case SOUND_SPEECH:
- _volumeSpeech = volume;
+ case Audio::Mixer::kSpeechSoundType:
+ ConfMan.setInt("speech_volume", volume);
break;
- case SOUND_MUSIC:
- _volumeMusic = volume;
+ case Audio::Mixer::kMusicSoundType:
+ ConfMan.setInt("music_volume", volume);
break;
}
-
- for (int i = 0; i < _sounds.getSize(); i++) {
- if (_sounds[i]->_type == type) _sounds[i]->setVolume(volume);
- }
+ g_wintermute->syncSoundSettings();
return STATUS_OK;
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CBSoundMgr::setVolumePercent(TSoundType type, byte percent) {
- return setVolume(type, percent);
+ERRORCODE CBSoundMgr::setVolumePercent(Audio::Mixer::SoundType type, byte percent) {
+ return setVolume(type, percent * 255 / 100);
}
//////////////////////////////////////////////////////////////////////////
-byte CBSoundMgr::getVolumePercent(TSoundType type) {
+byte CBSoundMgr::getVolumePercent(Audio::Mixer::SoundType type) {
int volume = 0;
+
switch (type) {
- case SOUND_SFX:
- volume = _volumeSFX;
- break;
- case SOUND_SPEECH:
- volume = _volumeSpeech;
- break;
- case SOUND_MUSIC:
- volume = _volumeMusic;
+ case Audio::Mixer::kSFXSoundType:
+ case Audio::Mixer::kSpeechSoundType:
+ case Audio::Mixer::kMusicSoundType:
+ volume = g_system->getMixer()->getVolumeForSoundType(type);
break;
default:
error("Sound-type not set");
break;
}
- return (byte)volume;
+ return (byte)(volume * 100 / 255);
}
//////////////////////////////////////////////////////////////////////////
+ERRORCODE CBSoundMgr::setMasterVolume(byte value) {
+ _volumeMaster = value;
+ for (int i = 0; i < _sounds.getSize(); i++) {
+ _sounds[i]->updateVolume();
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundMgr::setMasterVolumePercent(byte percent) {
- _volumeMaster = percent;
-#if 0
- BASS_SetConfig(BASS_CONFIG_GVOL_STREAM, (uint32)(10000.0f / 100.0f * (float)Percent));
-#endif
- return STATUS_OK;
+ setMasterVolume(percent * 255 / 100);
}
//////////////////////////////////////////////////////////////////////////
byte CBSoundMgr::getMasterVolumePercent() {
-#if 0
- uint32 val = BASS_GetConfig(BASS_CONFIG_GVOL_STREAM);
- return (float)val / 10000.0f * 100.0f;
-#endif
- return 0;
+ return getMasterVolume() * 100 / 255;
}
+//////////////////////////////////////////////////////////////////////////
+byte CBSoundMgr::getMasterVolume() {
+ return _volumeMaster;
+}
//////////////////////////////////////////////////////////////////////////
ERRORCODE CBSoundMgr::pauseAll(bool includingMusic) {
for (int i = 0; i < _sounds.getSize(); i++) {
- if (_sounds[i]->isPlaying() && (_sounds[i]->_type != SOUND_MUSIC || includingMusic)) {
+ if (_sounds[i]->isPlaying() && (_sounds[i]->_type != Audio::Mixer::kMusicSoundType || includingMusic)) {
_sounds[i]->pause();
_sounds[i]->_freezePaused = true;
}