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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BTRANSITIONMGR_H
+#define WINTERMUTE_BTRANSITIONMGR_H
+
+#include "engines/wintermute/Base/BBase.h"
+
+namespace WinterMute {
+
+class CBTransitionMgr : public CBBase {
+public:
+ bool _started;
+ uint32 _lastTime;
+ bool _origInteractive;
+ bool _preserveInteractive;
+ HRESULT Update();
+ HRESULT Start(TTransitionType Type, bool NonInteractive = false);
+ bool IsReady();
+ TTransMgrState _state;
+ CBTransitionMgr(CBGame *inGame);
+ virtual ~CBTransitionMgr();
+ TTransitionType _type;
+
+};
+
+} // end of namespace WinterMute
+
+#endif