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path: root/engines/wintermute/ad/ad_actor.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_actor.cpp')
-rw-r--r--engines/wintermute/ad/ad_actor.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/engines/wintermute/ad/ad_actor.cpp b/engines/wintermute/ad/ad_actor.cpp
index caadab18aa..b4e9d80a02 100644
--- a/engines/wintermute/ad/ad_actor.cpp
+++ b/engines/wintermute/ad/ad_actor.cpp
@@ -119,7 +119,7 @@ AdActor::~AdActor() {
//////////////////////////////////////////////////////////////////////////
bool AdActor::loadFile(const char *filename) {
- byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
if (buffer == NULL) {
_gameRef->LOG(0, "AdActor::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
@@ -221,7 +221,7 @@ bool AdActor::loadBuffer(byte *buffer, bool complete) {
byte *params;
int cmd;
- BaseParser parser(_gameRef);
+ BaseParser parser;
if (complete) {
if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTOR) {
@@ -1410,7 +1410,7 @@ bool AdActor::mergeAnims(const char *animsFilename) {
TOKEN_TABLE_END
- byte *fileBuffer = _gameRef->_fileManager->readWholeFile(animsFilename);
+ byte *fileBuffer = BaseFileManager::getEngineInstance()->readWholeFile(animsFilename);
if (fileBuffer == NULL) {
_gameRef->LOG(0, "AdActor::MergeAnims failed for file '%s'", animsFilename);
return STATUS_FAILED;
@@ -1419,7 +1419,7 @@ bool AdActor::mergeAnims(const char *animsFilename) {
byte *buffer = fileBuffer;
byte *params;
int cmd;
- BaseParser parser(_gameRef);
+ BaseParser parser;
bool ret = STATUS_OK;