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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BSURFACESDL_H
+#define WINTERMUTE_BSURFACESDL_H
+
+#include "graphics/surface.h"
+#include "engines/wintermute/Base/BSurface.h"
+#include "graphics/surface.h"
+
+namespace WinterMute {
+
+class CBSurfaceSDL : public CBSurface {
+public:
+ CBSurfaceSDL(CBGame *inGame);
+ ~CBSurfaceSDL();
+
+ HRESULT Create(const char *Filename, bool default_ck, byte ck_red, byte ck_green, byte ck_blue, int LifeTime = -1, bool KeepLoaded = false);
+ HRESULT Create(int Width, int Height);
+
+ HRESULT CreateFromSDLSurface(Graphics::Surface *surface); //TODO: Rename function
+
+ bool IsTransparentAt(int X, int Y);
+ bool IsTransparentAtLite(int X, int Y);
+
+ HRESULT StartPixelOp();
+ HRESULT EndPixelOp();
+
+
+ HRESULT DisplayTransZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
+ HRESULT DisplayTrans(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
+ HRESULT DisplayTransOffset(int X, int Y, RECT rect, uint32 Alpha = 0xFFFFFFFF, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false, int offsetX = 0, int offsetY = 0);
+ HRESULT Display(int X, int Y, RECT rect, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
+ HRESULT DisplayZoom(int X, int Y, RECT rect, float ZoomX, float ZoomY, uint32 Alpha = 0xFFFFFFFF, bool Transparent = false, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
+ HRESULT DisplayTransform(int X, int Y, int HotX, int HotY, RECT Rect, float ZoomX, float ZoomY, uint32 Alpha, float Rotate, TSpriteBlendMode BlendMode = BLEND_NORMAL, bool MirrorX = false, bool MirrorY = false);
+
+ /* static unsigned DLL_CALLCONV ReadProc(void *buffer, unsigned size, unsigned count, fi_handle handle);
+ static int DLL_CALLCONV SeekProc(fi_handle handle, long offset, int origin);
+ static long DLL_CALLCONV TellProc(fi_handle handle);*/
+
+private:
+// SDL_Texture *_texture;
+ Graphics::Surface *_surface;
+
+ HRESULT DrawSprite(int X, int Y, RECT *Rect, float ZoomX, float ZoomY, uint32 Alpha, bool AlphaDisable, TSpriteBlendMode BlendMode, bool MirrorX, bool MirrorY, int offsetX = 0, int offsetY = 0);
+ void GenAlphaMask(Graphics::Surface *surface);
+ uint32 GetPixel(Graphics::Surface *surface, int x, int y);
+
+ void *_lockPixels;
+ int _lockPitch;
+ byte *_alphaMask;
+};
+
+} // end of namespace WinterMute
+
+#endif // WINTERMUTE_BSURFACESDL_H