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path: root/engines/wintermute/Sys/SysClassRegistry.cpp
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Diffstat (limited to 'engines/wintermute/Sys/SysClassRegistry.cpp')
-rw-r--r--engines/wintermute/Sys/SysClassRegistry.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/Sys/SysClassRegistry.cpp b/engines/wintermute/Sys/SysClassRegistry.cpp
index b829aece35..66f3bed81f 100644
--- a/engines/wintermute/Sys/SysClassRegistry.cpp
+++ b/engines/wintermute/Sys/SysClassRegistry.cpp
@@ -167,7 +167,7 @@ bool checkHeader(const char *tag, CBPersistMgr *pm) {
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
+bool CSysClassRegistry::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
persistMgr->putString("<CLASS_REGISTRY_TABLE>");
persistMgr->putDWORD(_classes.size());
@@ -191,7 +191,7 @@ ERRORCODE CSysClassRegistry::saveTable(CBGame *gameRef, CBPersistMgr *persistMgr
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr) {
+bool CSysClassRegistry::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr) {
checkHeader("<CLASS_REGISTRY_TABLE>", persistMgr);
// reset SavedID of current instances
@@ -226,7 +226,7 @@ ERRORCODE CSysClassRegistry::loadTable(CBGame *gameRef, CBPersistMgr *persistMgr
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::saveInstances(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
+bool CSysClassRegistry::saveInstances(CBGame *gameRef, CBPersistMgr *persistMgr, bool quickSave) {
Classes::iterator it;
@@ -258,7 +258,7 @@ ERRORCODE CSysClassRegistry::saveInstances(CBGame *gameRef, CBPersistMgr *persis
}
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::loadInstances(CBGame *gameRef, CBPersistMgr *persistMgr) {
+bool CSysClassRegistry::loadInstances(CBGame *gameRef, CBPersistMgr *persistMgr) {
// get total instances
int numInstances = persistMgr->getDWORD();
@@ -294,7 +294,7 @@ ERRORCODE CSysClassRegistry::loadInstances(CBGame *gameRef, CBPersistMgr *persis
//////////////////////////////////////////////////////////////////////////
-ERRORCODE CSysClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
+bool CSysClassRegistry::enumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
NameMap::iterator mapIt = _nameMap.find(className);
if (mapIt == _nameMap.end()) return STATUS_FAILED;