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Diffstat (limited to 'engines/wintermute/ad/ad_actor.h')
-rw-r--r-- | engines/wintermute/ad/ad_actor.h | 108 |
1 files changed, 108 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_actor.h b/engines/wintermute/ad/ad_actor.h new file mode 100644 index 0000000000..271e57cb85 --- /dev/null +++ b/engines/wintermute/ad/ad_actor.h @@ -0,0 +1,108 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADACTOR_H +#define WINTERMUTE_ADACTOR_H + + +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "engines/wintermute/ad/ad_types.h" // Added by ClassView +#include "engines/wintermute/ad/ad_talk_holder.h" +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_point.h" // Added by ClassView +#include "engines/wintermute/persistent.h" +#include "common/str.h" + +namespace Wintermute { + +class AdSpriteSet; +class AdPath; +class BaseSprite; +class AdActor : public AdTalkHolder { +public: + TDirection angleToDirection(int angle); + DECLARE_PERSISTENT(AdActor, AdTalkHolder) + virtual int getHeight(); + BaseSprite *getTalkStance(const char *stance); + virtual void goTo(int x, int y, TDirection afterWalkDir = DI_NONE); + BasePoint *_targetPoint; + virtual bool update(); + virtual bool display(); + virtual void turnTo(TDirection dir); + AdActor(BaseGame *inGame/*=NULL*/); + virtual ~AdActor(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + + +private: + TDirection _targetDir; + TDirection _afterWalkDir; + + AdPath *_path; + AdSpriteSet *_walkSprite; + AdSpriteSet *_standSprite; + AdSpriteSet *_turnLeftSprite; + AdSpriteSet *_turnRightSprite; + BaseArray<AdSpriteSet *> _talkSprites; + BaseArray<AdSpriteSet *> _talkSpritesEx; + TDirection _dir; + // new anim system + Common::String _talkAnimName; + Common::String _idleAnimName; + Common::String _walkAnimName; + Common::String _turnLeftAnimName; + Common::String _turnRightAnimName; + BaseArray<AdSpriteSet *> _anims; + virtual bool playAnim(const char *filename); + AdSpriteSet *getAnimByName(const Common::String &animName); + + // scripting interface + virtual ScValue *scGetProperty(const char *name); + virtual bool scSetProperty(const char *name, ScValue *value); + virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name); + virtual const char *scToString(); + + bool setDefaultAnimNames(); + BaseSprite *getTalkStanceOld(const char *stance); + bool mergeAnims(const char *animsFilename); + BaseSprite *_animSprite2; + + void initLine(BasePoint startPt, BasePoint endPt); + void getNextStep(); + void followPath(); + double _pFStepX; + double _pFStepY; + double _pFX; + double _pFY; + int _pFCount; +}; + +} // end of namespace Wintermute + +#endif |