diff options
Diffstat (limited to 'engines/wintermute/Base/gfx/osystem/base_render_osystem.h')
-rw-r--r-- | engines/wintermute/Base/gfx/osystem/base_render_osystem.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/engines/wintermute/Base/gfx/osystem/base_render_osystem.h b/engines/wintermute/Base/gfx/osystem/base_render_osystem.h new file mode 100644 index 0000000000..44bd1d3906 --- /dev/null +++ b/engines/wintermute/Base/gfx/osystem/base_render_osystem.h @@ -0,0 +1,129 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_BRENDERER_SDL_H
+#define WINTERMUTE_BRENDERER_SDL_H
+
+#include "engines/wintermute/Base/gfx/base_renderer.h"
+#include "common/rect.h"
+#include "graphics/surface.h"
+#include "common/list.h"
+
+namespace WinterMute {
+class CBSurfaceOSystem;
+class RenderTicket {
+public:
+ RenderTicket(CBSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRest, bool mirrorX = false, bool mirrorY = false);
+ RenderTicket() : _isValid(true), _wantsDraw(false), _drawNum(0) {}
+ ~RenderTicket();
+ Graphics::Surface *_surface;
+ Common::Rect _srcRect;
+ Common::Rect _dstRect;
+ uint32 _mirror;
+ bool _hasAlpha;
+
+ bool _isValid;
+ bool _wantsDraw;
+ uint32 _drawNum;
+ uint32 _colorMod;
+
+ CBSurfaceOSystem *_owner;
+ bool operator==(RenderTicket &a);
+};
+
+class CBRenderOSystem : public CBRenderer {
+public:
+ CBRenderOSystem(CBGame *inGame);
+ ~CBRenderOSystem();
+
+ const char *getName();
+
+ bool initRenderer(int width, int height, bool windowed);
+ bool flip();
+ bool fill(byte r, byte g, byte b, Common::Rect *rect = NULL);
+
+ bool fade(uint16 alpha);
+ bool fadeToColor(uint32 color, Common::Rect *rect = NULL);
+
+ bool switchFullscreen();
+
+ bool drawLine(int x1, int y1, int x2, int y2, uint32 color);
+
+ CBImage *takeScreenshot();
+
+ void setAlphaMod(byte alpha);
+ void setColorMod(byte r, byte g, byte b);
+ void invalidateTicket(RenderTicket *renderTicket);
+ void invalidateTicketsFromSurface(CBSurfaceOSystem *surf);
+ void drawFromTicket(RenderTicket *renderTicket);
+
+ bool setViewport(int left, int top, int right, int bottom);
+
+ void modTargetRect(Common::Rect *rect);
+ void pointFromScreen(Point32 *point);
+ void pointToScreen(Point32 *point);
+
+ void dumpData(const char *filename);
+
+ float getScaleRatioX() const {
+ return _ratioX;
+ }
+ float getScaleRatioY() const {
+ return _ratioY;
+ }
+
+ void drawSurface(CBSurfaceOSystem *owner, const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, bool mirrorX, bool mirrorY);
+ CBSurface *createSurface();
+private:
+ void addDirtyRect(const Common::Rect &rect);
+ void drawTickets();
+ void drawFromSurface(const Graphics::Surface *surf, Common::Rect *srcRect, Common::Rect *dstRect, Common::Rect *clipRect, uint32 mirror);
+ typedef Common::List<RenderTicket*>::iterator RenderQueueIterator;
+ Common::Rect *_dirtyRect;
+ Common::List<RenderTicket*> _renderQueue;
+ bool _needsFlip;
+ uint32 _drawNum;
+ Common::Rect _renderRect;
+ Graphics::Surface *_renderSurface;
+ AnsiString _name;
+
+ int _borderLeft;
+ int _borderTop;
+ int _borderRight;
+ int _borderBottom;
+
+ bool _disableDirtyRects;
+ float _ratioX;
+ float _ratioY;
+ uint32 _colorMod;
+ uint32 _clearColor;
+};
+
+} // end of namespace WinterMute
+
+#endif // WINTERMUTE_BRENDERER_SDL_H
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