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+/*
+This file is part of WME Lite.
+http://dead-code.org/redir.php?target=wmelite
+
+Copyright (c) 2011 Jan Nedoma
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
+THE SOFTWARE.
+*/
+
+#include "MathUtil.h"
+#include <cmath>
+
+namespace WinterMute {
+
+//////////////////////////////////////////////////////////////////////////
+float MathUtil::Round(float val) {
+ float result = floor(val);
+ if (val - result >= 0.5) result += 1.0;
+ return result;
+}
+
+//////////////////////////////////////////////////////////////////////////
+float MathUtil::RoundUp(float val) {
+ float result = floor(val);
+ if (val - result > 0) result += 1.0;
+ return result;
+}
+
+} // end of namespace WinterMute