diff options
Diffstat (limited to 'engines/wintermute/ad/ad_object.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_object.cpp | 2598 |
1 files changed, 1299 insertions, 1299 deletions
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp index a02decebdb..6c77917979 100644 --- a/engines/wintermute/ad/ad_object.cpp +++ b/engines/wintermute/ad/ad_object.cpp @@ -1,1299 +1,1299 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/ad/ad_object.h"
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_layer.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_frame.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/base_sub_frame.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/scriptables/script_engine.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/particles/part_emitter.h"
-#include "common/str.h"
-#include "common/util.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdObject, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
- _type = OBJECT_NONE;
- _state = _nextState = STATE_NONE;
-
- _active = true;
- _drawn = false;
-
- _currentSprite = NULL;
- _animSprite = NULL;
- _tempSprite2 = NULL;
-
- _font = NULL;
-
- _sentence = NULL;
-
- _forcedTalkAnimName = NULL;
- _forcedTalkAnimUsed = false;
-
- _blockRegion = NULL;
- _wptGroup = NULL;
-
- _currentBlockRegion = NULL;
- _currentWptGroup = NULL;
-
- _ignoreItems = false;
- _sceneIndependent = false;
-
- _stickRegion = NULL;
-
- _subtitlesModRelative = true;
- _subtitlesModX = 0;
- _subtitlesModY = 0;
- _subtitlesWidth = 0;
- _subtitlesModXCenter = true;
-
- _inventory = NULL;
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
- }
-
- _partEmitter = NULL;
- _partFollowParent = false;
- _partOffsetX = _partOffsetY = 0;
-
- _registerAlias = this;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdObject::~AdObject() {
- _currentSprite = NULL; // reference only, don't delete
- delete _animSprite;
- _animSprite = NULL;
- delete _sentence;
- _sentence = NULL;
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
-
- delete _blockRegion;
- _blockRegion = NULL;
- delete _wptGroup;
- _wptGroup = NULL;
-
- delete _currentBlockRegion;
- _currentBlockRegion = NULL;
- delete _currentWptGroup;
- _currentWptGroup = NULL;
-
- _tempSprite2 = NULL; // reference only
- _stickRegion = NULL;
-
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
-
- if (_inventory) {
- ((AdGame *)_gameRef)->unregisterInventory(_inventory);
- _inventory = NULL;
- }
-
- if (_partEmitter) {
- _gameRef->unregisterObject(_partEmitter);
- }
-
-
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- _gameRef->unregisterObject(_attachmentsPre[i]);
- }
- _attachmentsPre.clear();
-
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- _gameRef->unregisterObject(_attachmentsPost[i]);
- }
- _attachmentsPost.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::playAnim(const char *filename) {
- delete _animSprite;
- _animSprite = NULL;
- _animSprite = new BaseSprite(_gameRef, this);
- if (!_animSprite) {
- _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
- return STATUS_FAILED;
- }
- bool res = _animSprite->loadFile(filename);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
- delete _animSprite;
- _animSprite = NULL;
- return res;
- }
- _state = STATE_PLAYING_ANIM;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::display() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::update() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
-
- //////////////////////////////////////////////////////////////////////////
- // PlayAnim / PlayAnimAsync
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) {
- stack->correctParams(1);
- if (DID_FAIL(playAnim(stack->pop()->getString()))) {
- stack->pushBool(false);
- } else {
- if (strcmp(name, "PlayAnimAsync") != 0) {
- script->waitFor(this);
- }
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Reset
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Reset") == 0) {
- stack->correctParams(0);
- reset();
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsTalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsTalking") == 0) {
- stack->correctParams(0);
- stack->pushBool(_state == STATE_TALKING);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StopTalk / StopTalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) {
- stack->correctParams(0);
- if (_sentence) {
- _sentence->finish();
- }
- if (_state == STATE_TALKING) {
- _state = _nextState;
- _nextState = STATE_READY;
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ForceTalkAnim
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ForceTalkAnim") == 0) {
- stack->correctParams(1);
- const char *animName = stack->pop()->getString();
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = new char[strlen(animName) + 1];
- strcpy(_forcedTalkAnimName, animName);
- _forcedTalkAnimUsed = false;
- stack->pushBool(true);
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // Talk / TalkAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) {
- stack->correctParams(5);
-
- const char *text = stack->pop()->getString();
- ScValue *soundVal = stack->pop();
- int duration = stack->pop()->getInt();
- ScValue *valStances = stack->pop();
-
- const char *stances = valStances->isNULL() ? NULL : valStances->getString();
-
- int align = 0;
- ScValue *val = stack->pop();
- if (val->isNULL()) {
- align = TAL_CENTER;
- } else {
- align = val->getInt();
- }
-
- align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
-
- const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
-
- talk(text, sound, duration, stances, (TTextAlign)align);
- if (strcmp(name, "TalkAsync") != 0) {
- script->waitForExclusive(this);
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StickToRegion
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StickToRegion") == 0) {
- stack->correctParams(1);
-
- AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer;
- bool regFound = false;
-
- uint32 i;
- ScValue *val = stack->pop();
- if (val->isNULL() || !main) {
- _stickRegion = NULL;
- regFound = true;
- } else if (val->isString()) {
- const char *regionName = val->getString();
- for (i = 0; i < main->_nodes.size(); i++) {
- if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
- _stickRegion = main->_nodes[i]->_region;
- regFound = true;
- break;
- }
- }
- } else if (val->isNative()) {
- BaseScriptable *obj = val->getNative();
-
- for (i = 0; i < main->_nodes.size(); i++) {
- if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
- _stickRegion = main->_nodes[i]->_region;
- regFound = true;
- break;
- }
- }
-
- }
-
- if (!regFound) {
- _stickRegion = NULL;
- }
- stack->pushBool(regFound);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetFont
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetFont") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- if (val->isNULL()) {
- setFont(NULL);
- } else {
- setFont(val->getString());
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetFont
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetFont") == 0) {
- stack->correctParams(0);
- if (_font && _font->getFilename()) {
- stack->pushString(_font->getFilename());
- } else {
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TakeItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TakeItem") == 0) {
- stack->correctParams(2);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- const char *itemName = val->getString();
- val = stack->pop();
- const char *insertAfter = val->isNULL() ? NULL : val->getString();
- if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
- script->runtimeError("Cannot add item '%s' to inventory", itemName);
- } else {
- // hide associated entities
- ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false);
- }
-
- } else {
- script->runtimeError("TakeItem: item name expected");
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DropItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DropItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- if (DID_FAIL(_inventory->removeItem(val->getString()))) {
- script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
- } else {
- // show associated entities
- ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true);
- }
- } else {
- script->runtimeError("DropItem: item name expected");
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (val->_type == VAL_STRING) {
- AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString());
- if (item) {
- stack->pushNative(item, true);
- } else {
- stack->pushNULL();
- }
- } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) {
- stack->pushNULL();
- } else {
- stack->pushNative(_inventory->_takenItems[val->getInt()], true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // HasItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "HasItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) {
- if (val->getNative() == _inventory->_takenItems[i]) {
- stack->pushBool(true);
- return STATUS_OK;
- } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) {
- stack->pushBool(true);
- return STATUS_OK;
- }
- }
- } else {
- script->runtimeError("HasItem: item name expected");
- }
-
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CreateParticleEmitter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateParticleEmitter") == 0) {
- stack->correctParams(3);
- bool followParent = stack->pop()->getBool();
- int offsetX = stack->pop()->getInt();
- int offsetY = stack->pop()->getInt();
-
- PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
- if (emitter) {
- stack->pushNative(_partEmitter, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteParticleEmitter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteParticleEmitter") == 0) {
- stack->correctParams(0);
- if (_partEmitter) {
- _gameRef->unregisterObject(_partEmitter);
- _partEmitter = NULL;
- }
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddAttachment") == 0) {
- stack->correctParams(4);
- const char *filename = stack->pop()->getString();
- bool preDisplay = stack->pop()->getBool(true);
- int offsetX = stack->pop()->getInt();
- int offsetY = stack->pop()->getInt();
-
- bool res;
- AdEntity *ent = new AdEntity(_gameRef);
- if (DID_FAIL(res = ent->loadFile(filename))) {
- delete ent;
- ent = NULL;
- script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
- stack->pushBool(false);
- } else {
- _gameRef->registerObject(ent);
-
- ent->_posX = offsetX;
- ent->_posY = offsetY;
- ent->_active = true;
-
- if (preDisplay) {
- _attachmentsPre.add(ent);
- } else {
- _attachmentsPost.add(ent);
- }
-
- stack->pushBool(true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // RemoveAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "RemoveAttachment") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- bool found = false;
- if (val->isNative()) {
- BaseScriptable *obj = val->getNative();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i] == obj) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPre[i]);
- _attachmentsPre.remove_at(i);
- i--;
- }
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i] == obj) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPost[i]);
- _attachmentsPost.remove_at(i);
- i--;
- }
- }
- } else {
- const char *attachmentName = val->getString();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPre[i]);
- _attachmentsPre.remove_at(i);
- i--;
- }
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPost[i]);
- _attachmentsPost.remove_at(i);
- i--;
- }
- }
- }
- stack->pushBool(found);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetAttachment") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdObject *ret = NULL;
- if (val->isInt()) {
- int index = val->getInt();
- int currIndex = 0;
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (currIndex == index) {
- ret = _attachmentsPre[i];
- }
- currIndex++;
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (currIndex == index) {
- ret = _attachmentsPost[i];
- }
- currIndex++;
- }
- } else {
- const char *attachmentName = val->getString();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
- ret = _attachmentsPre[i];
- break;
- }
- }
- if (!ret) {
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
- ret = _attachmentsPre[i];
- break;
- }
- }
- }
- }
-
- if (ret != NULL) {
- stack->pushNative(ret, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- } else {
- return BaseObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdObject::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("object");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Active") == 0) {
- _scValue->setBool(_active);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IgnoreItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IgnoreItems") == 0) {
- _scValue->setBool(_ignoreItems);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SceneIndependent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SceneIndependent") == 0) {
- _scValue->setBool(_sceneIndependent);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesWidth") == 0) {
- _scValue->setInt(_subtitlesWidth);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosRelative
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosRelative") == 0) {
- _scValue->setBool(_subtitlesModRelative);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosX") == 0) {
- _scValue->setInt(_subtitlesModX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosY") == 0) {
- _scValue->setInt(_subtitlesModY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosXCenter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
- _scValue->setBool(_subtitlesModXCenter);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumItems (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumItems") == 0) {
- _scValue->setInt(getInventory()->_takenItems.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ParticleEmitter (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ParticleEmitter") == 0) {
- if (_partEmitter) {
- _scValue->setNative(_partEmitter, true);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumAttachments (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumAttachments") == 0) {
- _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size());
- return _scValue;
- } else {
- return BaseObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::scSetProperty(const char *name, ScValue *value) {
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Active") == 0) {
- _active = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IgnoreItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IgnoreItems") == 0) {
- _ignoreItems = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SceneIndependent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SceneIndependent") == 0) {
- _sceneIndependent = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesWidth") == 0) {
- _subtitlesWidth = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosRelative
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosRelative") == 0) {
- _subtitlesModRelative = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosX") == 0) {
- _subtitlesModX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosY") == 0) {
- _subtitlesModY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosXCenter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
- _subtitlesModXCenter = value->getBool();
- return STATUS_OK;
- } else {
- return BaseObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdObject::scToString() {
- return "[ad object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::setFont(const char *filename) {
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- if (filename) {
- _font = _gameRef->_fontStorage->addFont(filename);
- return _font == NULL ? STATUS_FAILED : STATUS_OK;
- } else {
- _font = NULL;
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdObject::getHeight() {
- if (!_currentSprite) {
- return 0;
- } else {
- BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame];
- int ret = 0;
- for (uint32 i = 0; i < frame->_subframes.size(); i++) {
- ret = MAX(ret, frame->_subframes[i]->_hotspotY);
- }
-
- if (_zoomable) {
- float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY);
- ret = (int)(ret * zoom / 100);
- }
- return ret;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
- if (!_sentence) {
- _sentence = new AdSentence(_gameRef);
- }
- if (!_sentence) {
- return;
- }
-
- if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
- _forcedTalkAnimUsed = false;
- }
-
- delete(_sentence->_sound);
- _sentence->_sound = NULL;
-
- _sentence->setText(text);
- _gameRef->_stringTable->expand(&_sentence->_text);
- _sentence->setStances(stances);
- _sentence->_duration = duration;
- _sentence->_align = Align;
- _sentence->_startTime = _gameRef->_timer;
- _sentence->_currentStance = -1;
- _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
- _sentence->_freezable = _freezable;
-
- // try to locate speech file automatically
- bool deleteSound = false;
- if (!sound) {
- char *key = _gameRef->_stringTable->getKey(text);
- if (key) {
- sound = ((AdGame *)_gameRef)->findSpeechFile(key);
- delete[] key;
-
- if (sound) {
- deleteSound = true;
- }
- }
- }
-
- // load sound and set duration appropriately
- if (sound) {
- BaseSound *snd = new BaseSound(_gameRef);
- if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) {
- _sentence->setSound(snd);
- if (_sentence->_duration <= 0) {
- uint32 length = snd->getLength();
- if (length != 0) {
- _sentence->_duration = length;
- }
- }
- } else {
- delete snd;
- }
- }
-
- // set duration by text length
- if (_sentence->_duration <= 0) {// TODO: Avoid longs.
- _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text));
- }
-
-
- int x, y, width, height;
-
- x = _posX;
- y = _posY;
-
- if (!_sceneIndependent && _subtitlesModRelative) {
- x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- y -= ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
-
- if (_subtitlesWidth > 0) {
- width = _subtitlesWidth;
- } else {
- if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) {
- width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2));
- } else {
- width = _gameRef->_renderer->_width / 2;
- }
- }
-
- height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
-
- y = y - height - getHeight() - 5;
- if (_subtitlesModRelative) {
- x += _subtitlesModX;
- y += _subtitlesModY;
- } else {
- x = _subtitlesModX;
- y = _subtitlesModY;
- }
- if (_subtitlesModXCenter) {
- x = x - width / 2;
- }
-
-
- x = MIN(MAX(0, x), _gameRef->_renderer->_width - width);
- y = MIN(MAX(0, y), _gameRef->_renderer->_height - height);
-
- _sentence->_width = width;
-
-
- _sentence->_pos.x = x;
- _sentence->_pos.y = y;
-
-
- if (_subtitlesModRelative) {
- _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
- _sentence->_fixedPos = !_subtitlesModRelative;
-
-
- _sentence->setupTalkFile(sound);
-
- _state = STATE_TALKING;
-
- if (deleteSound) {
- delete[] sound;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::reset() {
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
- delete _animSprite;
- _animSprite = NULL;
- } else if (_state == STATE_TALKING && _sentence) {
- _sentence->finish();
- }
-
- _state = _nextState = STATE_READY;
-
- _gameRef->_scEngine->resetObject(this);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_blockRegion));
- persistMgr->transfer(TMEMBER(_currentBlockRegion));
- persistMgr->transfer(TMEMBER(_currentWptGroup));
- persistMgr->transfer(TMEMBER(_currentSprite));
- persistMgr->transfer(TMEMBER(_drawn));
- persistMgr->transfer(TMEMBER(_font));
- persistMgr->transfer(TMEMBER(_ignoreItems));
- persistMgr->transfer(TMEMBER_INT(_nextState));
- persistMgr->transfer(TMEMBER(_sentence));
- persistMgr->transfer(TMEMBER_INT(_state));
- persistMgr->transfer(TMEMBER(_animSprite));
- persistMgr->transfer(TMEMBER(_sceneIndependent));
- persistMgr->transfer(TMEMBER(_forcedTalkAnimName));
- persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed));
- persistMgr->transfer(TMEMBER(_tempSprite2));
- persistMgr->transfer(TMEMBER_INT(_type));
- persistMgr->transfer(TMEMBER(_wptGroup));
- persistMgr->transfer(TMEMBER(_stickRegion));
- persistMgr->transfer(TMEMBER(_subtitlesModRelative));
- persistMgr->transfer(TMEMBER(_subtitlesModX));
- persistMgr->transfer(TMEMBER(_subtitlesModY));
- persistMgr->transfer(TMEMBER(_subtitlesModXCenter));
- persistMgr->transfer(TMEMBER(_subtitlesWidth));
- persistMgr->transfer(TMEMBER(_inventory));
- persistMgr->transfer(TMEMBER(_partEmitter));
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- persistMgr->transfer(TMEMBER(_currentRegions[i]));
- }
-
- _attachmentsPre.persist(persistMgr);
- _attachmentsPost.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_registerAlias));
-
- persistMgr->transfer(TMEMBER(_partFollowParent));
- persistMgr->transfer(TMEMBER(_partOffsetX));
- persistMgr->transfer(TMEMBER(_partOffsetY));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateSounds() {
- if (_sentence && _sentence->_sound) {
- updateOneSound(_sentence->_sound);
- }
-
- return BaseObject::updateSounds();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::resetSoundPan() {
- if (_sentence && _sentence->_sound) {
- _sentence->_sound->setPan(0.0f);
- }
- return BaseObject::resetSoundPan();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::getExtendedFlag(const char *flagName) {
- if (!flagName) {
- return false;
- } else if (strcmp(flagName, "usable") == 0) {
- return true;
- } else {
- return BaseObject::getExtendedFlag(flagName);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- if (_blockRegion) {
- _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
- }
- if (_wptGroup) {
- _wptGroup->saveAsText(buffer, indent + 2);
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateBlockRegion() {
- AdGame *adGame = (AdGame *)_gameRef;
- if (adGame->_scene) {
- if (_blockRegion && _currentBlockRegion) {
- _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
- }
-
- if (_wptGroup && _currentWptGroup) {
- _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-AdInventory *AdObject::getInventory() {
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
- return _inventory;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::afterMove() {
- AdRegion *newRegions[MAX_NUM_REGIONS];
-
- ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (!newRegions[i]) {
- break;
- }
- bool regFound = false;
- for (int j = 0; j < MAX_NUM_REGIONS; j++) {
- if (_currentRegions[j] == newRegions[i]) {
- _currentRegions[j] = NULL;
- regFound = true;
- break;
- }
- }
- if (!regFound) {
- newRegions[i]->applyEvent("ActorEntry");
- }
- }
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) {
- _currentRegions[i]->applyEvent("ActorLeave");
- }
- _currentRegions[i] = newRegions[i];
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::invalidateCurrRegions() {
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::getScale(float *scaleX, float *scaleY) {
- if (_zoomable) {
- if (_scaleX >= 0 || _scaleY >= 0) {
- *scaleX = _scaleX < 0 ? 100 : _scaleX;
- *scaleY = _scaleY < 0 ? 100 : _scaleY;
- } else if (_scale >= 0) {
- *scaleX = *scaleY = _scale;
- } else {
- *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
- }
- } else {
- *scaleX = *scaleY = 100;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateSpriteAttachments() {
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- _attachmentsPre[i]->update();
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- _attachmentsPost[i]->update();
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::displaySpriteAttachments(bool preDisplay) {
- if (preDisplay) {
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- displaySpriteAttachment(_attachmentsPre[i]);
- }
- } else {
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- displaySpriteAttachment(_attachmentsPost[i]);
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::displaySpriteAttachment(AdObject *attachment) {
- if (!attachment->_active) {
- return STATUS_OK;
- }
-
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- int origX = attachment->_posX;
- int origY = attachment->_posY;
-
- // inherit position from owner
- attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f);
- attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f);
-
- // inherit other props
- attachment->_alphaColor = this->_alphaColor;
- attachment->_blendMode = this->_blendMode;
-
- attachment->_scale = this->_scale;
- attachment->_relativeScale = this->_relativeScale;
- attachment->_scaleX = this->_scaleX;
- attachment->_scaleY = this->_scaleY;
-
- attachment->_rotate = this->_rotate;
- attachment->_relativeRotate = this->_relativeRotate;
- attachment->_rotateValid = this->_rotateValid;
-
- attachment->_registerAlias = this;
- attachment->_registrable = this->_registrable;
-
- bool ret = attachment->display();
-
- attachment->_posX = origX;
- attachment->_posY = origY;
-
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) {
- _partFollowParent = followParent;
- _partOffsetX = offsetX;
- _partOffsetY = offsetY;
-
- if (!_partEmitter) {
- _partEmitter = new PartEmitter(_gameRef, this);
- if (_partEmitter) {
- _gameRef->registerObject(_partEmitter);
- }
- }
- updatePartEmitter();
- return _partEmitter;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updatePartEmitter() {
- if (!_partEmitter) {
- return STATUS_FAILED;
- }
-
- if (_partFollowParent) {
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX);
- _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY);
- }
- return _partEmitter->update();
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_game.h" +#include "engines/wintermute/ad/ad_item.h" +#include "engines/wintermute/ad/ad_object.h" +#include "engines/wintermute/ad/ad_inventory.h" +#include "engines/wintermute/ad/ad_layer.h" +#include "engines/wintermute/ad/ad_scene.h" +#include "engines/wintermute/ad/ad_scene_node.h" +#include "engines/wintermute/ad/ad_sentence.h" +#include "engines/wintermute/ad/ad_waypoint_group.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_frame.h" +#include "engines/wintermute/base/sound/base_sound.h" +#include "engines/wintermute/base/base_surface_storage.h" +#include "engines/wintermute/base/base_sub_frame.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/scriptables/script_engine.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/particles/part_emitter.h" +#include "common/str.h" +#include "common/util.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdObject, false) + +////////////////////////////////////////////////////////////////////////// +AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) { + _type = OBJECT_NONE; + _state = _nextState = STATE_NONE; + + _active = true; + _drawn = false; + + _currentSprite = NULL; + _animSprite = NULL; + _tempSprite2 = NULL; + + _font = NULL; + + _sentence = NULL; + + _forcedTalkAnimName = NULL; + _forcedTalkAnimUsed = false; + + _blockRegion = NULL; + _wptGroup = NULL; + + _currentBlockRegion = NULL; + _currentWptGroup = NULL; + + _ignoreItems = false; + _sceneIndependent = false; + + _stickRegion = NULL; + + _subtitlesModRelative = true; + _subtitlesModX = 0; + _subtitlesModY = 0; + _subtitlesWidth = 0; + _subtitlesModXCenter = true; + + _inventory = NULL; + + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + _currentRegions[i] = NULL; + } + + _partEmitter = NULL; + _partFollowParent = false; + _partOffsetX = _partOffsetY = 0; + + _registerAlias = this; +} + + +////////////////////////////////////////////////////////////////////////// +AdObject::~AdObject() { + _currentSprite = NULL; // reference only, don't delete + delete _animSprite; + _animSprite = NULL; + delete _sentence; + _sentence = NULL; + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = NULL; + + delete _blockRegion; + _blockRegion = NULL; + delete _wptGroup; + _wptGroup = NULL; + + delete _currentBlockRegion; + _currentBlockRegion = NULL; + delete _currentWptGroup; + _currentWptGroup = NULL; + + _tempSprite2 = NULL; // reference only + _stickRegion = NULL; + + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + + if (_inventory) { + ((AdGame *)_gameRef)->unregisterInventory(_inventory); + _inventory = NULL; + } + + if (_partEmitter) { + _gameRef->unregisterObject(_partEmitter); + } + + + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + _gameRef->unregisterObject(_attachmentsPre[i]); + } + _attachmentsPre.clear(); + + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + _gameRef->unregisterObject(_attachmentsPost[i]); + } + _attachmentsPost.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::playAnim(const char *filename) { + delete _animSprite; + _animSprite = NULL; + _animSprite = new BaseSprite(_gameRef, this); + if (!_animSprite) { + _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename); + return STATUS_FAILED; + } + bool res = _animSprite->loadFile(filename); + if (DID_FAIL(res)) { + _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename); + delete _animSprite; + _animSprite = NULL; + return res; + } + _state = STATE_PLAYING_ANIM; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::display() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::update() { + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + + ////////////////////////////////////////////////////////////////////////// + // PlayAnim / PlayAnimAsync + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) { + stack->correctParams(1); + if (DID_FAIL(playAnim(stack->pop()->getString()))) { + stack->pushBool(false); + } else { + if (strcmp(name, "PlayAnimAsync") != 0) { + script->waitFor(this); + } + stack->pushBool(true); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Reset + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Reset") == 0) { + stack->correctParams(0); + reset(); + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IsTalking + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IsTalking") == 0) { + stack->correctParams(0); + stack->pushBool(_state == STATE_TALKING); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StopTalk / StopTalking + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) { + stack->correctParams(0); + if (_sentence) { + _sentence->finish(); + } + if (_state == STATE_TALKING) { + _state = _nextState; + _nextState = STATE_READY; + stack->pushBool(true); + } else { + stack->pushBool(false); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // ForceTalkAnim + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ForceTalkAnim") == 0) { + stack->correctParams(1); + const char *animName = stack->pop()->getString(); + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = new char[strlen(animName) + 1]; + strcpy(_forcedTalkAnimName, animName); + _forcedTalkAnimUsed = false; + stack->pushBool(true); + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // Talk / TalkAsync + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) { + stack->correctParams(5); + + const char *text = stack->pop()->getString(); + ScValue *soundVal = stack->pop(); + int duration = stack->pop()->getInt(); + ScValue *valStances = stack->pop(); + + const char *stances = valStances->isNULL() ? NULL : valStances->getString(); + + int align = 0; + ScValue *val = stack->pop(); + if (val->isNULL()) { + align = TAL_CENTER; + } else { + align = val->getInt(); + } + + align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1); + + const char *sound = soundVal->isNULL() ? NULL : soundVal->getString(); + + talk(text, sound, duration, stances, (TTextAlign)align); + if (strcmp(name, "TalkAsync") != 0) { + script->waitForExclusive(this); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // StickToRegion + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "StickToRegion") == 0) { + stack->correctParams(1); + + AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer; + bool regFound = false; + + uint32 i; + ScValue *val = stack->pop(); + if (val->isNULL() || !main) { + _stickRegion = NULL; + regFound = true; + } else if (val->isString()) { + const char *regionName = val->getString(); + for (i = 0; i < main->_nodes.size(); i++) { + if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) { + _stickRegion = main->_nodes[i]->_region; + regFound = true; + break; + } + } + } else if (val->isNative()) { + BaseScriptable *obj = val->getNative(); + + for (i = 0; i < main->_nodes.size(); i++) { + if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) { + _stickRegion = main->_nodes[i]->_region; + regFound = true; + break; + } + } + + } + + if (!regFound) { + _stickRegion = NULL; + } + stack->pushBool(regFound); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetFont") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (val->isNULL()) { + setFont(NULL); + } else { + setFont(val->getString()); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFont") == 0) { + stack->correctParams(0); + if (_font && _font->getFilename()) { + stack->pushString(_font->getFilename()); + } else { + stack->pushNULL(); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // TakeItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TakeItem") == 0) { + stack->correctParams(2); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + const char *itemName = val->getString(); + val = stack->pop(); + const char *insertAfter = val->isNULL() ? NULL : val->getString(); + if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) { + script->runtimeError("Cannot add item '%s' to inventory", itemName); + } else { + // hide associated entities + ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false); + } + + } else { + script->runtimeError("TakeItem: item name expected"); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DropItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DropItem") == 0) { + stack->correctParams(1); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + if (DID_FAIL(_inventory->removeItem(val->getString()))) { + script->runtimeError("Cannot remove item '%s' from inventory", val->getString()); + } else { + // show associated entities + ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true); + } + } else { + script->runtimeError("DropItem: item name expected"); + } + + stack->pushNULL(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetItem") == 0) { + stack->correctParams(1); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (val->_type == VAL_STRING) { + AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString()); + if (item) { + stack->pushNative(item, true); + } else { + stack->pushNULL(); + } + } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) { + stack->pushNULL(); + } else { + stack->pushNative(_inventory->_takenItems[val->getInt()], true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // HasItem + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "HasItem") == 0) { + stack->correctParams(1); + + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + + ScValue *val = stack->pop(); + if (!val->isNULL()) { + for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) { + if (val->getNative() == _inventory->_takenItems[i]) { + stack->pushBool(true); + return STATUS_OK; + } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) { + stack->pushBool(true); + return STATUS_OK; + } + } + } else { + script->runtimeError("HasItem: item name expected"); + } + + stack->pushBool(false); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // CreateParticleEmitter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "CreateParticleEmitter") == 0) { + stack->correctParams(3); + bool followParent = stack->pop()->getBool(); + int offsetX = stack->pop()->getInt(); + int offsetY = stack->pop()->getInt(); + + PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY); + if (emitter) { + stack->pushNative(_partEmitter, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // DeleteParticleEmitter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "DeleteParticleEmitter") == 0) { + stack->correctParams(0); + if (_partEmitter) { + _gameRef->unregisterObject(_partEmitter); + _partEmitter = NULL; + } + stack->pushNULL(); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // AddAttachment + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "AddAttachment") == 0) { + stack->correctParams(4); + const char *filename = stack->pop()->getString(); + bool preDisplay = stack->pop()->getBool(true); + int offsetX = stack->pop()->getInt(); + int offsetY = stack->pop()->getInt(); + + bool res; + AdEntity *ent = new AdEntity(_gameRef); + if (DID_FAIL(res = ent->loadFile(filename))) { + delete ent; + ent = NULL; + script->runtimeError("AddAttachment() failed loading entity '%s'", filename); + stack->pushBool(false); + } else { + _gameRef->registerObject(ent); + + ent->_posX = offsetX; + ent->_posY = offsetY; + ent->_active = true; + + if (preDisplay) { + _attachmentsPre.add(ent); + } else { + _attachmentsPost.add(ent); + } + + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // RemoveAttachment + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "RemoveAttachment") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + bool found = false; + if (val->isNative()) { + BaseScriptable *obj = val->getNative(); + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (_attachmentsPre[i] == obj) { + found = true; + _gameRef->unregisterObject(_attachmentsPre[i]); + _attachmentsPre.remove_at(i); + i--; + } + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (_attachmentsPost[i] == obj) { + found = true; + _gameRef->unregisterObject(_attachmentsPost[i]); + _attachmentsPost.remove_at(i); + i--; + } + } + } else { + const char *attachmentName = val->getString(); + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) { + found = true; + _gameRef->unregisterObject(_attachmentsPre[i]); + _attachmentsPre.remove_at(i); + i--; + } + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) { + found = true; + _gameRef->unregisterObject(_attachmentsPost[i]); + _attachmentsPost.remove_at(i); + i--; + } + } + } + stack->pushBool(found); + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetAttachment + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetAttachment") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + AdObject *ret = NULL; + if (val->isInt()) { + int index = val->getInt(); + int currIndex = 0; + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (currIndex == index) { + ret = _attachmentsPre[i]; + } + currIndex++; + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (currIndex == index) { + ret = _attachmentsPost[i]; + } + currIndex++; + } + } else { + const char *attachmentName = val->getString(); + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) { + ret = _attachmentsPre[i]; + break; + } + } + if (!ret) { + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) { + ret = _attachmentsPre[i]; + break; + } + } + } + } + + if (ret != NULL) { + stack->pushNative(ret, true); + } else { + stack->pushNULL(); + } + + return STATUS_OK; + } else { + return BaseObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *AdObject::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("object"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Active") == 0) { + _scValue->setBool(_active); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // IgnoreItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IgnoreItems") == 0) { + _scValue->setBool(_ignoreItems); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SceneIndependent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SceneIndependent") == 0) { + _scValue->setBool(_sceneIndependent); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesWidth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesWidth") == 0) { + _scValue->setInt(_subtitlesWidth); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosRelative + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosRelative") == 0) { + _scValue->setBool(_subtitlesModRelative); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosX") == 0) { + _scValue->setInt(_subtitlesModX); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosY") == 0) { + _scValue->setInt(_subtitlesModY); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosXCenter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosXCenter") == 0) { + _scValue->setBool(_subtitlesModXCenter); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumItems (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumItems") == 0) { + _scValue->setInt(getInventory()->_takenItems.size()); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // ParticleEmitter (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "ParticleEmitter") == 0) { + if (_partEmitter) { + _scValue->setNative(_partEmitter, true); + } else { + _scValue->setNULL(); + } + + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // NumAttachments (RO) + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "NumAttachments") == 0) { + _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size()); + return _scValue; + } else { + return BaseObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::scSetProperty(const char *name, ScValue *value) { + + ////////////////////////////////////////////////////////////////////////// + // Active + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Active") == 0) { + _active = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // IgnoreItems + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "IgnoreItems") == 0) { + _ignoreItems = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SceneIndependent + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SceneIndependent") == 0) { + _sceneIndependent = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesWidth + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesWidth") == 0) { + _subtitlesWidth = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosRelative + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosRelative") == 0) { + _subtitlesModRelative = value->getBool(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosX + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosX") == 0) { + _subtitlesModX = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosY + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosY") == 0) { + _subtitlesModY = value->getInt(); + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SubtitlesPosXCenter + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SubtitlesPosXCenter") == 0) { + _subtitlesModXCenter = value->getBool(); + return STATUS_OK; + } else { + return BaseObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *AdObject::scToString() { + return "[ad object]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::setFont(const char *filename) { + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + if (filename) { + _font = _gameRef->_fontStorage->addFont(filename); + return _font == NULL ? STATUS_FAILED : STATUS_OK; + } else { + _font = NULL; + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +int AdObject::getHeight() { + if (!_currentSprite) { + return 0; + } else { + BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame]; + int ret = 0; + for (uint32 i = 0; i < frame->_subframes.size(); i++) { + ret = MAX(ret, frame->_subframes[i]->_hotspotY); + } + + if (_zoomable) { + float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY); + ret = (int)(ret * zoom / 100); + } + return ret; + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) { + if (!_sentence) { + _sentence = new AdSentence(_gameRef); + } + if (!_sentence) { + return; + } + + if (_forcedTalkAnimName && _forcedTalkAnimUsed) { + delete[] _forcedTalkAnimName; + _forcedTalkAnimName = NULL; + _forcedTalkAnimUsed = false; + } + + delete(_sentence->_sound); + _sentence->_sound = NULL; + + _sentence->setText(text); + _gameRef->_stringTable->expand(&_sentence->_text); + _sentence->setStances(stances); + _sentence->_duration = duration; + _sentence->_align = Align; + _sentence->_startTime = _gameRef->_timer; + _sentence->_currentStance = -1; + _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font; + _sentence->_freezable = _freezable; + + // try to locate speech file automatically + bool deleteSound = false; + if (!sound) { + char *key = _gameRef->_stringTable->getKey(text); + if (key) { + sound = ((AdGame *)_gameRef)->findSpeechFile(key); + delete[] key; + + if (sound) { + deleteSound = true; + } + } + } + + // load sound and set duration appropriately + if (sound) { + BaseSound *snd = new BaseSound(_gameRef); + if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) { + _sentence->setSound(snd); + if (_sentence->_duration <= 0) { + uint32 length = snd->getLength(); + if (length != 0) { + _sentence->_duration = length; + } + } + } else { + delete snd; + } + } + + // set duration by text length + if (_sentence->_duration <= 0) {// TODO: Avoid longs. + _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text)); + } + + + int x, y, width, height; + + x = _posX; + y = _posY; + + if (!_sceneIndependent && _subtitlesModRelative) { + x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft(); + y -= ((AdGame *)_gameRef)->_scene->getOffsetTop(); + } + + + if (_subtitlesWidth > 0) { + width = _subtitlesWidth; + } else { + if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) { + width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2)); + } else { + width = _gameRef->_renderer->_width / 2; + } + } + + height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width); + + y = y - height - getHeight() - 5; + if (_subtitlesModRelative) { + x += _subtitlesModX; + y += _subtitlesModY; + } else { + x = _subtitlesModX; + y = _subtitlesModY; + } + if (_subtitlesModXCenter) { + x = x - width / 2; + } + + + x = MIN(MAX(0, x), _gameRef->_renderer->_width - width); + y = MIN(MAX(0, y), _gameRef->_renderer->_height - height); + + _sentence->_width = width; + + + _sentence->_pos.x = x; + _sentence->_pos.y = y; + + + if (_subtitlesModRelative) { + _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft(); + _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop(); + } + + _sentence->_fixedPos = !_subtitlesModRelative; + + + _sentence->setupTalkFile(sound); + + _state = STATE_TALKING; + + if (deleteSound) { + delete[] sound; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::reset() { + if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) { + delete _animSprite; + _animSprite = NULL; + } else if (_state == STATE_TALKING && _sentence) { + _sentence->finish(); + } + + _state = _nextState = STATE_READY; + + _gameRef->_scEngine->resetObject(this); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::persist(BasePersistenceManager *persistMgr) { + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_active)); + persistMgr->transfer(TMEMBER(_blockRegion)); + persistMgr->transfer(TMEMBER(_currentBlockRegion)); + persistMgr->transfer(TMEMBER(_currentWptGroup)); + persistMgr->transfer(TMEMBER(_currentSprite)); + persistMgr->transfer(TMEMBER(_drawn)); + persistMgr->transfer(TMEMBER(_font)); + persistMgr->transfer(TMEMBER(_ignoreItems)); + persistMgr->transfer(TMEMBER_INT(_nextState)); + persistMgr->transfer(TMEMBER(_sentence)); + persistMgr->transfer(TMEMBER_INT(_state)); + persistMgr->transfer(TMEMBER(_animSprite)); + persistMgr->transfer(TMEMBER(_sceneIndependent)); + persistMgr->transfer(TMEMBER(_forcedTalkAnimName)); + persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed)); + persistMgr->transfer(TMEMBER(_tempSprite2)); + persistMgr->transfer(TMEMBER_INT(_type)); + persistMgr->transfer(TMEMBER(_wptGroup)); + persistMgr->transfer(TMEMBER(_stickRegion)); + persistMgr->transfer(TMEMBER(_subtitlesModRelative)); + persistMgr->transfer(TMEMBER(_subtitlesModX)); + persistMgr->transfer(TMEMBER(_subtitlesModY)); + persistMgr->transfer(TMEMBER(_subtitlesModXCenter)); + persistMgr->transfer(TMEMBER(_subtitlesWidth)); + persistMgr->transfer(TMEMBER(_inventory)); + persistMgr->transfer(TMEMBER(_partEmitter)); + + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + persistMgr->transfer(TMEMBER(_currentRegions[i])); + } + + _attachmentsPre.persist(persistMgr); + _attachmentsPost.persist(persistMgr); + persistMgr->transfer(TMEMBER(_registerAlias)); + + persistMgr->transfer(TMEMBER(_partFollowParent)); + persistMgr->transfer(TMEMBER(_partOffsetX)); + persistMgr->transfer(TMEMBER(_partOffsetY)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updateSounds() { + if (_sentence && _sentence->_sound) { + updateOneSound(_sentence->_sound); + } + + return BaseObject::updateSounds(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::resetSoundPan() { + if (_sentence && _sentence->_sound) { + _sentence->_sound->setPan(0.0f); + } + return BaseObject::resetSoundPan(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::getExtendedFlag(const char *flagName) { + if (!flagName) { + return false; + } else if (strcmp(flagName, "usable") == 0) { + return true; + } else { + return BaseObject::getExtendedFlag(flagName); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) { + if (_blockRegion) { + _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION"); + } + if (_wptGroup) { + _wptGroup->saveAsText(buffer, indent + 2); + } + + BaseClass::saveAsText(buffer, indent + 2); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updateBlockRegion() { + AdGame *adGame = (AdGame *)_gameRef; + if (adGame->_scene) { + if (_blockRegion && _currentBlockRegion) { + _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY); + } + + if (_wptGroup && _currentWptGroup) { + _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +AdInventory *AdObject::getInventory() { + if (!_inventory) { + _inventory = new AdInventory(_gameRef); + ((AdGame *)_gameRef)->registerInventory(_inventory); + } + return _inventory; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::afterMove() { + AdRegion *newRegions[MAX_NUM_REGIONS]; + + ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS); + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + if (!newRegions[i]) { + break; + } + bool regFound = false; + for (int j = 0; j < MAX_NUM_REGIONS; j++) { + if (_currentRegions[j] == newRegions[i]) { + _currentRegions[j] = NULL; + regFound = true; + break; + } + } + if (!regFound) { + newRegions[i]->applyEvent("ActorEntry"); + } + } + + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) { + _currentRegions[i]->applyEvent("ActorLeave"); + } + _currentRegions[i] = newRegions[i]; + } + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::invalidateCurrRegions() { + for (int i = 0; i < MAX_NUM_REGIONS; i++) { + _currentRegions[i] = NULL; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdObject::getScale(float *scaleX, float *scaleY) { + if (_zoomable) { + if (_scaleX >= 0 || _scaleY >= 0) { + *scaleX = _scaleX < 0 ? 100 : _scaleX; + *scaleY = _scaleY < 0 ? 100 : _scaleY; + } else if (_scale >= 0) { + *scaleX = *scaleY = _scale; + } else { + *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale; + } + } else { + *scaleX = *scaleY = 100; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updateSpriteAttachments() { + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + _attachmentsPre[i]->update(); + } + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + _attachmentsPost[i]->update(); + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::displaySpriteAttachments(bool preDisplay) { + if (preDisplay) { + for (uint32 i = 0; i < _attachmentsPre.size(); i++) { + displaySpriteAttachment(_attachmentsPre[i]); + } + } else { + for (uint32 i = 0; i < _attachmentsPost.size(); i++) { + displaySpriteAttachment(_attachmentsPost[i]); + } + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::displaySpriteAttachment(AdObject *attachment) { + if (!attachment->_active) { + return STATUS_OK; + } + + float scaleX, scaleY; + getScale(&scaleX, &scaleY); + + int origX = attachment->_posX; + int origY = attachment->_posY; + + // inherit position from owner + attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f); + attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f); + + // inherit other props + attachment->_alphaColor = this->_alphaColor; + attachment->_blendMode = this->_blendMode; + + attachment->_scale = this->_scale; + attachment->_relativeScale = this->_relativeScale; + attachment->_scaleX = this->_scaleX; + attachment->_scaleY = this->_scaleY; + + attachment->_rotate = this->_rotate; + attachment->_relativeRotate = this->_relativeRotate; + attachment->_rotateValid = this->_rotateValid; + + attachment->_registerAlias = this; + attachment->_registrable = this->_registrable; + + bool ret = attachment->display(); + + attachment->_posX = origX; + attachment->_posY = origY; + + return ret; +} + +////////////////////////////////////////////////////////////////////////// +PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) { + _partFollowParent = followParent; + _partOffsetX = offsetX; + _partOffsetY = offsetY; + + if (!_partEmitter) { + _partEmitter = new PartEmitter(_gameRef, this); + if (_partEmitter) { + _gameRef->registerObject(_partEmitter); + } + } + updatePartEmitter(); + return _partEmitter; +} + +////////////////////////////////////////////////////////////////////////// +bool AdObject::updatePartEmitter() { + if (!_partEmitter) { + return STATUS_FAILED; + } + + if (_partFollowParent) { + float scaleX, scaleY; + getScale(&scaleX, &scaleY); + + _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX); + _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY); + } + return _partEmitter->update(); +} + +} // end of namespace Wintermute |