diff options
Diffstat (limited to 'engines/wintermute/Base/BSprite.cpp')
-rw-r--r-- | engines/wintermute/Base/BSprite.cpp | 754 |
1 files changed, 754 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BSprite.cpp b/engines/wintermute/Base/BSprite.cpp new file mode 100644 index 0000000000..5720cd1f42 --- /dev/null +++ b/engines/wintermute/Base/BSprite.cpp @@ -0,0 +1,754 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BSprite.h"
+#include "engines/wintermute/StringUtil.h"
+#include "engines/wintermute/PathUtil.h"
+#include "engines/wintermute/Base/BParser.h"
+#include "engines/wintermute/Base/BDynBuffer.h"
+#include "engines/wintermute/Base/BSurface.h"
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BFrame.h"
+#include "engines/wintermute/Base/BSound.h"
+#include "engines/wintermute/Base/BSubFrame.h"
+#include "engines/wintermute/Base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/Base/scriptables/ScValue.h"
+#include "engines/wintermute/Base/scriptables/ScScript.h"
+#include "engines/wintermute/Base/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBSprite, false)
+
+//////////////////////////////////////////////////////////////////////
+CBSprite::CBSprite(CBGame *inGame, CBObject *Owner): CBScriptHolder(inGame) {
+ _editorAllFrames = false;
+ _owner = Owner;
+ SetDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+CBSprite::~CBSprite() {
+ Cleanup();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSprite::SetDefaults() {
+ _currentFrame = -1;
+ _looping = false;
+ _lastFrameTime = 0;
+ _filename = NULL;
+ _finished = false;
+ _changed = false;
+ _paused = false;
+ _continuous = false;
+ _moveX = _moveY = 0;
+
+ _editorMuted = false;
+ _editorBgFile = NULL;
+ _editorBgOffsetX = _editorBgOffsetY = 0;
+ _editorBgAlpha = 0xFF;
+ _streamed = false;
+ _streamedKeepLoaded = false;
+
+ SetName("");
+
+ _precise = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSprite::Cleanup() {
+ CBScriptHolder::Cleanup();
+
+ for (int i = 0; i < _frames.GetSize(); i++)
+ delete _frames[i];
+ _frames.RemoveAll();
+
+ delete[] _editorBgFile;
+ _editorBgFile = NULL;
+
+ SetDefaults();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha) {
+ GetCurrentFrame(ZoomX, ZoomY);
+ if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK;
+
+ // move owner if allowed to
+ if (_changed && _owner && _owner->_movable) {
+ _owner->_posX += _moveX;
+ _owner->_posY += _moveY;
+ _owner->AfterMove();
+
+ X = _owner->_posX;
+ Y = _owner->_posY;
+ }
+
+ // draw frame
+ return Display(X, Y, Register, ZoomX, ZoomY, Alpha);
+}
+
+
+//////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::LoadFile(const char *Filename, int LifeTime, TSpriteCacheType CacheType) {
+ CBFile *File = Game->_fileManager->OpenFile(Filename);
+ if (!File) {
+ Game->LOG(0, "CBSprite::LoadFile failed for file '%s'", Filename);
+ if (Game->_dEBUG_DebugMode) return LoadFile("invalid_debug.bmp", LifeTime, CacheType);
+ else return LoadFile("invalid.bmp", LifeTime, CacheType);
+ } else {
+ Game->_fileManager->CloseFile(File);
+ File = NULL;
+ }
+
+ HRESULT ret;
+
+ AnsiString ext = PathUtil::GetExtension(Filename);
+ if (StringUtil::StartsWith(Filename, "savegame:", true) || StringUtil::CompareNoCase(ext, "bmp") || StringUtil::CompareNoCase(ext, "tga") || StringUtil::CompareNoCase(ext, "png") || StringUtil::CompareNoCase(ext, "jpg")) {
+ CBFrame *frame = new CBFrame(Game);
+ CBSubFrame *subframe = new CBSubFrame(Game);
+ subframe->SetSurface(Filename, true, 0, 0, 0, LifeTime, true);
+ if (subframe->_surface == NULL) {
+ Game->LOG(0, "Error loading simple sprite '%s'", Filename);
+ ret = E_FAIL;
+ delete frame;
+ delete subframe;
+ } else {
+ CBPlatform::SetRect(&subframe->_rect, 0, 0, subframe->_surface->GetWidth(), subframe->_surface->GetHeight());
+ frame->_subframes.Add(subframe);
+ _frames.Add(frame);
+ _currentFrame = 0;
+ ret = S_OK;
+ }
+ } else {
+ byte *Buffer = Game->_fileManager->ReadWholeFile(Filename);
+ if (Buffer) {
+ if (FAILED(ret = LoadBuffer(Buffer, true, LifeTime, CacheType))) Game->LOG(0, "Error parsing SPRITE file '%s'", Filename);
+ delete [] Buffer;
+ }
+ }
+
+ _filename = new char [strlen(Filename) + 1];
+ strcpy(_filename, Filename);
+
+
+ return ret;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(CONTINUOUS)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(LOOPING)
+TOKEN_DEF(FRAME)
+TOKEN_DEF(NAME)
+TOKEN_DEF(PRECISE)
+TOKEN_DEF(EDITOR_MUTED)
+TOKEN_DEF(STREAMED_KEEP_LOADED)
+TOKEN_DEF(STREAMED)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(EDITOR_BG_FILE)
+TOKEN_DEF(EDITOR_BG_OFFSET_X)
+TOKEN_DEF(EDITOR_BG_OFFSET_Y)
+TOKEN_DEF(EDITOR_BG_ALPHA)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::LoadBuffer(byte *Buffer, bool Complete, int LifeTime, TSpriteCacheType CacheType) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(CONTINUOUS)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(LOOPING)
+ TOKEN_TABLE(FRAME)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(PRECISE)
+ TOKEN_TABLE(EDITOR_MUTED)
+ TOKEN_TABLE(STREAMED_KEEP_LOADED)
+ TOKEN_TABLE(STREAMED)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(EDITOR_BG_FILE)
+ TOKEN_TABLE(EDITOR_BG_OFFSET_X)
+ TOKEN_TABLE(EDITOR_BG_OFFSET_Y)
+ TOKEN_TABLE(EDITOR_BG_ALPHA)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(Game);
+
+ Cleanup();
+
+
+ if (Complete) {
+ if (parser.GetCommand((char **)&Buffer, commands, (char **)¶ms) != TOKEN_SPRITE) {
+ Game->LOG(0, "'SPRITE' keyword expected.");
+ return E_FAIL;
+ }
+ Buffer = params;
+ }
+
+ int frame_count = 1;
+ CBFrame *frame;
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, (char **)¶ms)) > 0) {
+ switch (cmd) {
+ case TOKEN_CONTINUOUS:
+ parser.ScanStr((char *)params, "%b", &_continuous);
+ break;
+
+ case TOKEN_EDITOR_MUTED:
+ parser.ScanStr((char *)params, "%b", &_editorMuted);
+ break;
+
+ case TOKEN_SCRIPT:
+ AddScript((char *)params);
+ break;
+
+ case TOKEN_LOOPING:
+ parser.ScanStr((char *)params, "%b", &_looping);
+ break;
+
+ case TOKEN_PRECISE:
+ parser.ScanStr((char *)params, "%b", &_precise);
+ break;
+
+ case TOKEN_STREAMED:
+ parser.ScanStr((char *)params, "%b", &_streamed);
+ if (_streamed && LifeTime == -1) {
+ LifeTime = 500;
+ CacheType = CACHE_ALL;
+ }
+ break;
+
+ case TOKEN_STREAMED_KEEP_LOADED:
+ parser.ScanStr((char *)params, "%b", &_streamedKeepLoaded);
+ break;
+
+ case TOKEN_NAME:
+ SetName((char *)params);
+ break;
+
+ case TOKEN_EDITOR_BG_FILE:
+ if (Game->_editorMode) {
+ delete[] _editorBgFile;
+ _editorBgFile = new char[strlen((char *)params) + 1];
+ if (_editorBgFile) strcpy(_editorBgFile, (char *)params);
+ }
+ break;
+
+ case TOKEN_EDITOR_BG_OFFSET_X:
+ parser.ScanStr((char *)params, "%d", &_editorBgOffsetX);
+ break;
+
+ case TOKEN_EDITOR_BG_OFFSET_Y:
+ parser.ScanStr((char *)params, "%d", &_editorBgOffsetY);
+ break;
+
+ case TOKEN_EDITOR_BG_ALPHA:
+ parser.ScanStr((char *)params, "%d", &_editorBgAlpha);
+ _editorBgAlpha = MIN(_editorBgAlpha, 255);
+ _editorBgAlpha = MAX(_editorBgAlpha, 0);
+ break;
+
+ case TOKEN_FRAME: {
+ int FrameLifeTime = LifeTime;
+ if (CacheType == CACHE_HALF && frame_count % 2 != 1) FrameLifeTime = -1;
+
+ frame = new CBFrame(Game);
+
+ if (FAILED(frame->LoadBuffer(params, FrameLifeTime, _streamedKeepLoaded))) {
+ delete frame;
+ Game->LOG(0, "Error parsing frame %d", frame_count);
+ return E_FAIL;
+ }
+
+ _frames.Add(frame);
+ frame_count++;
+ if (_currentFrame == -1) _currentFrame = 0;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty(params, false);
+ break;
+ }
+ }
+
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in SPRITE definition");
+ return E_FAIL;
+ }
+ _canBreak = !_continuous;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+void CBSprite::Reset() {
+ if (_frames.GetSize() > 0) _currentFrame = 0;
+ else _currentFrame = -1;
+
+ KillAllSounds();
+
+ _lastFrameTime = 0;
+ _finished = false;
+ _moveX = _moveY = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+bool CBSprite::GetCurrentFrame(float ZoomX, float ZoomY) {
+ //if(_owner && _owner->_freezable && Game->_state == GAME_FROZEN) return true;
+
+ if (_currentFrame == -1) return false;
+
+ uint32 timer;
+ if (_owner && _owner->_freezable) timer = Game->_timer;
+ else timer = Game->_liveTimer;
+
+ int LastFrame = _currentFrame;
+
+ // get current frame
+ if (!_paused && !_finished && timer >= _lastFrameTime + _frames[_currentFrame]->_delay && _lastFrameTime != 0) {
+ if (_currentFrame < _frames.GetSize() - 1) {
+ _currentFrame++;
+ if (_continuous) _canBreak = (_currentFrame == _frames.GetSize() - 1);
+ } else {
+ if (_looping) {
+ _currentFrame = 0;
+ _canBreak = true;
+ } else {
+ _finished = true;
+ _canBreak = true;
+ }
+ }
+
+ _lastFrameTime = timer;
+ }
+
+ _changed = (LastFrame != _currentFrame || (_looping && _frames.GetSize() == 1));
+
+ if (_lastFrameTime == 0) {
+ _lastFrameTime = timer;
+ _changed = true;
+ if (_continuous) _canBreak = (_currentFrame == _frames.GetSize() - 1);
+ }
+
+ if (_changed) {
+ _moveX = _frames[_currentFrame]->_moveX;
+ _moveY = _frames[_currentFrame]->_moveY;
+
+ if (ZoomX != 100 || ZoomY != 100) {
+ _moveX = (int)((float)_moveX * (float)(ZoomX / 100.0f));
+ _moveY = (int)((float)_moveY * (float)(ZoomY / 100.0f));
+ }
+ }
+
+ return _changed;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::Display(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
+ if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return S_OK;
+
+ // on change...
+ if (_changed) {
+ if (_frames[_currentFrame]->_killSound) {
+ KillAllSounds();
+ }
+ ApplyEvent("FrameChanged");
+ _frames[_currentFrame]->OneTimeDisplay(_owner, Game->_editorMode && _editorMuted);
+ }
+
+ // draw frame
+ return _frames[_currentFrame]->Draw(X - Game->_offsetX, Y - Game->_offsetY, Register, ZoomX, ZoomY, _precise, Alpha, _editorAllFrames, Rotate, BlendMode);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSurface *CBSprite::GetSurface() {
+ // only used for animated textures for 3D models
+ if (_currentFrame < 0 || _currentFrame >= _frames.GetSize()) return NULL;
+ CBFrame *Frame = _frames[_currentFrame];
+ if (Frame && Frame->_subframes.GetSize() > 0) {
+ CBSubFrame *Subframe = Frame->_subframes[0];
+ if (Subframe) return Subframe->_surface;
+ else return NULL;
+ } else return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSprite::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
+ if (!Rect) return false;
+
+ CBPlatform::SetRectEmpty(Rect);
+ for (int i = 0; i < _frames.GetSize(); i++) {
+ RECT frame;
+ RECT temp;
+ CBPlatform::CopyRect(&temp, Rect);
+ _frames[i]->GetBoundingRect(&frame, X, Y, ScaleX, ScaleY);
+ CBPlatform::UnionRect(Rect, &temp, &frame);
+ }
+ return true;
+}
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::SaveAsText(CBDynBuffer *Buffer, int Indent) {
+ Buffer->PutTextIndent(Indent, "SPRITE {\n");
+ Buffer->PutTextIndent(Indent + 2, "NAME=\"%s\"\n", _name);
+ Buffer->PutTextIndent(Indent + 2, "LOOPING=%s\n", _looping ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "CONTINUOUS=%s\n", _continuous ? "TRUE" : "FALSE");
+ Buffer->PutTextIndent(Indent + 2, "PRECISE=%s\n", _precise ? "TRUE" : "FALSE");
+ if (_streamed) {
+ Buffer->PutTextIndent(Indent + 2, "STREAMED=%s\n", _streamed ? "TRUE" : "FALSE");
+
+ if (_streamedKeepLoaded)
+ Buffer->PutTextIndent(Indent + 2, "STREAMED_KEEP_LOADED=%s\n", _streamedKeepLoaded ? "TRUE" : "FALSE");
+ }
+
+ if (_editorMuted)
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_MUTED=%s\n", _editorMuted ? "TRUE" : "FALSE");
+
+ if (_editorBgFile) {
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_FILE=\"%s\"\n", _editorBgFile);
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_OFFSET_X=%d\n", _editorBgOffsetX);
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_OFFSET_Y=%d\n", _editorBgOffsetY);
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_BG_ALPHA=%d\n", _editorBgAlpha);
+ }
+
+ CBScriptHolder::SaveAsText(Buffer, Indent + 2);
+
+ int i;
+
+ // scripts
+ for (i = 0; i < _scripts.GetSize(); i++) {
+ Buffer->PutTextIndent(Indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+
+ for (i = 0; i < _frames.GetSize(); i++) {
+ _frames[i]->SaveAsText(Buffer, Indent + 2);
+ }
+
+ Buffer->PutTextIndent(Indent, "}\n\n");
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::Persist(CBPersistMgr *PersistMgr) {
+ CBScriptHolder::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_canBreak));
+ PersistMgr->Transfer(TMEMBER(_changed));
+ PersistMgr->Transfer(TMEMBER(_paused));
+ PersistMgr->Transfer(TMEMBER(_continuous));
+ PersistMgr->Transfer(TMEMBER(_currentFrame));
+ PersistMgr->Transfer(TMEMBER(_editorAllFrames));
+ PersistMgr->Transfer(TMEMBER(_editorBgAlpha));
+ PersistMgr->Transfer(TMEMBER(_editorBgFile));
+ PersistMgr->Transfer(TMEMBER(_editorBgOffsetX));
+ PersistMgr->Transfer(TMEMBER(_editorBgOffsetY));
+ PersistMgr->Transfer(TMEMBER(_editorMuted));
+ PersistMgr->Transfer(TMEMBER(_finished));
+
+ _frames.Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_lastFrameTime));
+ PersistMgr->Transfer(TMEMBER(_looping));
+ PersistMgr->Transfer(TMEMBER(_moveX));
+ PersistMgr->Transfer(TMEMBER(_moveY));
+ PersistMgr->Transfer(TMEMBER(_owner));
+ PersistMgr->Transfer(TMEMBER(_precise));
+ PersistMgr->Transfer(TMEMBER(_streamed));
+ PersistMgr->Transfer(TMEMBER(_streamedKeepLoaded));
+
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
+ //////////////////////////////////////////////////////////////////////////
+ // GetFrame
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "GetFrame") == 0) {
+ Stack->CorrectParams(1);
+ int Index = Stack->Pop()->GetInt(-1);
+ if (Index < 0 || Index >= _frames.GetSize()) {
+ Script->RuntimeError("Sprite.GetFrame: Frame index %d is out of range.", Index);
+ Stack->PushNULL();
+ } else Stack->PushNative(_frames[Index], true);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "DeleteFrame") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+ if (Val->IsInt()) {
+ int Index = Val->GetInt(-1);
+ if (Index < 0 || Index >= _frames.GetSize()) {
+ Script->RuntimeError("Sprite.DeleteFrame: Frame index %d is out of range.", Index);
+ }
+ } else {
+ CBFrame *Frame = (CBFrame *)Val->GetNative();
+ for (int i = 0; i < _frames.GetSize(); i++) {
+ if (_frames[i] == Frame) {
+ if (i == _currentFrame) _lastFrameTime = 0;
+ delete _frames[i];
+ _frames.RemoveAt(i);
+ break;
+ }
+ }
+ }
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Reset") == 0) {
+ Stack->CorrectParams(0);
+ Reset();
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AddFrame") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+ const char *Filename = NULL;
+ if (!Val->IsNULL()) Filename = Val->GetString();
+
+ CBFrame *Frame = new CBFrame(Game);
+ if (Filename != NULL) {
+ CBSubFrame *Sub = new CBSubFrame(Game);
+ if (SUCCEEDED(Sub->SetSurface(Filename))) {
+ Sub->SetDefaultRect();
+ Frame->_subframes.Add(Sub);
+ } else delete Sub;
+ }
+ _frames.Add(Frame);
+
+ Stack->PushNative(Frame, true);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // InsertFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "InsertFrame") == 0) {
+ Stack->CorrectParams(2);
+ int Index = Stack->Pop()->GetInt();
+ if (Index < 0) Index = 0;
+
+ CScValue *Val = Stack->Pop();
+ const char *Filename = NULL;
+ if (!Val->IsNULL()) Filename = Val->GetString();
+
+ CBFrame *Frame = new CBFrame(Game);
+ if (Filename != NULL) {
+ CBSubFrame *Sub = new CBSubFrame(Game);
+ if (SUCCEEDED(Sub->SetSurface(Filename))) Frame->_subframes.Add(Sub);
+ else delete Sub;
+ }
+
+ if (Index >= _frames.GetSize()) _frames.Add(Frame);
+ else _frames.InsertAt(Index, Frame);
+
+ Stack->PushNative(Frame, true);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Pause
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Pause") == 0) {
+ Stack->CorrectParams(0);
+ _paused = true;
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Play
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Play") == 0) {
+ Stack->CorrectParams(0);
+ _paused = false;
+ Stack->PushNULL();
+ return S_OK;
+ }
+
+ else return CBScriptHolder::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBSprite::ScGetProperty(const char *Name) {
+ _scValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ _scValue->SetString("sprite");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumFrames (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "NumFrames") == 0) {
+ _scValue->SetInt(_frames.GetSize());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentFrame
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "CurrentFrame") == 0) {
+ _scValue->SetInt(_currentFrame);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "PixelPerfect") == 0) {
+ _scValue->SetBool(_precise);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Looping
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Looping") == 0) {
+ _scValue->SetBool(_looping);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Owner (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Owner") == 0) {
+ if (_owner == NULL) _scValue->SetNULL();
+ else _scValue->SetNative(_owner, true);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Finished (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Finished") == 0) {
+ _scValue->SetBool(_finished);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Paused (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Paused") == 0) {
+ _scValue->SetBool(_paused);
+ return _scValue;
+ }
+
+ else return CBScriptHolder::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::ScSetProperty(const char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // CurrentFrame
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "CurrentFrame") == 0) {
+ _currentFrame = Value->GetInt(0);
+ if (_currentFrame >= _frames.GetSize() || _currentFrame < 0) {
+ _currentFrame = -1;
+ }
+ _lastFrameTime = 0;
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "PixelPerfect") == 0) {
+ _precise = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Looping
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Looping") == 0) {
+ _looping = Value->GetBool();
+ return S_OK;
+ }
+
+ else return CBScriptHolder::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBSprite::ScToString() {
+ return "[sprite]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSprite::KillAllSounds() {
+ for (int i = 0; i < _frames.GetSize(); i++) {
+ if (_frames[i]->_sound) _frames[i]->_sound->Stop();
+ }
+ return S_OK;
+}
+
+} // end of namespace WinterMute
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