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-rw-r--r--engines/wintermute/ad/ad_inventory.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_inventory.cpp b/engines/wintermute/ad/ad_inventory.cpp
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+++ b/engines/wintermute/ad/ad_inventory.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/platform_osystem.h"
+#include "common/str.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdInventory, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdInventory::AdInventory(BaseGame *inGame) : BaseObject(inGame) {
+ _scrollOffset = 0;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdInventory::~AdInventory() {
+ _takenItems.clear(); // ref only
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::insertItem(const char *name, const char *insertAfter) {
+ if (name == NULL) {
+ return STATUS_FAILED;
+ }
+
+ AdItem *item = ((AdGame *)_gameRef)->getItemByName(name);
+ if (item == NULL) {
+ return STATUS_FAILED;
+ }
+
+ int insertIndex = -1;
+ for (uint32 i = 0; i < _takenItems.size(); i++) {
+ if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
+ _takenItems.remove_at(i);
+ i--;
+ continue;
+ }
+ if (insertAfter && scumm_stricmp(_takenItems[i]->getName(), insertAfter) == 0) {
+ insertIndex = i + 1;
+ }
+ }
+
+
+ if (insertIndex == -1) {
+ _takenItems.add(item);
+ } else {
+ _takenItems.insert_at(insertIndex, item);
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::removeItem(const char *name) {
+ if (name == NULL) {
+ return STATUS_FAILED;
+ }
+
+ for (uint32 i = 0; i < _takenItems.size(); i++) {
+ if (scumm_stricmp(_takenItems[i]->getName(), name) == 0) {
+ if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
+ ((AdGame *)_gameRef)->_selectedItem = NULL;
+ }
+ _takenItems.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::removeItem(AdItem *item) {
+ if (item == NULL) {
+ return STATUS_FAILED;
+ }
+
+ for (uint32 i = 0; i < _takenItems.size(); i++) {
+ if (_takenItems[i] == item) {
+ if (((AdGame *)_gameRef)->_selectedItem == _takenItems[i]) {
+ ((AdGame *)_gameRef)->_selectedItem = NULL;
+ }
+ _takenItems.remove_at(i);
+ return STATUS_OK;
+ }
+ }
+
+ return STATUS_FAILED;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdInventory::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ _takenItems.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute