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-rw-r--r--engines/wintermute/ad/ad_game.h326
1 files changed, 163 insertions, 163 deletions
diff --git a/engines/wintermute/ad/ad_game.h b/engines/wintermute/ad/ad_game.h
index 5707ec48fd..46427331bf 100644
--- a/engines/wintermute/ad/ad_game.h
+++ b/engines/wintermute/ad/ad_game.h
@@ -1,163 +1,163 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-#ifndef WINTERMUTE_ADGAME_H
-#define WINTERMUTE_ADGAME_H
-
-#include "engines/wintermute/ad/ad_types.h"
-#include "engines/wintermute/base/base_game.h"
-
-namespace Wintermute {
-class AdItem;
-class AdInventory;
-class AdSceneState;
-class AdScene;
-class AdItem;
-class AdObject;
-class AdSentence;
-class AdInventoryBox;
-class AdResponseContext;
-class AdResponseBox;
-class AdGame : public BaseGame {
-public:
- virtual bool onScriptShutdown(ScScript *script);
-
- virtual bool onMouseLeftDown();
- virtual bool onMouseLeftUp();
- virtual bool onMouseLeftDblClick();
- virtual bool onMouseRightDown();
- virtual bool onMouseRightUp();
-
- virtual bool displayDebugInfo();
-
- bool addSpeechDir(const char *dir);
- bool removeSpeechDir(const char *dir);
- char *findSpeechFile(char *StringID);
-
- bool deleteItem(AdItem *Item);
- char *_itemsFile;
- bool _tempDisableSaveState;
- virtual bool resetContent();
- bool addItem(AdItem *item);
- AdItem *getItemByName(const char *name);
-
- AdObject *_inventoryOwner;
- bool isItemTaken(char *itemName);
- bool registerInventory(AdInventory *inv);
- bool unregisterInventory(AdInventory *inv);
- virtual bool displayContent(bool update = true, bool displayAll = false);
-
- bool gameResponseUsed(int ID);
- bool addGameResponse(int ID);
- bool resetResponse(int ID);
-
- bool branchResponseUsed(int ID);
- bool addBranchResponse(int ID);
- bool clearBranchResponses(char *name);
- bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
- bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
- virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
- virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
-
- AdSceneState *getSceneState(const char *filename, bool saving);
- BaseViewport *_sceneViewport;
-
- int _texItemLifeTime;
- int _texWalkLifeTime;
- int _texStandLifeTime;
- int _texTalkLifeTime;
-
- TTalkSkipButton _talkSkipButton;
-
- virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
- bool scheduleChangeScene(const char *filename, bool fadeIn);
- void setPrevSceneName(const char *name);
- void setPrevSceneFilename(const char *name);
-
- AdItem *_selectedItem;
- bool cleanup();
- DECLARE_PERSISTENT(AdGame, BaseGame)
-
- void finishSentences();
- bool showCursor();
-
- TGameStateEx _stateEx;
-
- bool displaySentences(bool frozen);
- void addSentence(AdSentence *sentence);
- bool changeScene(const char *filename, bool fadeIn);
- bool removeObject(AdObject *object);
- bool addObject(AdObject *object);
- AdScene *_scene;
- bool initLoop();
- AdGame(const Common::String &gameId);
- virtual ~AdGame();
-
- BaseArray<AdObject *> _objects;
-
- virtual bool loadFile(const char *filename);
- virtual bool loadBuffer(byte *buffer, bool complete = true);
-
- bool loadItemsFile(const char *filename, bool merge = false);
- bool loadItemsBuffer(byte *buffer, bool merge = false);
-
- // scripting interface
- virtual ScValue *scGetProperty(const char *name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- bool validMouse();
-private:
- virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
-
- AdObject *_invObject;
- BaseArray<AdInventory *> _inventories;
- char *_scheduledScene;
- bool _scheduledFadeIn;
- char *_prevSceneName;
- char *_prevSceneFilename;
- char *_debugStartupScene;
- char *_startupScene;
- bool _initialScene;
- bool _smartItemCursor;
- BaseArray<char *> _speechDirs;
- BaseArray<AdItem *> _items;
-
- BaseArray<AdSentence *> _sentences;
-
- BaseArray<AdSceneState *> _sceneStates;
- BaseArray<char *> _dlgPendingBranches;
-
- BaseArray<AdResponseContext *> _responsesBranch;
- BaseArray<AdResponseContext *> _responsesGame;
-
- AdResponseBox *_responseBox;
- AdInventoryBox *_inventoryBox;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+#ifndef WINTERMUTE_ADGAME_H
+#define WINTERMUTE_ADGAME_H
+
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+class AdItem;
+class AdInventory;
+class AdSceneState;
+class AdScene;
+class AdItem;
+class AdObject;
+class AdSentence;
+class AdInventoryBox;
+class AdResponseContext;
+class AdResponseBox;
+class AdGame : public BaseGame {
+public:
+ virtual bool onScriptShutdown(ScScript *script);
+
+ virtual bool onMouseLeftDown();
+ virtual bool onMouseLeftUp();
+ virtual bool onMouseLeftDblClick();
+ virtual bool onMouseRightDown();
+ virtual bool onMouseRightUp();
+
+ virtual bool displayDebugInfo();
+
+ bool addSpeechDir(const char *dir);
+ bool removeSpeechDir(const char *dir);
+ char *findSpeechFile(char *StringID);
+
+ bool deleteItem(AdItem *Item);
+ char *_itemsFile;
+ bool _tempDisableSaveState;
+ virtual bool resetContent();
+ bool addItem(AdItem *item);
+ AdItem *getItemByName(const char *name);
+
+ AdObject *_inventoryOwner;
+ bool isItemTaken(char *itemName);
+ bool registerInventory(AdInventory *inv);
+ bool unregisterInventory(AdInventory *inv);
+ virtual bool displayContent(bool update = true, bool displayAll = false);
+
+ bool gameResponseUsed(int ID);
+ bool addGameResponse(int ID);
+ bool resetResponse(int ID);
+
+ bool branchResponseUsed(int ID);
+ bool addBranchResponse(int ID);
+ bool clearBranchResponses(char *name);
+ bool startDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
+ bool endDlgBranch(const char *branchName, const char *scriptName, const char *eventName);
+ virtual bool windowLoadHook(UIWindow *win, char **buf, char **params);
+ virtual bool windowScriptMethodHook(UIWindow *win, ScScript *script, ScStack *stack, const char *name);
+
+ AdSceneState *getSceneState(const char *filename, bool saving);
+ BaseViewport *_sceneViewport;
+
+ int _texItemLifeTime;
+ int _texWalkLifeTime;
+ int _texStandLifeTime;
+ int _texTalkLifeTime;
+
+ TTalkSkipButton _talkSkipButton;
+
+ virtual bool getVersion(byte *verMajor, byte *verMinor, byte *extMajor, byte *extMinor);
+ bool scheduleChangeScene(const char *filename, bool fadeIn);
+ void setPrevSceneName(const char *name);
+ void setPrevSceneFilename(const char *name);
+
+ AdItem *_selectedItem;
+ bool cleanup();
+ DECLARE_PERSISTENT(AdGame, BaseGame)
+
+ void finishSentences();
+ bool showCursor();
+
+ TGameStateEx _stateEx;
+
+ bool displaySentences(bool frozen);
+ void addSentence(AdSentence *sentence);
+ bool changeScene(const char *filename, bool fadeIn);
+ bool removeObject(AdObject *object);
+ bool addObject(AdObject *object);
+ AdScene *_scene;
+ bool initLoop();
+ AdGame(const Common::String &gameId);
+ virtual ~AdGame();
+
+ BaseArray<AdObject *> _objects;
+
+ virtual bool loadFile(const char *filename);
+ virtual bool loadBuffer(byte *buffer, bool complete = true);
+
+ bool loadItemsFile(const char *filename, bool merge = false);
+ bool loadItemsBuffer(byte *buffer, bool merge = false);
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ bool validMouse();
+private:
+ virtual bool externalCall(ScScript *script, ScStack *stack, ScStack *thisStack, char *name);
+
+ AdObject *_invObject;
+ BaseArray<AdInventory *> _inventories;
+ char *_scheduledScene;
+ bool _scheduledFadeIn;
+ char *_prevSceneName;
+ char *_prevSceneFilename;
+ char *_debugStartupScene;
+ char *_startupScene;
+ bool _initialScene;
+ bool _smartItemCursor;
+ BaseArray<char *> _speechDirs;
+ BaseArray<AdItem *> _items;
+
+ BaseArray<AdSentence *> _sentences;
+
+ BaseArray<AdSceneState *> _sceneStates;
+ BaseArray<char *> _dlgPendingBranches;
+
+ BaseArray<AdResponseContext *> _responsesBranch;
+ BaseArray<AdResponseContext *> _responsesGame;
+
+ AdResponseBox *_responseBox;
+ AdInventoryBox *_inventoryBox;
+};
+
+} // end of namespace Wintermute
+
+#endif