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path: root/engines/wintermute/Base/PartEmitter.cpp
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Diffstat (limited to 'engines/wintermute/Base/PartEmitter.cpp')
-rw-r--r--engines/wintermute/Base/PartEmitter.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/Base/PartEmitter.cpp b/engines/wintermute/Base/PartEmitter.cpp
index bfce64041e..5f7f8f5906 100644
--- a/engines/wintermute/Base/PartEmitter.cpp
+++ b/engines/wintermute/Base/PartEmitter.cpp
@@ -226,7 +226,7 @@ HRESULT CPartEmitter::InitParticle(CPartParticle *Particle, uint32 CurrentTime,
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CPartEmitter::Update() {
+HRESULT CPartEmitter::update() {
if (!_running) return S_OK;
else return UpdateInternal(Game->_timer, Game->_timerDelta);
}
@@ -236,7 +236,7 @@ HRESULT CPartEmitter::UpdateInternal(uint32 CurrentTime, uint32 TimerDelta) {
int NumLive = 0;
for (int i = 0; i < _particles.GetSize(); i++) {
- _particles[i]->Update(this, CurrentTime, TimerDelta);
+ _particles[i]->update(this, CurrentTime, TimerDelta);
if (!_particles[i]->_isDead) NumLive++;
}
@@ -288,7 +288,7 @@ HRESULT CPartEmitter::UpdateInternal(uint32 CurrentTime, uint32 TimerDelta) {
}
//////////////////////////////////////////////////////////////////////////
-HRESULT CPartEmitter::Display(CBRegion *Region) {
+HRESULT CPartEmitter::display(CBRegion *Region) {
if (_sprites.GetSize() <= 1) Game->_renderer->StartSpriteBatch();
for (int i = 0; i < _particles.GetSize(); i++) {
@@ -296,7 +296,7 @@ HRESULT CPartEmitter::Display(CBRegion *Region) {
if (!Region->PointInRegion(_particles[i]->_pos.x, _particles[i]->_pos.y)) continue;
}
- _particles[i]->Display(this);
+ _particles[i]->display(this);
}
if (_sprites.GetSize() <= 1) Game->_renderer->EndSpriteBatch();