aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/UIWindow.h
blob: b8adc2f27f24362c60f938b02b9cc7fc13dfa40e (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

/*
 * This file is based on WME Lite.
 * http://dead-code.org/redir.php?target=wmelite
 * Copyright (c) 2011 Jan Nedoma
 */

#ifndef WINTERMUTE_UIWINDOW_H
#define WINTERMUTE_UIWINDOW_H


#include "UIObject.h"

namespace WinterMute {

class CUIButton;
class CBViewport;
class CUIWindow : public CUIObject {
public:
	HRESULT GetWindowObjects(CBArray<CUIObject *, CUIObject *>& Objects, bool InteractiveOnly);

	bool m_PauseMusic;
	void Cleanup();
	virtual void MakeFreezable(bool Freezable);
	CBViewport *m_Viewport;
	bool m_ClipContents;
	bool m_InGame;
	bool m_IsMenu;
	bool m_FadeBackground;
	uint32 m_FadeColor;
	virtual bool HandleMouseWheel(int Delta);
	CUIWindow *m_ShieldWindow;
	CUIButton *m_ShieldButton;
	HRESULT Close();
	HRESULT GoSystemExclusive();
	HRESULT GoExclusive();
	TWindowMode m_Mode;
	HRESULT MoveFocus(bool Forward = true);
	virtual HRESULT HandleMouse(TMouseEvent Event, TMouseButton Button);
	POINT m_DragFrom;
	bool m_Dragging;
	DECLARE_PERSISTENT(CUIWindow, CUIObject)
	bool m_Transparent;
	HRESULT ShowWidget(char *Name, bool Visible = true);
	HRESULT EnableWidget(char *Name, bool Enable = true);
	RECT m_TitleRect;
	RECT m_DragRect;
	virtual HRESULT Display(int OffsetX = 0, int OffsetY = 0);
	CUIWindow(CBGame *inGame);
	virtual ~CUIWindow();
	virtual bool HandleKeypress(SDL_Event *event);
	CBArray<CUIObject *, CUIObject *> m_Widgets;
	TTextAlign m_TitleAlign;
	HRESULT LoadFile(char *Filename);
	HRESULT LoadBuffer(byte  *Buffer, bool Complete = true);
	CUITiledImage *m_BackInactive;
	CBFont *m_FontInactive;
	CBSprite *m_ImageInactive;
	virtual HRESULT Listen(CBScriptHolder *param1, uint32 param2);
	virtual HRESULT SaveAsText(CBDynBuffer *Buffer, int Indent);

	// scripting interface
	virtual CScValue *ScGetProperty(char *Name);
	virtual HRESULT ScSetProperty(char *Name, CScValue *Value);
	virtual HRESULT ScCallMethod(CScScript *Script, CScStack *Stack, CScStack *ThisStack, char *Name);
	virtual char *ScToString();
};

} // end of namespace WinterMute

#endif