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path: root/engines/wintermute/ad/ad_game.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_game.cpp')
-rw-r--r--engines/wintermute/ad/ad_game.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/engines/wintermute/ad/ad_game.cpp b/engines/wintermute/ad/ad_game.cpp
index aa350b0e4c..8010a37864 100644
--- a/engines/wintermute/ad/ad_game.cpp
+++ b/engines/wintermute/ad/ad_game.cpp
@@ -251,7 +251,7 @@ bool AdGame::changeScene(const char *filename, bool fadeIn) {
_scene->applyEvent("SceneShutdown", true);
setPrevSceneName(_scene->_name);
- setPrevSceneFilename(_scene->_filename);
+ setPrevSceneFilename(_scene->getFilename());
if (!_tempDisableSaveState) _scene->saveState();
_tempDisableSaveState = false;
@@ -1112,8 +1112,7 @@ bool AdGame::loadFile(const char *filename) {
bool ret;
- _filename = new char [strlen(filename) + 1];
- strcpy(_filename, filename);
+ setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing GAME file '%s'", filename);