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-rw-r--r--engines/wintermute/Base/font/BFontTT.cpp758
1 files changed, 758 insertions, 0 deletions
diff --git a/engines/wintermute/Base/font/BFontTT.cpp b/engines/wintermute/Base/font/BFontTT.cpp
new file mode 100644
index 0000000000..ec20c0e393
--- /dev/null
+++ b/engines/wintermute/Base/font/BFontTT.cpp
@@ -0,0 +1,758 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/Base/file/BFile.h"
+#include "engines/wintermute/Base/font/BFontTT.h"
+#include "engines/wintermute/utils/PathUtil.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/math/MathUtil.h"
+#include "engines/wintermute/Base/BRenderer.h"
+#include "engines/wintermute/Base/BSurface.h"
+#include "engines/wintermute/Base/BParser.h"
+#include "engines/wintermute/Base/BGame.h"
+#include "engines/wintermute/Base/BFileManager.h"
+#include "engines/wintermute/utils/utils.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "graphics/fonts/ttf.h"
+#include "graphics/fontman.h"
+#include <limits.h>
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CBFontTT, false)
+
+//////////////////////////////////////////////////////////////////////////
+CBFontTT::CBFontTT(CBGame *inGame): CBFont(inGame) {
+ _fontHeight = 12;
+ _isBold = _isItalic = _isUnderline = _isStriked = false;
+
+ _fontFile = NULL;
+ _font = NULL;
+ _fallbackFont = NULL;
+ _deletableFont = NULL;
+
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
+
+#if 0
+ _fTFace = NULL;
+ _fTStream = NULL;
+#endif
+
+ _ascender = _descender = _lineHeight = _pointSize = _underlinePos = 0;
+ _horDpi = _vertDpi = 0;
+ _maxCharWidth = _maxCharHeight = 0;
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBFontTT::~CBFontTT(void) {
+ clearCache();
+
+ for (int i = 0; i < _layers.getSize(); i++) {
+ delete _layers[i];
+ }
+ _layers.removeAll();
+
+ delete[] _fontFile;
+ _fontFile = NULL;
+
+ delete _deletableFont;
+ _font = NULL;
+
+#if 0
+ if (_fTFace) {
+ FT_Done_Face(_fTFace);
+ _fTFace = NULL;
+ }
+ delete[] _fTStream;
+ _fTStream = NULL;
+#endif
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::clearCache() {
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i]) delete _cachedTexts[i];
+ _cachedTexts[i] = NULL;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::initLoop() {
+ // we need more aggressive cache management on iOS not to waste too much memory on fonts
+ if (Game->_constrainedMemory) {
+ // purge all cached images not used in the last frame
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i] == NULL) continue;
+
+ if (!_cachedTexts[i]->_marked) {
+ delete _cachedTexts[i];
+ _cachedTexts[i] = NULL;
+ } else _cachedTexts[i]->_marked = false;
+ }
+ }
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontTT::getTextWidth(byte *text, int maxLength) {
+ WideString textStr;
+
+ if (Game->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text);
+ else textStr = StringUtil::ansiToWide((char *)text);
+
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength)
+ textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ //text = text.substr(0, MaxLength); // TODO: Remove
+
+ int textWidth, textHeight;
+ measureText(textStr, -1, -1, textWidth, textHeight);
+
+ return textWidth;
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontTT::getTextHeight(byte *text, int width) {
+ WideString textStr;
+
+ if (Game->_textEncoding == TEXT_UTF8) textStr = StringUtil::utf8ToWide((char *)text);
+ else textStr = StringUtil::ansiToWide((char *)text);
+
+
+ int textWidth, textHeight;
+ measureText(textStr, width, -1, textWidth, textHeight);
+
+ return textHeight;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::drawText(byte *text, int x, int y, int width, TTextAlign align, int maxHeight, int maxLength) {
+ if (text == NULL || strcmp((char *)text, "") == 0) return;
+
+ WideString textStr = (char *)text;
+
+ // TODO: Why do we still insist on Widestrings everywhere?
+ /* if (Game->_textEncoding == TEXT_UTF8) text = StringUtil::Utf8ToWide((char *)Text);
+ else text = StringUtil::AnsiToWide((char *)Text);*/
+
+ if (maxLength >= 0 && textStr.size() > (uint32)maxLength)
+ textStr = Common::String(textStr.c_str(), (uint32)maxLength);
+ //text = text.substr(0, MaxLength); // TODO: Remove
+
+ CBRenderer *renderer = Game->_renderer;
+
+ // find cached surface, if exists
+ int minPriority = INT_MAX;
+ int minIndex = -1;
+ CBSurface *surface = NULL;
+ int textOffset = 0;
+
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) {
+ if (_cachedTexts[i] == NULL) {
+ minPriority = 0;
+ minIndex = i;
+ } else {
+ if (_cachedTexts[i]->_text == textStr && _cachedTexts[i]->_align == align && _cachedTexts[i]->_width == width && _cachedTexts[i]->_maxHeight == maxHeight && _cachedTexts[i]->_maxLength == maxLength) {
+ surface = _cachedTexts[i]->_surface;
+ textOffset = _cachedTexts[i]->_textOffset;
+ _cachedTexts[i]->_priority++;
+ _cachedTexts[i]->_marked = true;
+ break;
+ } else {
+ if (_cachedTexts[i]->_priority < minPriority) {
+ minPriority = _cachedTexts[i]->_priority;
+ minIndex = i;
+ }
+ }
+ }
+ }
+
+ // not found, create one
+ if (!surface) {
+ warning("Draw text: %s", text);
+ surface = renderTextToTexture(textStr, width, align, maxHeight, textOffset);
+ if (surface) {
+ // write surface to cache
+ if (_cachedTexts[minIndex] != NULL) delete _cachedTexts[minIndex];
+ _cachedTexts[minIndex] = new CBCachedTTFontText;
+
+ _cachedTexts[minIndex]->_surface = surface;
+ _cachedTexts[minIndex]->_align = align;
+ _cachedTexts[minIndex]->_width = width;
+ _cachedTexts[minIndex]->_maxHeight = maxHeight;
+ _cachedTexts[minIndex]->_maxLength = maxLength;
+ _cachedTexts[minIndex]->_priority = 1;
+ _cachedTexts[minIndex]->_text = textStr;
+ _cachedTexts[minIndex]->_textOffset = textOffset;
+ _cachedTexts[minIndex]->_marked = true;
+ }
+ }
+
+
+ // and paint it
+ if (surface) {
+ Rect32 rc;
+ CBPlatform::setRect(&rc, 0, 0, surface->getWidth(), surface->getHeight());
+ for (int i = 0; i < _layers.getSize(); i++) {
+ uint32 color = _layers[i]->_color;
+ uint32 origForceAlpha = renderer->_forceAlphaColor;
+ if (renderer->_forceAlphaColor != 0) {
+ color = BYTETORGBA(RGBCOLGetR(color), RGBCOLGetG(color), RGBCOLGetB(color), RGBCOLGetA(renderer->_forceAlphaColor));
+ renderer->_forceAlphaColor = 0;
+ }
+ surface->displayTransOffset(x, y - textOffset, rc, color, BLEND_NORMAL, false, false, _layers[i]->_offsetX, _layers[i]->_offsetY);
+
+ renderer->_forceAlphaColor = origForceAlpha;
+ }
+ }
+
+
+}
+
+//////////////////////////////////////////////////////////////////////////
+CBSurface *CBFontTT::renderTextToTexture(const WideString &text, int width, TTextAlign align, int maxHeight, int &textOffset) {
+ //TextLineList lines;
+ // TODO
+ //WrapText(text, width, maxHeight, lines);
+ Common::Array<Common::String> lines;
+ _font->wordWrapText(text, width, lines);
+
+ Graphics::TextAlign alignment = Graphics::kTextAlignInvalid;
+ if (align == TAL_LEFT) {
+ alignment = Graphics::kTextAlignLeft;
+ } else if (align == TAL_CENTER) {
+ alignment = Graphics::kTextAlignCenter;
+ } else if (align == TAL_RIGHT) {
+ alignment = Graphics::kTextAlignRight;
+ }
+ // TODO: This function gets called a lot, so warnings like these drown out the usefull information
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ hasWarned = true;
+ warning("CBFontTT::RenderTextToTexture - Not fully ported yet");
+ }
+ warning("%s %d %d %d %d", text.c_str(), RGBCOLGetR(_layers[0]->_color), RGBCOLGetG(_layers[0]->_color), RGBCOLGetB(_layers[0]->_color), RGBCOLGetA(_layers[0]->_color));
+// void drawString(Surface *dst, const Common::String &str, int x, int y, int w, uint32 color, TextAlign align = kTextAlignLeft, int deltax = 0, bool useEllipsis = true) const;
+ Graphics::Surface *surface = new Graphics::Surface();
+ surface->create((uint16)width, (uint16)(_lineHeight * lines.size()), Graphics::PixelFormat(2, 5, 5, 5, 1, 10, 5, 0, 15));
+
+ uint16 useColor = 0xffff;
+ Common::Array<Common::String>::iterator it;
+ int heightOffset = 0;
+ for (it = lines.begin(); it != lines.end(); it++) {
+ _font->drawString(surface, *it, 0, heightOffset, width, useColor, alignment);
+ heightOffset += (int)_lineHeight;
+ }
+
+ CBSurface *retSurface = Game->_renderer->createSurface();
+ Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8 , 0));
+ retSurface->putSurface(*convertedSurface, true);
+ convertedSurface->free();
+ surface->free();
+ delete surface;
+ delete convertedSurface;
+ return retSurface;
+#if 0 //TODO
+ int textHeight = lines.size() * (_maxCharHeight + _ascender);
+ SDL_Surface *surface = SDL_CreateRGBSurface(0, width, textHeight, 32, 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000);
+
+ SDL_LockSurface(surface);
+
+ int posY = (int)GetLineHeight() - (int)_descender;
+
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ TextLine *line = (*it);
+ int posX = 0;
+
+ switch (align) {
+ case TAL_CENTER:
+ posX += (width - line->GetWidth()) / 2;
+ break;
+
+ case TAL_RIGHT:
+ posX += width - line->GetWidth();
+ break;
+ }
+
+
+ textOffset = 0;
+ for (size_t i = 0; i < line->GetText().size(); i++) {
+ wchar_t ch = line->GetText()[i];
+
+ GlyphInfo *glyph = _glyphCache->GetGlyph(ch);
+ if (!glyph) continue;
+
+ textOffset = MAX(textOffset, glyph->GetBearingY());
+ }
+
+
+ int origPosX = posX;
+
+ wchar_t prevChar = L'\0';
+ for (size_t i = 0; i < line->GetText().size(); i++) {
+ wchar_t ch = line->GetText()[i];
+
+ GlyphInfo *glyph = _glyphCache->GetGlyph(ch);
+ if (!glyph) continue;
+
+ float kerning = 0;
+ if (prevChar != L'\0') kerning = GetKerning(prevChar, ch);
+ posX += (int)kerning;
+
+
+ if (glyph->GetBearingY() > 0) {
+ int i = 10;
+ }
+
+ SDL_Rect rect;
+ rect.x = posX + glyph->GetBearingX();
+ rect.y = posY - glyph->GetBearingY() + textOffset;
+ rect.w = glyph->GetImage()->w;
+ rect.h = glyph->GetImage()->h;
+
+ BlitSurface(glyph->GetImage(), surface, &rect);
+
+ prevChar = ch;
+ posX += (int)(glyph->GetAdvanceX());
+ posY += (int)(glyph->GetAdvanceY());
+ }
+
+ if (_isUnderline) {
+ for (int i = origPosX; i < origPosX + line->GetWidth(); i++) {
+ Uint8 *buf = (Uint8 *)surface->pixels + (int)(_underlinePos + _ascender) * surface->pitch;
+ Uint32 *buf32 = (Uint32 *)buf;
+
+ buf32[i] = SDL_MapRGBA(surface->format, 255, 255, 255, 255);
+ }
+ }
+
+ SDL_UnlockSurface(surface);
+
+ delete line;
+ line = NULL;
+ posY += GetLineHeight();
+ }
+
+ CBSurfaceSDL *wmeSurface = new CBSurfaceSDL(Game);
+ if (DID_SUCCEED(wmeSurface->CreateFromSDLSurface(surface))) {
+ SDL_FreeSurface(surface);
+ return wmeSurface;
+ } else {
+ SDL_FreeSurface(surface);
+ delete wmeSurface;
+ return NULL;
+ }
+#endif
+ return NULL;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::blitSurface(Graphics::Surface *src, Graphics::Surface *target, Common::Rect *targetRect) {
+ //SDL_BlitSurface(src, NULL, target, targetRect);
+ warning("CBFontTT::BlitSurface - not ported yet");
+#if 0
+ for (int y = 0; y < src->h; y++) {
+ if (targetRect->y + y < 0 || targetRect->y + y >= target->h) continue;
+
+
+ uint8 *srcBuf = (uint8 *)src->pixels + y * src->pitch;
+ uint8 *tgtBuf = (uint8 *)target->pixels + (y + targetRect->y) * target->pitch;
+
+ uint32 *srcBuf32 = (uint32 *)srcBuf;
+ uint32 *tgtBuf32 = (uint32 *)tgtBuf;
+
+ for (int x = 0; x < src->w; x++) {
+ if (targetRect->x + x < 0 || targetRect->x + x >= target->w) continue;
+
+ tgtBuf32[x + targetRect->x] = srcBuf32[x];
+ }
+ }
+#endif
+}
+
+//////////////////////////////////////////////////////////////////////////
+int CBFontTT::getLetterHeight() {
+ return (int)getLineHeight();
+}
+
+
+//////////////////////////////////////////////////////////////////////
+ERRORCODE CBFontTT::loadFile(const char *filename) {
+ byte *buffer = Game->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ Game->LOG(0, "CBFontTT::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ ERRORCODE ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer))) Game->LOG(0, "Error parsing TTFONT file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TTFONT)
+TOKEN_DEF(SIZE)
+TOKEN_DEF(FACE)
+TOKEN_DEF(FILENAME)
+TOKEN_DEF(BOLD)
+TOKEN_DEF(ITALIC)
+TOKEN_DEF(UNDERLINE)
+TOKEN_DEF(STRIKE)
+TOKEN_DEF(CHARSET)
+TOKEN_DEF(COLOR)
+TOKEN_DEF(ALPHA)
+TOKEN_DEF(LAYER)
+TOKEN_DEF(OFFSET_X)
+TOKEN_DEF(OFFSET_Y)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////
+ERRORCODE CBFontTT::loadBuffer(byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TTFONT)
+ TOKEN_TABLE(SIZE)
+ TOKEN_TABLE(FACE)
+ TOKEN_TABLE(FILENAME)
+ TOKEN_TABLE(BOLD)
+ TOKEN_TABLE(ITALIC)
+ TOKEN_TABLE(UNDERLINE)
+ TOKEN_TABLE(STRIKE)
+ TOKEN_TABLE(CHARSET)
+ TOKEN_TABLE(COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE(LAYER)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(Game);
+
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_TTFONT) {
+ Game->LOG(0, "'TTFONT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = (byte *)params;
+
+ uint32 BaseColor = 0x00000000;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_SIZE:
+ parser.scanStr(params, "%d", &_fontHeight);
+ break;
+
+ case TOKEN_FACE:
+ // we don't need this anymore
+ break;
+
+ case TOKEN_FILENAME:
+ CBUtils::setString(&_fontFile, params);
+ break;
+
+ case TOKEN_BOLD:
+ parser.scanStr(params, "%b", &_isBold);
+ break;
+
+ case TOKEN_ITALIC:
+ parser.scanStr(params, "%b", &_isItalic);
+ break;
+
+ case TOKEN_UNDERLINE:
+ parser.scanStr(params, "%b", &_isUnderline);
+ break;
+
+ case TOKEN_STRIKE:
+ parser.scanStr(params, "%b", &_isStriked);
+ break;
+
+ case TOKEN_CHARSET:
+ // we don't need this anymore
+ break;
+
+ case TOKEN_COLOR: {
+ int r, g, b;
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ BaseColor = BYTETORGBA(r, g, b, RGBCOLGetA(BaseColor));
+ }
+ break;
+
+ case TOKEN_ALPHA: {
+ int a;
+ parser.scanStr(params, "%d", &a);
+ BaseColor = BYTETORGBA(RGBCOLGetR(BaseColor), RGBCOLGetG(BaseColor), RGBCOLGetB(BaseColor), a);
+ }
+ break;
+
+ case TOKEN_LAYER: {
+ CBTTFontLayer *Layer = new CBTTFontLayer;
+ if (Layer && DID_SUCCEED(parseLayer(Layer, (byte *)params))) _layers.add(Layer);
+ else {
+ delete Layer;
+ Layer = NULL;
+ cmd = PARSERR_TOKENNOTFOUND;
+ }
+ }
+ break;
+
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ Game->LOG(0, "Syntax error in TTFONT definition");
+ return STATUS_FAILED;
+ }
+
+ // create at least one layer
+ if (_layers.getSize() == 0) {
+ CBTTFontLayer *Layer = new CBTTFontLayer;
+ Layer->_color = BaseColor;
+ _layers.add(Layer);
+ }
+
+ if (!_fontFile) CBUtils::setString(&_fontFile, "arial.ttf");
+
+ return initFont();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ERRORCODE CBFontTT::parseLayer(CBTTFontLayer *layer, byte *buffer) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(OFFSET_X)
+ TOKEN_TABLE(OFFSET_Y)
+ TOKEN_TABLE(COLOR)
+ TOKEN_TABLE(ALPHA)
+ TOKEN_TABLE_END
+
+ char *params;
+ int cmd;
+ CBParser parser(Game);
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_OFFSET_X:
+ parser.scanStr(params, "%d", &layer->_offsetX);
+ break;
+
+ case TOKEN_OFFSET_Y:
+ parser.scanStr(params, "%d", &layer->_offsetY);
+ break;
+
+ case TOKEN_COLOR: {
+ int r, g, b;
+ parser.scanStr(params, "%d,%d,%d", &r, &g, &b);
+ layer->_color = BYTETORGBA(r, g, b, RGBCOLGetA(layer->_color));
+ }
+ break;
+
+ case TOKEN_ALPHA: {
+ int a;
+ parser.scanStr(params, "%d", &a);
+ layer->_color = BYTETORGBA(RGBCOLGetR(layer->_color), RGBCOLGetG(layer->_color), RGBCOLGetB(layer->_color), a);
+ }
+ break;
+ }
+ }
+ if (cmd != PARSERR_EOF) return STATUS_FAILED;
+ else return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ERRORCODE CBFontTT::persist(CBPersistMgr *persistMgr) {
+ CBFont::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_isBold));
+ persistMgr->transfer(TMEMBER(_isItalic));
+ persistMgr->transfer(TMEMBER(_isUnderline));
+ persistMgr->transfer(TMEMBER(_isStriked));
+ persistMgr->transfer(TMEMBER(_fontHeight));
+ persistMgr->transfer(TMEMBER(_fontFile));
+
+
+ // persist layers
+ int numLayers;
+ if (persistMgr->_saving) {
+ numLayers = _layers.getSize();
+ persistMgr->transfer(TMEMBER(numLayers));
+ for (int i = 0; i < numLayers; i++) _layers[i]->persist(persistMgr);
+ } else {
+ numLayers = _layers.getSize();
+ persistMgr->transfer(TMEMBER(numLayers));
+ for (int i = 0; i < numLayers; i++) {
+ CBTTFontLayer *layer = new CBTTFontLayer;
+ layer->persist(persistMgr);
+ _layers.add(layer);
+ }
+ }
+
+ if (!persistMgr->_saving) {
+ for (int i = 0; i < NUM_CACHED_TEXTS; i++) _cachedTexts[i] = NULL;
+ _fallbackFont = _font = _deletableFont = NULL;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::afterLoad() {
+ initFont();
+}
+
+//////////////////////////////////////////////////////////////////////////
+ERRORCODE CBFontTT::initFont() {
+ if (!_fontFile) return STATUS_FAILED;
+
+ Common::SeekableReadStream *file = Game->_fileManager->openFile(_fontFile);
+ if (!file) {
+ // the requested font file is not in wme file space; try loading a system font
+ AnsiString fontFileName = PathUtil::combine(CBPlatform::getSystemFontPath(), PathUtil::getFileName(_fontFile));
+ file = Game->_fileManager->openFile(fontFileName.c_str(), false);
+ if (!file) {
+ Game->LOG(0, "Error loading TrueType font '%s'", _fontFile);
+ //return STATUS_FAILED;
+ }
+ }
+
+ if (file) {
+#ifdef USE_FREETYPE2
+ _deletableFont = Graphics::loadTTFFont(*file, _fontHeight * 4 / 3); // Compensate for the difference in dpi (96 vs 72).
+ _font = _deletableFont;
+#endif
+ }
+ if (!_font) {
+ _font = _fallbackFont = FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont);
+ warning("BFontTT::InitFont - Couldn't load %s", _fontFile);
+ }
+ _lineHeight = _font->getFontHeight();
+ return STATUS_OK;
+#if 0
+ FT_Error error;
+
+ float vertDpi = 96.0;
+ float horDpi = 96.0;
+
+
+ _fTStream = (FT_Stream)new byte[sizeof(*_fTStream)];
+ memset(_fTStream, 0, sizeof(*_fTStream));
+
+ _fTStream->read = CBFontTT::FTReadSeekProc;
+ _fTStream->close = CBFontTT::FTCloseProc;
+ _fTStream->descriptor.pointer = file;
+ _fTStream->size = file->GetSize();
+
+ FT_Open_Args args;
+ args.flags = FT_OPEN_STREAM;
+ args.stream = _fTStream;
+
+ error = FT_Open_Face(Game->_fontStorage->GetFTLibrary(), &args, 0, &_fTFace);
+ if (error) {
+ SAFE_DELETE_ARRAY(_fTStream);
+ Game->_fileManager->closeFile(file);
+ return STATUS_FAILED;
+ }
+
+ error = FT_Set_Char_Size(_fTFace, 0, (FT_F26Dot6)(_fontHeight * 64), (FT_UInt)horDpi, (FT_UInt)vertDpi);
+ if (error) {
+ FT_Done_Face(_fTFace);
+ _fTFace = NULL;
+ return STATUS_FAILED;
+ }
+
+ // http://en.wikipedia.org/wiki/E_(typography)
+ float pixelsPerEm = (_fontHeight / 72.f) * vertDpi; // Size in inches * dpi
+ float EmsPerUnit = 1.0f / _fTFace->units_per_EM;
+ float pixelsPerUnit = pixelsPerEm * EmsPerUnit;
+
+ // bounding box in pixels
+ float xMin = _fTFace->bbox.xMin * pixelsPerUnit;
+ float xMax = _fTFace->bbox.xMax * pixelsPerUnit;
+ float yMin = _fTFace->bbox.yMin * pixelsPerUnit;
+ float yMax = _fTFace->bbox.yMax * pixelsPerUnit;
+
+ // metrics in pixels
+ _ascender = _fTFace->ascender * pixelsPerUnit;
+ _descender = - _fTFace->descender * pixelsPerUnit;
+ _lineHeight = MathUtil::RoundUp(_fTFace->height * pixelsPerUnit) + 2;
+ _underlinePos = - _fTFace->underline_position * pixelsPerUnit;
+
+ // max character size (used for texture grid)
+ _maxCharWidth = (size_t)MathUtil::RoundUp(xMax - xMin);
+ _maxCharHeight = (size_t)MathUtil::RoundUp(yMax - yMin);
+
+ _glyphCache = new FontGlyphCache();
+ _glyphCache->Initialize();
+
+#endif
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CBFontTT::measureText(const WideString &text, int maxWidth, int maxHeight, int &textWidth, int &textHeight) {
+ //TextLineList lines;
+ // TODO: This function gets called a lot, so warnings like these drown out the usefull information
+ static bool hasWarned = false;
+ if (!hasWarned) {
+ hasWarned = true;
+ warning("Todo: Test Mesuretext");
+ }
+ if (maxWidth >= 0) {
+ Common::Array<Common::String> lines;
+ _font->wordWrapText(text, maxWidth, lines);
+ Common::Array<Common::String>::iterator it;
+ textWidth = 0;
+ for (it = lines.begin(); it != lines.end(); it++) {
+ textWidth = MAX(textWidth, _font->getStringWidth(*it));
+ }
+
+ //WrapText(text, maxWidth, maxHeight, lines);
+
+ textHeight = (int)(lines.size() * getLineHeight());
+ } else {
+ textWidth = _font->getStringWidth(text);
+ textHeight = _fontHeight;
+ }
+ /*
+ TextLineList::iterator it;
+ for (it = lines.begin(); it != lines.end(); ++it) {
+ TextLine *line = (*it);
+ textWidth = MAX(textWidth, line->GetWidth());
+ delete line;
+ line = NULL;
+ }*/
+}
+
+} // end of namespace WinterMute