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-rw-r--r--engines/wintermute/Base/BSubFrame.cpp589
1 files changed, 589 insertions, 0 deletions
diff --git a/engines/wintermute/Base/BSubFrame.cpp b/engines/wintermute/Base/BSubFrame.cpp
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index 0000000000..6b5d4e9f2e
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+++ b/engines/wintermute/Base/BSubFrame.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/BParser.h"
+#include "engines/wintermute/Base/BSubFrame.h"
+#include "engines/wintermute/Base/BActiveRect.h"
+#include "engines/wintermute/Base/BDynBuffer.h"
+#include "engines/wintermute/Base/BSurface.h"
+#include "engines/wintermute/Base/BSurfaceStorage.h"
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/Base/scriptables/ScValue.h"
+#include "engines/wintermute/Base/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBSubFrame, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBSubFrame::CBSubFrame(CBGame *inGame): CBScriptable(inGame, true) {
+ _surface = NULL;
+ _hotspotX = _hotspotY = 0;
+ _alpha = 0xFFFFFFFF;
+ _transparent = 0xFFFF00FF;
+
+ CBPlatform::SetRectEmpty(&_rect);
+
+ _editorSelected = false;
+
+ _surfaceFilename = NULL;
+ _cKDefault = true;
+ _cKRed = _cKBlue = _cKGreen = 0;
+ _lifeTime = -1;
+ _keepLoaded = false;
+
+ _2DOnly = _3DOnly = false;
+ _decoration = false;
+
+ _mirrorX = _mirrorY = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CBSubFrame::~CBSubFrame() {
+ if (_surface) Game->_surfaceStorage->RemoveSurface(_surface);
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(TRANSPARENT)
+TOKEN_DEF(RECT)
+TOKEN_DEF(HOTSPOT)
+TOKEN_DEF(2D_ONLY)
+TOKEN_DEF(3D_ONLY)
+TOKEN_DEF(DECORATION)
+TOKEN_DEF(ALPHA_COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(MIRROR_X)
+TOKEN_DEF(MIRROR_Y)
+TOKEN_DEF(EDITOR_SELECTED)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::LoadBuffer(byte *Buffer, int LifeTime, bool KeepLoaded) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(TRANSPARENT)
+ TOKEN_TABLE(RECT)
+ TOKEN_TABLE(HOTSPOT)
+ TOKEN_TABLE(2D_ONLY)
+ TOKEN_TABLE(3D_ONLY)
+ TOKEN_TABLE(DECORATION)
+ TOKEN_TABLE(ALPHA_COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(MIRROR_X)
+ TOKEN_TABLE(MIRROR_Y)
+ TOKEN_TABLE(EDITOR_SELECTED)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(Game);
+ RECT rect;
+ int r = 255, g = 255, b = 255;
+ int ar = 255, ag = 255, ab = 255, alpha = 255;
+ bool custo_trans = false;
+ CBPlatform::SetRectEmpty(&rect);
+ char *surface_file = NULL;
+
+ delete _surface;
+ _surface = NULL;
+
+ while ((cmd = parser.GetCommand((char **)&Buffer, commands, &params)) > 0) {
+ switch (cmd) {
+ case TOKEN_IMAGE:
+ surface_file = params;
+ break;
+
+ case TOKEN_TRANSPARENT:
+ parser.ScanStr(params, "%d,%d,%d", &r, &g, &b);
+ custo_trans = true;
+ break;
+
+ case TOKEN_RECT:
+ parser.ScanStr(params, "%d,%d,%d,%d", &rect.left, &rect.top, &rect.right, &rect.bottom);
+ break;
+
+ case TOKEN_HOTSPOT:
+ parser.ScanStr(params, "%d,%d", &_hotspotX, &_hotspotY);
+ break;
+
+ case TOKEN_2D_ONLY:
+ parser.ScanStr(params, "%b", &_2DOnly);
+ break;
+
+ case TOKEN_3D_ONLY:
+ parser.ScanStr(params, "%b", &_3DOnly);
+ break;
+
+ case TOKEN_MIRROR_X:
+ parser.ScanStr(params, "%b", &_mirrorX);
+ break;
+
+ case TOKEN_MIRROR_Y:
+ parser.ScanStr(params, "%b", &_mirrorY);
+ break;
+
+ case TOKEN_DECORATION:
+ parser.ScanStr(params, "%b", &_decoration);
+ break;
+
+ case TOKEN_ALPHA_COLOR:
+ parser.ScanStr(params, "%d,%d,%d", &ar, &ag, &ab);
+ break;
+
+ case TOKEN_ALPHA:
+ parser.ScanStr(params, "%d", &alpha);
+ break;
+
+ case TOKEN_EDITOR_SELECTED:
+ parser.ScanStr(params, "%b", &_editorSelected);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ ParseEditorProperty((byte *)params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in SUBFRAME definition");
+ return E_FAIL;
+ }
+
+ if (surface_file != NULL) {
+ if (custo_trans) SetSurface(surface_file, false, r, g, b, LifeTime, KeepLoaded);
+ else SetSurface(surface_file, true, 0, 0, 0, LifeTime, KeepLoaded);
+ }
+
+ _alpha = DRGBA(ar, ag, ab, alpha);
+ if (custo_trans) _transparent = DRGBA(r, g, b, 0xFF);
+
+ /*
+ if(_surface == NULL)
+ {
+ Game->LOG(0, "Error parsing sub-frame. Image not set.");
+ return E_FAIL;
+ }
+ */
+ if (CBPlatform::IsRectEmpty(&rect)) SetDefaultRect();
+ else _rect = rect;
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::Draw(int X, int Y, CBObject *Register, float ZoomX, float ZoomY, bool Precise, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode) {
+ if (!_surface) return S_OK;
+
+ if (Register != NULL && !_decoration) {
+ if (ZoomX == 100 && ZoomY == 100) {
+ Game->_renderer->_rectList.Add(new CBActiveRect(Game, Register, this, X - _hotspotX + _rect.left, Y - _hotspotY + _rect.top, _rect.right - _rect.left, _rect.bottom - _rect.top, ZoomX, ZoomY, Precise));
+ } else {
+ Game->_renderer->_rectList.Add(new CBActiveRect(Game, Register, this, (int)(X - (_hotspotX + _rect.left) * (ZoomX / 100)), (int)(Y - (_hotspotY + _rect.top) * (ZoomY / 100)), (int)((_rect.right - _rect.left) * (ZoomX / 100)), (int)((_rect.bottom - _rect.top) * (ZoomY / 100)), ZoomX, ZoomY, Precise));
+ }
+ }
+ if (Game->_suspendedRendering) return S_OK;
+
+ HRESULT res;
+
+ //if(Alpha==0xFFFFFFFF) Alpha = _alpha; // TODO: better (combine owner's and self alpha)
+ if (_alpha != 0xFFFFFFFF) Alpha = _alpha;
+
+ if (Rotate != 0.0f) {
+ res = _surface->DisplayTransform((int)(X - _hotspotX * (ZoomX / 100)), (int)(Y - _hotspotY * (ZoomY / 100)), _hotspotX, _hotspotY, _rect, ZoomX, ZoomY, Alpha, Rotate, BlendMode, _mirrorX, _mirrorY);
+ } else {
+ if (ZoomX == 100 && ZoomY == 100) res = _surface->DisplayTrans(X - _hotspotX, Y - _hotspotY, _rect, Alpha, BlendMode, _mirrorX, _mirrorY);
+ else res = _surface->DisplayTransZoom((int)(X - _hotspotX * (ZoomX / 100)), (int)(Y - _hotspotY * (ZoomY / 100)), _rect, ZoomX, ZoomY, Alpha, BlendMode, _mirrorX, _mirrorY);
+ }
+
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CBSubFrame::GetBoundingRect(LPRECT Rect, int X, int Y, float ScaleX, float ScaleY) {
+ if (!Rect) return false;
+
+ float RatioX = ScaleX / 100.0f;
+ float RatioY = ScaleY / 100.0f;
+
+ CBPlatform::SetRect(Rect,
+ X - _hotspotX * RatioX,
+ Y - _hotspotY * RatioY,
+ X - _hotspotX * RatioX + (_rect.right - _rect.left)*RatioX,
+ Y - _hotspotY * RatioY + (_rect.bottom - _rect.top)*RatioY);
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::SaveAsText(CBDynBuffer *Buffer, int Indent, bool Complete) {
+ if (Complete)
+ Buffer->PutTextIndent(Indent, "SUBFRAME {\n");
+
+ if (_surface && _surface->_filename != NULL)
+ Buffer->PutTextIndent(Indent + 2, "IMAGE = \"%s\"\n", _surface->_filename);
+
+ if (_transparent != 0xFFFF00FF)
+ Buffer->PutTextIndent(Indent + 2, "TRANSPARENT { %d,%d,%d }\n", D3DCOLGetR(_transparent), D3DCOLGetG(_transparent), D3DCOLGetB(_transparent));
+
+ RECT rect;
+ CBPlatform::SetRectEmpty(&rect);
+ if (_surface) CBPlatform::SetRect(&rect, 0, 0, _surface->GetWidth(), _surface->GetHeight());
+ if (!CBPlatform::EqualRect(&rect, &_rect))
+ Buffer->PutTextIndent(Indent + 2, "RECT { %d,%d,%d,%d }\n", _rect.left, _rect.top, _rect.right, _rect.bottom);
+
+ if (_hotspotX != 0 || _hotspotY != 0)
+ Buffer->PutTextIndent(Indent + 2, "HOTSPOT {%d, %d}\n", _hotspotX, _hotspotY);
+
+ if (_alpha != 0xFFFFFFFF) {
+ Buffer->PutTextIndent(Indent + 2, "ALPHA_COLOR { %d,%d,%d }\n", D3DCOLGetR(_alpha), D3DCOLGetG(_alpha), D3DCOLGetB(_alpha));
+ Buffer->PutTextIndent(Indent + 2, "ALPHA = %d\n", D3DCOLGetA(_alpha));
+ }
+
+ if (_mirrorX)
+ Buffer->PutTextIndent(Indent + 2, "MIRROR_X=%s\n", _mirrorX ? "TRUE" : "FALSE");
+
+ if (_mirrorY)
+ Buffer->PutTextIndent(Indent + 2, "MIRROR_Y=%s\n", _mirrorY ? "TRUE" : "FALSE");
+
+ if (_2DOnly)
+ Buffer->PutTextIndent(Indent + 2, "2D_ONLY=%s\n", _2DOnly ? "TRUE" : "FALSE");
+
+ if (_3DOnly)
+ Buffer->PutTextIndent(Indent + 2, "3D_ONLY=%s\n", _3DOnly ? "TRUE" : "FALSE");
+
+ if (_decoration)
+ Buffer->PutTextIndent(Indent + 2, "DECORATION=%s\n", _decoration ? "TRUE" : "FALSE");
+
+ if (_editorSelected)
+ Buffer->PutTextIndent(Indent + 2, "EDITOR_SELECTED=%s\n", _editorSelected ? "TRUE" : "FALSE");
+
+ CBBase::SaveAsText(Buffer, Indent + 2);
+
+
+ if (Complete)
+ Buffer->PutTextIndent(Indent, "}\n\n");
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBSubFrame::SetDefaultRect() {
+ if (_surface) {
+ CBPlatform::SetRect(&_rect, 0, 0, _surface->GetWidth(), _surface->GetHeight());
+ } else CBPlatform::SetRectEmpty(&_rect);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::Persist(CBPersistMgr *PersistMgr) {
+
+ CBScriptable::Persist(PersistMgr);
+
+ PersistMgr->Transfer(TMEMBER(_2DOnly));
+ PersistMgr->Transfer(TMEMBER(_3DOnly));
+ PersistMgr->Transfer(TMEMBER(_alpha));
+ PersistMgr->Transfer(TMEMBER(_decoration));
+ PersistMgr->Transfer(TMEMBER(_editorSelected));
+ PersistMgr->Transfer(TMEMBER(_hotspotX));
+ PersistMgr->Transfer(TMEMBER(_hotspotY));
+ PersistMgr->Transfer(TMEMBER(_rect));
+
+ PersistMgr->Transfer(TMEMBER(_surfaceFilename));
+ PersistMgr->Transfer(TMEMBER(_cKDefault));
+ PersistMgr->Transfer(TMEMBER(_cKRed));
+ PersistMgr->Transfer(TMEMBER(_cKGreen));
+ PersistMgr->Transfer(TMEMBER(_cKBlue));
+ PersistMgr->Transfer(TMEMBER(_lifeTime));
+
+ PersistMgr->Transfer(TMEMBER(_keepLoaded));
+ PersistMgr->Transfer(TMEMBER(_mirrorX));
+ PersistMgr->Transfer(TMEMBER(_mirrorY));
+ PersistMgr->Transfer(TMEMBER(_transparent));
+
+ return S_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, const char *Name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetImage
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "GetImage") == 0) {
+ Stack->CorrectParams(0);
+
+ if (!_surfaceFilename) Stack->PushNULL();
+ else Stack->PushString(_surfaceFilename);
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "SetImage") == 0) {
+ Stack->CorrectParams(1);
+ CScValue *Val = Stack->Pop();
+
+ if (Val->IsNULL()) {
+ if (_surface) Game->_surfaceStorage->RemoveSurface(_surface);
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+ Stack->PushBool(true);
+ } else {
+ const char *Filename = Val->GetString();
+ if (SUCCEEDED(SetSurface(Filename))) {
+ SetDefaultRect();
+ Stack->PushBool(true);
+ } else Stack->PushBool(false);
+ }
+
+ return S_OK;
+ }
+
+ else return CBScriptable::ScCallMethod(Script, Stack, ThisStack, Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CBSubFrame::ScGetProperty(const char *Name) {
+ if (!_scValue) _scValue = new CScValue(Game);
+ _scValue->SetNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type (RO)
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "Type") == 0) {
+ _scValue->SetString("subframe");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "AlphaColor") == 0) {
+
+ _scValue->SetInt((int)_alpha);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TransparentColor (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "TransparentColor") == 0) {
+ _scValue->SetInt((int)_transparent);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is2DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Is2DOnly") == 0) {
+ _scValue->SetBool(_2DOnly);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is3DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Is3DOnly") == 0) {
+ _scValue->SetBool(_3DOnly);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MirrorX") == 0) {
+ _scValue->SetBool(_mirrorX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MirrorY") == 0) {
+ _scValue->SetBool(_mirrorY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Decoration") == 0) {
+ _scValue->SetBool(_decoration);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "HotspotX") == 0) {
+ _scValue->SetInt(_hotspotX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "HotspotY") == 0) {
+ _scValue->SetInt(_hotspotY);
+ return _scValue;
+ }
+
+ else return CBScriptable::ScGetProperty(Name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::ScSetProperty(const char *Name, CScValue *Value) {
+ //////////////////////////////////////////////////////////////////////////
+ // AlphaColor
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(Name, "AlphaColor") == 0) {
+ _alpha = (uint32)Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is2DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Is2DOnly") == 0) {
+ _2DOnly = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Is3DOnly
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Is3DOnly") == 0) {
+ _3DOnly = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MirrorX") == 0) {
+ _mirrorX = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MirrorY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "MirrorY") == 0) {
+ _mirrorY = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Decoration
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "Decoration") == 0) {
+ _decoration = Value->GetBool();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "HotspotX") == 0) {
+ _hotspotX = Value->GetInt();
+ return S_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HotspotY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(Name, "HotspotY") == 0) {
+ _hotspotY = Value->GetInt();
+ return S_OK;
+ }
+
+ else return CBScriptable::ScSetProperty(Name, Value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CBSubFrame::ScToString() {
+ return "[subframe]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::SetSurface(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime, bool KeepLoaded) {
+ if (_surface) {
+ Game->_surfaceStorage->RemoveSurface(_surface);
+ _surface = NULL;
+ }
+
+ delete[] _surfaceFilename;
+ _surfaceFilename = NULL;
+
+ _surface = Game->_surfaceStorage->AddSurface(Filename, default_ck, ck_red, ck_green, ck_blue, LifeTime, KeepLoaded);
+ if (_surface) {
+ _surfaceFilename = new char[strlen(Filename) + 1];
+ strcpy(_surfaceFilename, Filename);
+
+ _cKDefault = default_ck;
+ _cKRed = ck_red;
+ _cKGreen = ck_green;
+ _cKBlue = ck_blue;
+ _lifeTime = LifeTime;
+ _keepLoaded = KeepLoaded;
+
+ return S_OK;
+ } else return E_FAIL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+HRESULT CBSubFrame::SetSurfaceSimple() {
+ if (!_surfaceFilename) {
+ _surface = NULL;
+ return S_OK;
+ }
+ _surface = Game->_surfaceStorage->AddSurface(_surfaceFilename, _cKDefault, _cKRed, _cKGreen, _cKBlue, _lifeTime, _keepLoaded);
+ if (_surface) return S_OK;
+ else return E_FAIL;
+}
+
+} // end of namespace WinterMute