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Diffstat (limited to 'engines/wintermute/UIWindow.h')
-rw-r--r-- | engines/wintermute/UIWindow.h | 92 |
1 files changed, 92 insertions, 0 deletions
diff --git a/engines/wintermute/UIWindow.h b/engines/wintermute/UIWindow.h new file mode 100644 index 0000000000..b8adc2f27f --- /dev/null +++ b/engines/wintermute/UIWindow.h @@ -0,0 +1,92 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UIWINDOW_H
+#define WINTERMUTE_UIWINDOW_H
+
+
+#include "UIObject.h"
+
+namespace WinterMute {
+
+class CUIButton;
+class CBViewport;
+class CUIWindow : public CUIObject {
+public:
+ HRESULT GetWindowObjects(CBArray<CUIObject *, CUIObject *>& Objects, bool InteractiveOnly);
+
+ bool m_PauseMusic;
+ void Cleanup();
+ virtual void MakeFreezable(bool Freezable);
+ CBViewport *m_Viewport;
+ bool m_ClipContents;
+ bool m_InGame;
+ bool m_IsMenu;
+ bool m_FadeBackground;
+ uint32 m_FadeColor;
+ virtual bool HandleMouseWheel(int Delta);
+ CUIWindow *m_ShieldWindow;
+ CUIButton *m_ShieldButton;
+ HRESULT Close();
+ HRESULT GoSystemExclusive();
+ HRESULT GoExclusive();
+ TWindowMode m_Mode;
+ HRESULT MoveFocus(bool Forward = true);
+ virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button);
+ POINT m_DragFrom;
+ bool m_Dragging;
+ DECLARE_PERSISTENT(CUIWindow, CUIObject)
+ bool m_Transparent;
+ HRESULT ShowWidget(char *Name, bool Visible = true);
+ HRESULT EnableWidget(char *Name, bool Enable = true);
+ RECT m_TitleRect;
+ RECT m_DragRect;
+ virtual HRESULT Display(int OffsetX = 0, int OffsetY = 0);
+ CUIWindow(CBGame *inGame);
+ virtual ~CUIWindow();
+ virtual bool HandleKeypress(SDL_Event *event);
+ CBArray<CUIObject *, CUIObject *> m_Widgets;
+ TTextAlign m_TitleAlign;
+ HRESULT LoadFile(char *Filename);
+ HRESULT LoadBuffer(byte *Buffer, bool Complete = true);
+ CUITiledImage *m_BackInactive;
+ CBFont *m_FontInactive;
+ CBSprite *m_ImageInactive;
+ virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
+ virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);
+
+ // scripting interface
+ virtual CScValue *ScGetProperty(char *Name);
+ virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
+ virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
+ virtual char *ScToString();
+};
+
+} // end of namespace WinterMute
+
+#endif
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