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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIEDIT_H
+#define WINTERMUTE_UIEDIT_H
+
+#include "persistent.h"
+#include "UIObject.h"
+
+namespace WinterMute {
+class CBFont;
+class CUIEdit : public CUIObject {
+public:
+ DECLARE_PERSISTENT(CUIEdit, CUIObject)
+ int m_MaxLength;
+ int InsertChars(int Pos, byte *Chars, int Num);
+ int DeleteChars(int Start, int End);
+ bool m_CursorVisible;
+ uint32 m_LastBlinkTime;
+ virtual HRESULT Display(int OffsetX, int OffsetY);
+ virtual bool HandleKeypress(SDL_Event *event);
+ int m_ScrollOffset;
+ int m_FrameWidth;
+ uint32 m_CursorBlinkRate;
+ void SetCursorChar(char *Char);
+ char *m_CursorChar;
+ int m_SelEnd;
+ int m_SelStart;
+ CBFont *m_FontSelected;
+ CUIEdit(CBGame *inGame);
+ virtual ~CUIEdit();
+
+ HRESULT LoadFile(char *Filename);
+ HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(char *Name);
+ virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
+ virtual char *ScToString();
+};
+
+} // end of namespace WinterMute
+
+#endif