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-rw-r--r--engines/wintermute/ad/ad_object.cpp2598
1 files changed, 1299 insertions, 1299 deletions
diff --git a/engines/wintermute/ad/ad_object.cpp b/engines/wintermute/ad/ad_object.cpp
index a02decebdb..6c77917979 100644
--- a/engines/wintermute/ad/ad_object.cpp
+++ b/engines/wintermute/ad/ad_object.cpp
@@ -1,1299 +1,1299 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_game.h"
-#include "engines/wintermute/ad/ad_item.h"
-#include "engines/wintermute/ad/ad_object.h"
-#include "engines/wintermute/ad/ad_inventory.h"
-#include "engines/wintermute/ad/ad_layer.h"
-#include "engines/wintermute/ad/ad_scene.h"
-#include "engines/wintermute/ad/ad_scene_node.h"
-#include "engines/wintermute/ad/ad_sentence.h"
-#include "engines/wintermute/ad/ad_waypoint_group.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_frame.h"
-#include "engines/wintermute/base/sound/base_sound.h"
-#include "engines/wintermute/base/base_surface_storage.h"
-#include "engines/wintermute/base/base_sub_frame.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/scriptables/script_engine.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/particles/part_emitter.h"
-#include "common/str.h"
-#include "common/util.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdObject, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
- _type = OBJECT_NONE;
- _state = _nextState = STATE_NONE;
-
- _active = true;
- _drawn = false;
-
- _currentSprite = NULL;
- _animSprite = NULL;
- _tempSprite2 = NULL;
-
- _font = NULL;
-
- _sentence = NULL;
-
- _forcedTalkAnimName = NULL;
- _forcedTalkAnimUsed = false;
-
- _blockRegion = NULL;
- _wptGroup = NULL;
-
- _currentBlockRegion = NULL;
- _currentWptGroup = NULL;
-
- _ignoreItems = false;
- _sceneIndependent = false;
-
- _stickRegion = NULL;
-
- _subtitlesModRelative = true;
- _subtitlesModX = 0;
- _subtitlesModY = 0;
- _subtitlesWidth = 0;
- _subtitlesModXCenter = true;
-
- _inventory = NULL;
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
- }
-
- _partEmitter = NULL;
- _partFollowParent = false;
- _partOffsetX = _partOffsetY = 0;
-
- _registerAlias = this;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdObject::~AdObject() {
- _currentSprite = NULL; // reference only, don't delete
- delete _animSprite;
- _animSprite = NULL;
- delete _sentence;
- _sentence = NULL;
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
-
- delete _blockRegion;
- _blockRegion = NULL;
- delete _wptGroup;
- _wptGroup = NULL;
-
- delete _currentBlockRegion;
- _currentBlockRegion = NULL;
- delete _currentWptGroup;
- _currentWptGroup = NULL;
-
- _tempSprite2 = NULL; // reference only
- _stickRegion = NULL;
-
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
-
- if (_inventory) {
- ((AdGame *)_gameRef)->unregisterInventory(_inventory);
- _inventory = NULL;
- }
-
- if (_partEmitter) {
- _gameRef->unregisterObject(_partEmitter);
- }
-
-
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- _gameRef->unregisterObject(_attachmentsPre[i]);
- }
- _attachmentsPre.clear();
-
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- _gameRef->unregisterObject(_attachmentsPost[i]);
- }
- _attachmentsPost.clear();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::playAnim(const char *filename) {
- delete _animSprite;
- _animSprite = NULL;
- _animSprite = new BaseSprite(_gameRef, this);
- if (!_animSprite) {
- _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
- return STATUS_FAILED;
- }
- bool res = _animSprite->loadFile(filename);
- if (DID_FAIL(res)) {
- _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
- delete _animSprite;
- _animSprite = NULL;
- return res;
- }
- _state = STATE_PLAYING_ANIM;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::display() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::update() {
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
-
- //////////////////////////////////////////////////////////////////////////
- // PlayAnim / PlayAnimAsync
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) {
- stack->correctParams(1);
- if (DID_FAIL(playAnim(stack->pop()->getString()))) {
- stack->pushBool(false);
- } else {
- if (strcmp(name, "PlayAnimAsync") != 0) {
- script->waitFor(this);
- }
- stack->pushBool(true);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Reset
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Reset") == 0) {
- stack->correctParams(0);
- reset();
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IsTalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IsTalking") == 0) {
- stack->correctParams(0);
- stack->pushBool(_state == STATE_TALKING);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StopTalk / StopTalking
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) {
- stack->correctParams(0);
- if (_sentence) {
- _sentence->finish();
- }
- if (_state == STATE_TALKING) {
- _state = _nextState;
- _nextState = STATE_READY;
- stack->pushBool(true);
- } else {
- stack->pushBool(false);
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ForceTalkAnim
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ForceTalkAnim") == 0) {
- stack->correctParams(1);
- const char *animName = stack->pop()->getString();
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = new char[strlen(animName) + 1];
- strcpy(_forcedTalkAnimName, animName);
- _forcedTalkAnimUsed = false;
- stack->pushBool(true);
- return STATUS_OK;
- }
-
-
- //////////////////////////////////////////////////////////////////////////
- // Talk / TalkAsync
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) {
- stack->correctParams(5);
-
- const char *text = stack->pop()->getString();
- ScValue *soundVal = stack->pop();
- int duration = stack->pop()->getInt();
- ScValue *valStances = stack->pop();
-
- const char *stances = valStances->isNULL() ? NULL : valStances->getString();
-
- int align = 0;
- ScValue *val = stack->pop();
- if (val->isNULL()) {
- align = TAL_CENTER;
- } else {
- align = val->getInt();
- }
-
- align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
-
- const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
-
- talk(text, sound, duration, stances, (TTextAlign)align);
- if (strcmp(name, "TalkAsync") != 0) {
- script->waitForExclusive(this);
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // StickToRegion
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "StickToRegion") == 0) {
- stack->correctParams(1);
-
- AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer;
- bool regFound = false;
-
- uint32 i;
- ScValue *val = stack->pop();
- if (val->isNULL() || !main) {
- _stickRegion = NULL;
- regFound = true;
- } else if (val->isString()) {
- const char *regionName = val->getString();
- for (i = 0; i < main->_nodes.size(); i++) {
- if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
- _stickRegion = main->_nodes[i]->_region;
- regFound = true;
- break;
- }
- }
- } else if (val->isNative()) {
- BaseScriptable *obj = val->getNative();
-
- for (i = 0; i < main->_nodes.size(); i++) {
- if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
- _stickRegion = main->_nodes[i]->_region;
- regFound = true;
- break;
- }
- }
-
- }
-
- if (!regFound) {
- _stickRegion = NULL;
- }
- stack->pushBool(regFound);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SetFont
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SetFont") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- if (val->isNULL()) {
- setFont(NULL);
- } else {
- setFont(val->getString());
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetFont
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetFont") == 0) {
- stack->correctParams(0);
- if (_font && _font->getFilename()) {
- stack->pushString(_font->getFilename());
- } else {
- stack->pushNULL();
- }
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // TakeItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "TakeItem") == 0) {
- stack->correctParams(2);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- const char *itemName = val->getString();
- val = stack->pop();
- const char *insertAfter = val->isNULL() ? NULL : val->getString();
- if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
- script->runtimeError("Cannot add item '%s' to inventory", itemName);
- } else {
- // hide associated entities
- ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false);
- }
-
- } else {
- script->runtimeError("TakeItem: item name expected");
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DropItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DropItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- if (DID_FAIL(_inventory->removeItem(val->getString()))) {
- script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
- } else {
- // show associated entities
- ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true);
- }
- } else {
- script->runtimeError("DropItem: item name expected");
- }
-
- stack->pushNULL();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (val->_type == VAL_STRING) {
- AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString());
- if (item) {
- stack->pushNative(item, true);
- } else {
- stack->pushNULL();
- }
- } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) {
- stack->pushNULL();
- } else {
- stack->pushNative(_inventory->_takenItems[val->getInt()], true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // HasItem
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "HasItem") == 0) {
- stack->correctParams(1);
-
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
-
- ScValue *val = stack->pop();
- if (!val->isNULL()) {
- for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) {
- if (val->getNative() == _inventory->_takenItems[i]) {
- stack->pushBool(true);
- return STATUS_OK;
- } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) {
- stack->pushBool(true);
- return STATUS_OK;
- }
- }
- } else {
- script->runtimeError("HasItem: item name expected");
- }
-
- stack->pushBool(false);
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CreateParticleEmitter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CreateParticleEmitter") == 0) {
- stack->correctParams(3);
- bool followParent = stack->pop()->getBool();
- int offsetX = stack->pop()->getInt();
- int offsetY = stack->pop()->getInt();
-
- PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
- if (emitter) {
- stack->pushNative(_partEmitter, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // DeleteParticleEmitter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "DeleteParticleEmitter") == 0) {
- stack->correctParams(0);
- if (_partEmitter) {
- _gameRef->unregisterObject(_partEmitter);
- _partEmitter = NULL;
- }
- stack->pushNULL();
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // AddAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "AddAttachment") == 0) {
- stack->correctParams(4);
- const char *filename = stack->pop()->getString();
- bool preDisplay = stack->pop()->getBool(true);
- int offsetX = stack->pop()->getInt();
- int offsetY = stack->pop()->getInt();
-
- bool res;
- AdEntity *ent = new AdEntity(_gameRef);
- if (DID_FAIL(res = ent->loadFile(filename))) {
- delete ent;
- ent = NULL;
- script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
- stack->pushBool(false);
- } else {
- _gameRef->registerObject(ent);
-
- ent->_posX = offsetX;
- ent->_posY = offsetY;
- ent->_active = true;
-
- if (preDisplay) {
- _attachmentsPre.add(ent);
- } else {
- _attachmentsPost.add(ent);
- }
-
- stack->pushBool(true);
- }
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // RemoveAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "RemoveAttachment") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
- bool found = false;
- if (val->isNative()) {
- BaseScriptable *obj = val->getNative();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i] == obj) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPre[i]);
- _attachmentsPre.remove_at(i);
- i--;
- }
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i] == obj) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPost[i]);
- _attachmentsPost.remove_at(i);
- i--;
- }
- }
- } else {
- const char *attachmentName = val->getString();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPre[i]);
- _attachmentsPre.remove_at(i);
- i--;
- }
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
- found = true;
- _gameRef->unregisterObject(_attachmentsPost[i]);
- _attachmentsPost.remove_at(i);
- i--;
- }
- }
- }
- stack->pushBool(found);
-
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // GetAttachment
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "GetAttachment") == 0) {
- stack->correctParams(1);
- ScValue *val = stack->pop();
-
- AdObject *ret = NULL;
- if (val->isInt()) {
- int index = val->getInt();
- int currIndex = 0;
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (currIndex == index) {
- ret = _attachmentsPre[i];
- }
- currIndex++;
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (currIndex == index) {
- ret = _attachmentsPost[i];
- }
- currIndex++;
- }
- } else {
- const char *attachmentName = val->getString();
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
- ret = _attachmentsPre[i];
- break;
- }
- }
- if (!ret) {
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
- ret = _attachmentsPre[i];
- break;
- }
- }
- }
- }
-
- if (ret != NULL) {
- stack->pushNative(ret, true);
- } else {
- stack->pushNULL();
- }
-
- return STATUS_OK;
- } else {
- return BaseObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *AdObject::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("object");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Active") == 0) {
- _scValue->setBool(_active);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IgnoreItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IgnoreItems") == 0) {
- _scValue->setBool(_ignoreItems);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SceneIndependent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SceneIndependent") == 0) {
- _scValue->setBool(_sceneIndependent);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesWidth") == 0) {
- _scValue->setInt(_subtitlesWidth);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosRelative
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosRelative") == 0) {
- _scValue->setBool(_subtitlesModRelative);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosX") == 0) {
- _scValue->setInt(_subtitlesModX);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosY") == 0) {
- _scValue->setInt(_subtitlesModY);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosXCenter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
- _scValue->setBool(_subtitlesModXCenter);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumItems (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumItems") == 0) {
- _scValue->setInt(getInventory()->_takenItems.size());
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // ParticleEmitter (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "ParticleEmitter") == 0) {
- if (_partEmitter) {
- _scValue->setNative(_partEmitter, true);
- } else {
- _scValue->setNULL();
- }
-
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // NumAttachments (RO)
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "NumAttachments") == 0) {
- _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size());
- return _scValue;
- } else {
- return BaseObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::scSetProperty(const char *name, ScValue *value) {
-
- //////////////////////////////////////////////////////////////////////////
- // Active
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Active") == 0) {
- _active = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // IgnoreItems
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "IgnoreItems") == 0) {
- _ignoreItems = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SceneIndependent
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SceneIndependent") == 0) {
- _sceneIndependent = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesWidth") == 0) {
- _subtitlesWidth = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosRelative
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosRelative") == 0) {
- _subtitlesModRelative = value->getBool();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosX
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosX") == 0) {
- _subtitlesModX = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosY
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosY") == 0) {
- _subtitlesModY = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SubtitlesPosXCenter
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
- _subtitlesModXCenter = value->getBool();
- return STATUS_OK;
- } else {
- return BaseObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *AdObject::scToString() {
- return "[ad object]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::setFont(const char *filename) {
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- if (filename) {
- _font = _gameRef->_fontStorage->addFont(filename);
- return _font == NULL ? STATUS_FAILED : STATUS_OK;
- } else {
- _font = NULL;
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int AdObject::getHeight() {
- if (!_currentSprite) {
- return 0;
- } else {
- BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame];
- int ret = 0;
- for (uint32 i = 0; i < frame->_subframes.size(); i++) {
- ret = MAX(ret, frame->_subframes[i]->_hotspotY);
- }
-
- if (_zoomable) {
- float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY);
- ret = (int)(ret * zoom / 100);
- }
- return ret;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
- if (!_sentence) {
- _sentence = new AdSentence(_gameRef);
- }
- if (!_sentence) {
- return;
- }
-
- if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
- delete[] _forcedTalkAnimName;
- _forcedTalkAnimName = NULL;
- _forcedTalkAnimUsed = false;
- }
-
- delete(_sentence->_sound);
- _sentence->_sound = NULL;
-
- _sentence->setText(text);
- _gameRef->_stringTable->expand(&_sentence->_text);
- _sentence->setStances(stances);
- _sentence->_duration = duration;
- _sentence->_align = Align;
- _sentence->_startTime = _gameRef->_timer;
- _sentence->_currentStance = -1;
- _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
- _sentence->_freezable = _freezable;
-
- // try to locate speech file automatically
- bool deleteSound = false;
- if (!sound) {
- char *key = _gameRef->_stringTable->getKey(text);
- if (key) {
- sound = ((AdGame *)_gameRef)->findSpeechFile(key);
- delete[] key;
-
- if (sound) {
- deleteSound = true;
- }
- }
- }
-
- // load sound and set duration appropriately
- if (sound) {
- BaseSound *snd = new BaseSound(_gameRef);
- if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) {
- _sentence->setSound(snd);
- if (_sentence->_duration <= 0) {
- uint32 length = snd->getLength();
- if (length != 0) {
- _sentence->_duration = length;
- }
- }
- } else {
- delete snd;
- }
- }
-
- // set duration by text length
- if (_sentence->_duration <= 0) {// TODO: Avoid longs.
- _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text));
- }
-
-
- int x, y, width, height;
-
- x = _posX;
- y = _posY;
-
- if (!_sceneIndependent && _subtitlesModRelative) {
- x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- y -= ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
-
- if (_subtitlesWidth > 0) {
- width = _subtitlesWidth;
- } else {
- if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) {
- width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2));
- } else {
- width = _gameRef->_renderer->_width / 2;
- }
- }
-
- height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
-
- y = y - height - getHeight() - 5;
- if (_subtitlesModRelative) {
- x += _subtitlesModX;
- y += _subtitlesModY;
- } else {
- x = _subtitlesModX;
- y = _subtitlesModY;
- }
- if (_subtitlesModXCenter) {
- x = x - width / 2;
- }
-
-
- x = MIN(MAX(0, x), _gameRef->_renderer->_width - width);
- y = MIN(MAX(0, y), _gameRef->_renderer->_height - height);
-
- _sentence->_width = width;
-
-
- _sentence->_pos.x = x;
- _sentence->_pos.y = y;
-
-
- if (_subtitlesModRelative) {
- _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft();
- _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop();
- }
-
- _sentence->_fixedPos = !_subtitlesModRelative;
-
-
- _sentence->setupTalkFile(sound);
-
- _state = STATE_TALKING;
-
- if (deleteSound) {
- delete[] sound;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::reset() {
- if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
- delete _animSprite;
- _animSprite = NULL;
- } else if (_state == STATE_TALKING && _sentence) {
- _sentence->finish();
- }
-
- _state = _nextState = STATE_READY;
-
- _gameRef->_scEngine->resetObject(this);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::persist(BasePersistenceManager *persistMgr) {
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_active));
- persistMgr->transfer(TMEMBER(_blockRegion));
- persistMgr->transfer(TMEMBER(_currentBlockRegion));
- persistMgr->transfer(TMEMBER(_currentWptGroup));
- persistMgr->transfer(TMEMBER(_currentSprite));
- persistMgr->transfer(TMEMBER(_drawn));
- persistMgr->transfer(TMEMBER(_font));
- persistMgr->transfer(TMEMBER(_ignoreItems));
- persistMgr->transfer(TMEMBER_INT(_nextState));
- persistMgr->transfer(TMEMBER(_sentence));
- persistMgr->transfer(TMEMBER_INT(_state));
- persistMgr->transfer(TMEMBER(_animSprite));
- persistMgr->transfer(TMEMBER(_sceneIndependent));
- persistMgr->transfer(TMEMBER(_forcedTalkAnimName));
- persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed));
- persistMgr->transfer(TMEMBER(_tempSprite2));
- persistMgr->transfer(TMEMBER_INT(_type));
- persistMgr->transfer(TMEMBER(_wptGroup));
- persistMgr->transfer(TMEMBER(_stickRegion));
- persistMgr->transfer(TMEMBER(_subtitlesModRelative));
- persistMgr->transfer(TMEMBER(_subtitlesModX));
- persistMgr->transfer(TMEMBER(_subtitlesModY));
- persistMgr->transfer(TMEMBER(_subtitlesModXCenter));
- persistMgr->transfer(TMEMBER(_subtitlesWidth));
- persistMgr->transfer(TMEMBER(_inventory));
- persistMgr->transfer(TMEMBER(_partEmitter));
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- persistMgr->transfer(TMEMBER(_currentRegions[i]));
- }
-
- _attachmentsPre.persist(persistMgr);
- _attachmentsPost.persist(persistMgr);
- persistMgr->transfer(TMEMBER(_registerAlias));
-
- persistMgr->transfer(TMEMBER(_partFollowParent));
- persistMgr->transfer(TMEMBER(_partOffsetX));
- persistMgr->transfer(TMEMBER(_partOffsetY));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateSounds() {
- if (_sentence && _sentence->_sound) {
- updateOneSound(_sentence->_sound);
- }
-
- return BaseObject::updateSounds();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::resetSoundPan() {
- if (_sentence && _sentence->_sound) {
- _sentence->_sound->setPan(0.0f);
- }
- return BaseObject::resetSoundPan();
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::getExtendedFlag(const char *flagName) {
- if (!flagName) {
- return false;
- } else if (strcmp(flagName, "usable") == 0) {
- return true;
- } else {
- return BaseObject::getExtendedFlag(flagName);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- if (_blockRegion) {
- _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
- }
- if (_wptGroup) {
- _wptGroup->saveAsText(buffer, indent + 2);
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateBlockRegion() {
- AdGame *adGame = (AdGame *)_gameRef;
- if (adGame->_scene) {
- if (_blockRegion && _currentBlockRegion) {
- _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
- }
-
- if (_wptGroup && _currentWptGroup) {
- _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-AdInventory *AdObject::getInventory() {
- if (!_inventory) {
- _inventory = new AdInventory(_gameRef);
- ((AdGame *)_gameRef)->registerInventory(_inventory);
- }
- return _inventory;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::afterMove() {
- AdRegion *newRegions[MAX_NUM_REGIONS];
-
- ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (!newRegions[i]) {
- break;
- }
- bool regFound = false;
- for (int j = 0; j < MAX_NUM_REGIONS; j++) {
- if (_currentRegions[j] == newRegions[i]) {
- _currentRegions[j] = NULL;
- regFound = true;
- break;
- }
- }
- if (!regFound) {
- newRegions[i]->applyEvent("ActorEntry");
- }
- }
-
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) {
- _currentRegions[i]->applyEvent("ActorLeave");
- }
- _currentRegions[i] = newRegions[i];
- }
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::invalidateCurrRegions() {
- for (int i = 0; i < MAX_NUM_REGIONS; i++) {
- _currentRegions[i] = NULL;
- }
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::getScale(float *scaleX, float *scaleY) {
- if (_zoomable) {
- if (_scaleX >= 0 || _scaleY >= 0) {
- *scaleX = _scaleX < 0 ? 100 : _scaleX;
- *scaleY = _scaleY < 0 ? 100 : _scaleY;
- } else if (_scale >= 0) {
- *scaleX = *scaleY = _scale;
- } else {
- *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
- }
- } else {
- *scaleX = *scaleY = 100;
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updateSpriteAttachments() {
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- _attachmentsPre[i]->update();
- }
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- _attachmentsPost[i]->update();
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::displaySpriteAttachments(bool preDisplay) {
- if (preDisplay) {
- for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
- displaySpriteAttachment(_attachmentsPre[i]);
- }
- } else {
- for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
- displaySpriteAttachment(_attachmentsPost[i]);
- }
- }
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::displaySpriteAttachment(AdObject *attachment) {
- if (!attachment->_active) {
- return STATUS_OK;
- }
-
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- int origX = attachment->_posX;
- int origY = attachment->_posY;
-
- // inherit position from owner
- attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f);
- attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f);
-
- // inherit other props
- attachment->_alphaColor = this->_alphaColor;
- attachment->_blendMode = this->_blendMode;
-
- attachment->_scale = this->_scale;
- attachment->_relativeScale = this->_relativeScale;
- attachment->_scaleX = this->_scaleX;
- attachment->_scaleY = this->_scaleY;
-
- attachment->_rotate = this->_rotate;
- attachment->_relativeRotate = this->_relativeRotate;
- attachment->_rotateValid = this->_rotateValid;
-
- attachment->_registerAlias = this;
- attachment->_registrable = this->_registrable;
-
- bool ret = attachment->display();
-
- attachment->_posX = origX;
- attachment->_posY = origY;
-
- return ret;
-}
-
-//////////////////////////////////////////////////////////////////////////
-PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) {
- _partFollowParent = followParent;
- _partOffsetX = offsetX;
- _partOffsetY = offsetY;
-
- if (!_partEmitter) {
- _partEmitter = new PartEmitter(_gameRef, this);
- if (_partEmitter) {
- _gameRef->registerObject(_partEmitter);
- }
- }
- updatePartEmitter();
- return _partEmitter;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool AdObject::updatePartEmitter() {
- if (!_partEmitter) {
- return STATUS_FAILED;
- }
-
- if (_partFollowParent) {
- float scaleX, scaleY;
- getScale(&scaleX, &scaleY);
-
- _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX);
- _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY);
- }
- return _partEmitter->update();
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_game.h"
+#include "engines/wintermute/ad/ad_item.h"
+#include "engines/wintermute/ad/ad_object.h"
+#include "engines/wintermute/ad/ad_inventory.h"
+#include "engines/wintermute/ad/ad_layer.h"
+#include "engines/wintermute/ad/ad_scene.h"
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/ad/ad_sentence.h"
+#include "engines/wintermute/ad/ad_waypoint_group.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_frame.h"
+#include "engines/wintermute/base/sound/base_sound.h"
+#include "engines/wintermute/base/base_surface_storage.h"
+#include "engines/wintermute/base/base_sub_frame.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/scriptables/script_engine.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/particles/part_emitter.h"
+#include "common/str.h"
+#include "common/util.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdObject, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdObject::AdObject(BaseGame *inGame) : BaseObject(inGame) {
+ _type = OBJECT_NONE;
+ _state = _nextState = STATE_NONE;
+
+ _active = true;
+ _drawn = false;
+
+ _currentSprite = NULL;
+ _animSprite = NULL;
+ _tempSprite2 = NULL;
+
+ _font = NULL;
+
+ _sentence = NULL;
+
+ _forcedTalkAnimName = NULL;
+ _forcedTalkAnimUsed = false;
+
+ _blockRegion = NULL;
+ _wptGroup = NULL;
+
+ _currentBlockRegion = NULL;
+ _currentWptGroup = NULL;
+
+ _ignoreItems = false;
+ _sceneIndependent = false;
+
+ _stickRegion = NULL;
+
+ _subtitlesModRelative = true;
+ _subtitlesModX = 0;
+ _subtitlesModY = 0;
+ _subtitlesWidth = 0;
+ _subtitlesModXCenter = true;
+
+ _inventory = NULL;
+
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ _currentRegions[i] = NULL;
+ }
+
+ _partEmitter = NULL;
+ _partFollowParent = false;
+ _partOffsetX = _partOffsetY = 0;
+
+ _registerAlias = this;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdObject::~AdObject() {
+ _currentSprite = NULL; // reference only, don't delete
+ delete _animSprite;
+ _animSprite = NULL;
+ delete _sentence;
+ _sentence = NULL;
+ delete[] _forcedTalkAnimName;
+ _forcedTalkAnimName = NULL;
+
+ delete _blockRegion;
+ _blockRegion = NULL;
+ delete _wptGroup;
+ _wptGroup = NULL;
+
+ delete _currentBlockRegion;
+ _currentBlockRegion = NULL;
+ delete _currentWptGroup;
+ _currentWptGroup = NULL;
+
+ _tempSprite2 = NULL; // reference only
+ _stickRegion = NULL;
+
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+
+ if (_inventory) {
+ ((AdGame *)_gameRef)->unregisterInventory(_inventory);
+ _inventory = NULL;
+ }
+
+ if (_partEmitter) {
+ _gameRef->unregisterObject(_partEmitter);
+ }
+
+
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ _gameRef->unregisterObject(_attachmentsPre[i]);
+ }
+ _attachmentsPre.clear();
+
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ _gameRef->unregisterObject(_attachmentsPost[i]);
+ }
+ _attachmentsPost.clear();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::playAnim(const char *filename) {
+ delete _animSprite;
+ _animSprite = NULL;
+ _animSprite = new BaseSprite(_gameRef, this);
+ if (!_animSprite) {
+ _gameRef->LOG(0, "AdObject::PlayAnim: error creating temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
+ return STATUS_FAILED;
+ }
+ bool res = _animSprite->loadFile(filename);
+ if (DID_FAIL(res)) {
+ _gameRef->LOG(res, "AdObject::PlayAnim: error loading temp sprite (object:\"%s\" sprite:\"%s\")", getName(), filename);
+ delete _animSprite;
+ _animSprite = NULL;
+ return res;
+ }
+ _state = STATE_PLAYING_ANIM;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::display() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::update() {
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // PlayAnim / PlayAnimAsync
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "PlayAnim") == 0 || strcmp(name, "PlayAnimAsync") == 0) {
+ stack->correctParams(1);
+ if (DID_FAIL(playAnim(stack->pop()->getString()))) {
+ stack->pushBool(false);
+ } else {
+ if (strcmp(name, "PlayAnimAsync") != 0) {
+ script->waitFor(this);
+ }
+ stack->pushBool(true);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Reset
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Reset") == 0) {
+ stack->correctParams(0);
+ reset();
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IsTalking
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IsTalking") == 0) {
+ stack->correctParams(0);
+ stack->pushBool(_state == STATE_TALKING);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StopTalk / StopTalking
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StopTalk") == 0 || strcmp(name, "StopTalking") == 0) {
+ stack->correctParams(0);
+ if (_sentence) {
+ _sentence->finish();
+ }
+ if (_state == STATE_TALKING) {
+ _state = _nextState;
+ _nextState = STATE_READY;
+ stack->pushBool(true);
+ } else {
+ stack->pushBool(false);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ForceTalkAnim
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ForceTalkAnim") == 0) {
+ stack->correctParams(1);
+ const char *animName = stack->pop()->getString();
+ delete[] _forcedTalkAnimName;
+ _forcedTalkAnimName = new char[strlen(animName) + 1];
+ strcpy(_forcedTalkAnimName, animName);
+ _forcedTalkAnimUsed = false;
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // Talk / TalkAsync
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Talk") == 0 || strcmp(name, "TalkAsync") == 0) {
+ stack->correctParams(5);
+
+ const char *text = stack->pop()->getString();
+ ScValue *soundVal = stack->pop();
+ int duration = stack->pop()->getInt();
+ ScValue *valStances = stack->pop();
+
+ const char *stances = valStances->isNULL() ? NULL : valStances->getString();
+
+ int align = 0;
+ ScValue *val = stack->pop();
+ if (val->isNULL()) {
+ align = TAL_CENTER;
+ } else {
+ align = val->getInt();
+ }
+
+ align = MIN(MAX(0, align), NUM_TEXT_ALIGN - 1);
+
+ const char *sound = soundVal->isNULL() ? NULL : soundVal->getString();
+
+ talk(text, sound, duration, stances, (TTextAlign)align);
+ if (strcmp(name, "TalkAsync") != 0) {
+ script->waitForExclusive(this);
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // StickToRegion
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "StickToRegion") == 0) {
+ stack->correctParams(1);
+
+ AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer;
+ bool regFound = false;
+
+ uint32 i;
+ ScValue *val = stack->pop();
+ if (val->isNULL() || !main) {
+ _stickRegion = NULL;
+ regFound = true;
+ } else if (val->isString()) {
+ const char *regionName = val->getString();
+ for (i = 0; i < main->_nodes.size(); i++) {
+ if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
+ _stickRegion = main->_nodes[i]->_region;
+ regFound = true;
+ break;
+ }
+ }
+ } else if (val->isNative()) {
+ BaseScriptable *obj = val->getNative();
+
+ for (i = 0; i < main->_nodes.size(); i++) {
+ if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
+ _stickRegion = main->_nodes[i]->_region;
+ regFound = true;
+ break;
+ }
+ }
+
+ }
+
+ if (!regFound) {
+ _stickRegion = NULL;
+ }
+ stack->pushBool(regFound);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFont") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ if (val->isNULL()) {
+ setFont(NULL);
+ } else {
+ setFont(val->getString());
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFont") == 0) {
+ stack->correctParams(0);
+ if (_font && _font->getFilename()) {
+ stack->pushString(_font->getFilename());
+ } else {
+ stack->pushNULL();
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TakeItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TakeItem") == 0) {
+ stack->correctParams(2);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ const char *itemName = val->getString();
+ val = stack->pop();
+ const char *insertAfter = val->isNULL() ? NULL : val->getString();
+ if (DID_FAIL(_inventory->insertItem(itemName, insertAfter))) {
+ script->runtimeError("Cannot add item '%s' to inventory", itemName);
+ } else {
+ // hide associated entities
+ ((AdGame *)_gameRef)->_scene->handleItemAssociations(itemName, false);
+ }
+
+ } else {
+ script->runtimeError("TakeItem: item name expected");
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DropItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DropItem") == 0) {
+ stack->correctParams(1);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ if (DID_FAIL(_inventory->removeItem(val->getString()))) {
+ script->runtimeError("Cannot remove item '%s' from inventory", val->getString());
+ } else {
+ // show associated entities
+ ((AdGame *)_gameRef)->_scene->handleItemAssociations(val->getString(), true);
+ }
+ } else {
+ script->runtimeError("DropItem: item name expected");
+ }
+
+ stack->pushNULL();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetItem") == 0) {
+ stack->correctParams(1);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (val->_type == VAL_STRING) {
+ AdItem *item = ((AdGame *)_gameRef)->getItemByName(val->getString());
+ if (item) {
+ stack->pushNative(item, true);
+ } else {
+ stack->pushNULL();
+ }
+ } else if (val->isNULL() || val->getInt() < 0 || val->getInt() >= (int32)_inventory->_takenItems.size()) {
+ stack->pushNULL();
+ } else {
+ stack->pushNative(_inventory->_takenItems[val->getInt()], true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // HasItem
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "HasItem") == 0) {
+ stack->correctParams(1);
+
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+
+ ScValue *val = stack->pop();
+ if (!val->isNULL()) {
+ for (uint32 i = 0; i < _inventory->_takenItems.size(); i++) {
+ if (val->getNative() == _inventory->_takenItems[i]) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ } else if (scumm_stricmp(val->getString(), _inventory->_takenItems[i]->getName()) == 0) {
+ stack->pushBool(true);
+ return STATUS_OK;
+ }
+ }
+ } else {
+ script->runtimeError("HasItem: item name expected");
+ }
+
+ stack->pushBool(false);
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CreateParticleEmitter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CreateParticleEmitter") == 0) {
+ stack->correctParams(3);
+ bool followParent = stack->pop()->getBool();
+ int offsetX = stack->pop()->getInt();
+ int offsetY = stack->pop()->getInt();
+
+ PartEmitter *emitter = createParticleEmitter(followParent, offsetX, offsetY);
+ if (emitter) {
+ stack->pushNative(_partEmitter, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // DeleteParticleEmitter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "DeleteParticleEmitter") == 0) {
+ stack->correctParams(0);
+ if (_partEmitter) {
+ _gameRef->unregisterObject(_partEmitter);
+ _partEmitter = NULL;
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // AddAttachment
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "AddAttachment") == 0) {
+ stack->correctParams(4);
+ const char *filename = stack->pop()->getString();
+ bool preDisplay = stack->pop()->getBool(true);
+ int offsetX = stack->pop()->getInt();
+ int offsetY = stack->pop()->getInt();
+
+ bool res;
+ AdEntity *ent = new AdEntity(_gameRef);
+ if (DID_FAIL(res = ent->loadFile(filename))) {
+ delete ent;
+ ent = NULL;
+ script->runtimeError("AddAttachment() failed loading entity '%s'", filename);
+ stack->pushBool(false);
+ } else {
+ _gameRef->registerObject(ent);
+
+ ent->_posX = offsetX;
+ ent->_posY = offsetY;
+ ent->_active = true;
+
+ if (preDisplay) {
+ _attachmentsPre.add(ent);
+ } else {
+ _attachmentsPost.add(ent);
+ }
+
+ stack->pushBool(true);
+ }
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // RemoveAttachment
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "RemoveAttachment") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+ bool found = false;
+ if (val->isNative()) {
+ BaseScriptable *obj = val->getNative();
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (_attachmentsPre[i] == obj) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPre[i]);
+ _attachmentsPre.remove_at(i);
+ i--;
+ }
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (_attachmentsPost[i] == obj) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPost[i]);
+ _attachmentsPost.remove_at(i);
+ i--;
+ }
+ }
+ } else {
+ const char *attachmentName = val->getString();
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPre[i]);
+ _attachmentsPre.remove_at(i);
+ i--;
+ }
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
+ found = true;
+ _gameRef->unregisterObject(_attachmentsPost[i]);
+ _attachmentsPost.remove_at(i);
+ i--;
+ }
+ }
+ }
+ stack->pushBool(found);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetAttachment
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetAttachment") == 0) {
+ stack->correctParams(1);
+ ScValue *val = stack->pop();
+
+ AdObject *ret = NULL;
+ if (val->isInt()) {
+ int index = val->getInt();
+ int currIndex = 0;
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (currIndex == index) {
+ ret = _attachmentsPre[i];
+ }
+ currIndex++;
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (currIndex == index) {
+ ret = _attachmentsPost[i];
+ }
+ currIndex++;
+ }
+ } else {
+ const char *attachmentName = val->getString();
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ if (_attachmentsPre[i]->getName() && scumm_stricmp(_attachmentsPre[i]->getName(), attachmentName) == 0) {
+ ret = _attachmentsPre[i];
+ break;
+ }
+ }
+ if (!ret) {
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ if (_attachmentsPost[i]->getName() && scumm_stricmp(_attachmentsPost[i]->getName(), attachmentName) == 0) {
+ ret = _attachmentsPre[i];
+ break;
+ }
+ }
+ }
+ }
+
+ if (ret != NULL) {
+ stack->pushNative(ret, true);
+ } else {
+ stack->pushNULL();
+ }
+
+ return STATUS_OK;
+ } else {
+ return BaseObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *AdObject::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("object");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Active") == 0) {
+ _scValue->setBool(_active);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IgnoreItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IgnoreItems") == 0) {
+ _scValue->setBool(_ignoreItems);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SceneIndependent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SceneIndependent") == 0) {
+ _scValue->setBool(_sceneIndependent);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesWidth") == 0) {
+ _scValue->setInt(_subtitlesWidth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosRelative
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosRelative") == 0) {
+ _scValue->setBool(_subtitlesModRelative);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosX") == 0) {
+ _scValue->setInt(_subtitlesModX);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosY") == 0) {
+ _scValue->setInt(_subtitlesModY);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosXCenter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
+ _scValue->setBool(_subtitlesModXCenter);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumItems (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumItems") == 0) {
+ _scValue->setInt(getInventory()->_takenItems.size());
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // ParticleEmitter (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "ParticleEmitter") == 0) {
+ if (_partEmitter) {
+ _scValue->setNative(_partEmitter, true);
+ } else {
+ _scValue->setNULL();
+ }
+
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // NumAttachments (RO)
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "NumAttachments") == 0) {
+ _scValue->setInt(_attachmentsPre.size() + _attachmentsPost.size());
+ return _scValue;
+ } else {
+ return BaseObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::scSetProperty(const char *name, ScValue *value) {
+
+ //////////////////////////////////////////////////////////////////////////
+ // Active
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Active") == 0) {
+ _active = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // IgnoreItems
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "IgnoreItems") == 0) {
+ _ignoreItems = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SceneIndependent
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SceneIndependent") == 0) {
+ _sceneIndependent = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesWidth") == 0) {
+ _subtitlesWidth = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosRelative
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosRelative") == 0) {
+ _subtitlesModRelative = value->getBool();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosX
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosX") == 0) {
+ _subtitlesModX = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosY
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosY") == 0) {
+ _subtitlesModY = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SubtitlesPosXCenter
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SubtitlesPosXCenter") == 0) {
+ _subtitlesModXCenter = value->getBool();
+ return STATUS_OK;
+ } else {
+ return BaseObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *AdObject::scToString() {
+ return "[ad object]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::setFont(const char *filename) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ if (filename) {
+ _font = _gameRef->_fontStorage->addFont(filename);
+ return _font == NULL ? STATUS_FAILED : STATUS_OK;
+ } else {
+ _font = NULL;
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int AdObject::getHeight() {
+ if (!_currentSprite) {
+ return 0;
+ } else {
+ BaseFrame *frame = _currentSprite->_frames[_currentSprite->_currentFrame];
+ int ret = 0;
+ for (uint32 i = 0; i < frame->_subframes.size(); i++) {
+ ret = MAX(ret, frame->_subframes[i]->_hotspotY);
+ }
+
+ if (_zoomable) {
+ float zoom = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY);
+ ret = (int)(ret * zoom / 100);
+ }
+ return ret;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdObject::talk(const char *text, const char *sound, uint32 duration, const char *stances, TTextAlign Align) {
+ if (!_sentence) {
+ _sentence = new AdSentence(_gameRef);
+ }
+ if (!_sentence) {
+ return;
+ }
+
+ if (_forcedTalkAnimName && _forcedTalkAnimUsed) {
+ delete[] _forcedTalkAnimName;
+ _forcedTalkAnimName = NULL;
+ _forcedTalkAnimUsed = false;
+ }
+
+ delete(_sentence->_sound);
+ _sentence->_sound = NULL;
+
+ _sentence->setText(text);
+ _gameRef->_stringTable->expand(&_sentence->_text);
+ _sentence->setStances(stances);
+ _sentence->_duration = duration;
+ _sentence->_align = Align;
+ _sentence->_startTime = _gameRef->_timer;
+ _sentence->_currentStance = -1;
+ _sentence->_font = _font == NULL ? _gameRef->_systemFont : _font;
+ _sentence->_freezable = _freezable;
+
+ // try to locate speech file automatically
+ bool deleteSound = false;
+ if (!sound) {
+ char *key = _gameRef->_stringTable->getKey(text);
+ if (key) {
+ sound = ((AdGame *)_gameRef)->findSpeechFile(key);
+ delete[] key;
+
+ if (sound) {
+ deleteSound = true;
+ }
+ }
+ }
+
+ // load sound and set duration appropriately
+ if (sound) {
+ BaseSound *snd = new BaseSound(_gameRef);
+ if (snd && DID_SUCCEED(snd->setSound(sound, Audio::Mixer::kSpeechSoundType, true))) {
+ _sentence->setSound(snd);
+ if (_sentence->_duration <= 0) {
+ uint32 length = snd->getLength();
+ if (length != 0) {
+ _sentence->_duration = length;
+ }
+ }
+ } else {
+ delete snd;
+ }
+ }
+
+ // set duration by text length
+ if (_sentence->_duration <= 0) {// TODO: Avoid longs.
+ _sentence->_duration = MAX((size_t)1000, _gameRef->_subtitlesSpeed * strlen(_sentence->_text));
+ }
+
+
+ int x, y, width, height;
+
+ x = _posX;
+ y = _posY;
+
+ if (!_sceneIndependent && _subtitlesModRelative) {
+ x -= ((AdGame *)_gameRef)->_scene->getOffsetLeft();
+ y -= ((AdGame *)_gameRef)->_scene->getOffsetTop();
+ }
+
+
+ if (_subtitlesWidth > 0) {
+ width = _subtitlesWidth;
+ } else {
+ if ((x < _gameRef->_renderer->_width / 4 || x > _gameRef->_renderer->_width * 0.75) && !_gameRef->_touchInterface) {
+ width = MAX(_gameRef->_renderer->_width / 4, MIN(x * 2, (_gameRef->_renderer->_width - x) * 2));
+ } else {
+ width = _gameRef->_renderer->_width / 2;
+ }
+ }
+
+ height = _sentence->_font->getTextHeight((byte *)_sentence->_text, width);
+
+ y = y - height - getHeight() - 5;
+ if (_subtitlesModRelative) {
+ x += _subtitlesModX;
+ y += _subtitlesModY;
+ } else {
+ x = _subtitlesModX;
+ y = _subtitlesModY;
+ }
+ if (_subtitlesModXCenter) {
+ x = x - width / 2;
+ }
+
+
+ x = MIN(MAX(0, x), _gameRef->_renderer->_width - width);
+ y = MIN(MAX(0, y), _gameRef->_renderer->_height - height);
+
+ _sentence->_width = width;
+
+
+ _sentence->_pos.x = x;
+ _sentence->_pos.y = y;
+
+
+ if (_subtitlesModRelative) {
+ _sentence->_pos.x += ((AdGame *)_gameRef)->_scene->getOffsetLeft();
+ _sentence->_pos.y += ((AdGame *)_gameRef)->_scene->getOffsetTop();
+ }
+
+ _sentence->_fixedPos = !_subtitlesModRelative;
+
+
+ _sentence->setupTalkFile(sound);
+
+ _state = STATE_TALKING;
+
+ if (deleteSound) {
+ delete[] sound;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::reset() {
+ if (_state == STATE_PLAYING_ANIM && _animSprite != NULL) {
+ delete _animSprite;
+ _animSprite = NULL;
+ } else if (_state == STATE_TALKING && _sentence) {
+ _sentence->finish();
+ }
+
+ _state = _nextState = STATE_READY;
+
+ _gameRef->_scEngine->resetObject(this);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::persist(BasePersistenceManager *persistMgr) {
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_active));
+ persistMgr->transfer(TMEMBER(_blockRegion));
+ persistMgr->transfer(TMEMBER(_currentBlockRegion));
+ persistMgr->transfer(TMEMBER(_currentWptGroup));
+ persistMgr->transfer(TMEMBER(_currentSprite));
+ persistMgr->transfer(TMEMBER(_drawn));
+ persistMgr->transfer(TMEMBER(_font));
+ persistMgr->transfer(TMEMBER(_ignoreItems));
+ persistMgr->transfer(TMEMBER_INT(_nextState));
+ persistMgr->transfer(TMEMBER(_sentence));
+ persistMgr->transfer(TMEMBER_INT(_state));
+ persistMgr->transfer(TMEMBER(_animSprite));
+ persistMgr->transfer(TMEMBER(_sceneIndependent));
+ persistMgr->transfer(TMEMBER(_forcedTalkAnimName));
+ persistMgr->transfer(TMEMBER(_forcedTalkAnimUsed));
+ persistMgr->transfer(TMEMBER(_tempSprite2));
+ persistMgr->transfer(TMEMBER_INT(_type));
+ persistMgr->transfer(TMEMBER(_wptGroup));
+ persistMgr->transfer(TMEMBER(_stickRegion));
+ persistMgr->transfer(TMEMBER(_subtitlesModRelative));
+ persistMgr->transfer(TMEMBER(_subtitlesModX));
+ persistMgr->transfer(TMEMBER(_subtitlesModY));
+ persistMgr->transfer(TMEMBER(_subtitlesModXCenter));
+ persistMgr->transfer(TMEMBER(_subtitlesWidth));
+ persistMgr->transfer(TMEMBER(_inventory));
+ persistMgr->transfer(TMEMBER(_partEmitter));
+
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ persistMgr->transfer(TMEMBER(_currentRegions[i]));
+ }
+
+ _attachmentsPre.persist(persistMgr);
+ _attachmentsPost.persist(persistMgr);
+ persistMgr->transfer(TMEMBER(_registerAlias));
+
+ persistMgr->transfer(TMEMBER(_partFollowParent));
+ persistMgr->transfer(TMEMBER(_partOffsetX));
+ persistMgr->transfer(TMEMBER(_partOffsetY));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updateSounds() {
+ if (_sentence && _sentence->_sound) {
+ updateOneSound(_sentence->_sound);
+ }
+
+ return BaseObject::updateSounds();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::resetSoundPan() {
+ if (_sentence && _sentence->_sound) {
+ _sentence->_sound->setPan(0.0f);
+ }
+ return BaseObject::resetSoundPan();
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::getExtendedFlag(const char *flagName) {
+ if (!flagName) {
+ return false;
+ } else if (strcmp(flagName, "usable") == 0) {
+ return true;
+ } else {
+ return BaseObject::getExtendedFlag(flagName);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ if (_blockRegion) {
+ _blockRegion->saveAsText(buffer, indent + 2, "BLOCKED_REGION");
+ }
+ if (_wptGroup) {
+ _wptGroup->saveAsText(buffer, indent + 2);
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updateBlockRegion() {
+ AdGame *adGame = (AdGame *)_gameRef;
+ if (adGame->_scene) {
+ if (_blockRegion && _currentBlockRegion) {
+ _currentBlockRegion->mimic(_blockRegion, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ }
+
+ if (_wptGroup && _currentWptGroup) {
+ _currentWptGroup->mimic(_wptGroup, _zoomable ? adGame->_scene->getScaleAt(_posY) : 100.0f, _posX, _posY);
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+AdInventory *AdObject::getInventory() {
+ if (!_inventory) {
+ _inventory = new AdInventory(_gameRef);
+ ((AdGame *)_gameRef)->registerInventory(_inventory);
+ }
+ return _inventory;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::afterMove() {
+ AdRegion *newRegions[MAX_NUM_REGIONS];
+
+ ((AdGame *)_gameRef)->_scene->getRegionsAt(_posX, _posY, newRegions, MAX_NUM_REGIONS);
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ if (!newRegions[i]) {
+ break;
+ }
+ bool regFound = false;
+ for (int j = 0; j < MAX_NUM_REGIONS; j++) {
+ if (_currentRegions[j] == newRegions[i]) {
+ _currentRegions[j] = NULL;
+ regFound = true;
+ break;
+ }
+ }
+ if (!regFound) {
+ newRegions[i]->applyEvent("ActorEntry");
+ }
+ }
+
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ if (_currentRegions[i] && _gameRef->validObject(_currentRegions[i])) {
+ _currentRegions[i]->applyEvent("ActorLeave");
+ }
+ _currentRegions[i] = newRegions[i];
+ }
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::invalidateCurrRegions() {
+ for (int i = 0; i < MAX_NUM_REGIONS; i++) {
+ _currentRegions[i] = NULL;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::getScale(float *scaleX, float *scaleY) {
+ if (_zoomable) {
+ if (_scaleX >= 0 || _scaleY >= 0) {
+ *scaleX = _scaleX < 0 ? 100 : _scaleX;
+ *scaleY = _scaleY < 0 ? 100 : _scaleY;
+ } else if (_scale >= 0) {
+ *scaleX = *scaleY = _scale;
+ } else {
+ *scaleX = *scaleY = ((AdGame *)_gameRef)->_scene->getZoomAt(_posX, _posY) + _relativeScale;
+ }
+ } else {
+ *scaleX = *scaleY = 100;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updateSpriteAttachments() {
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ _attachmentsPre[i]->update();
+ }
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ _attachmentsPost[i]->update();
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::displaySpriteAttachments(bool preDisplay) {
+ if (preDisplay) {
+ for (uint32 i = 0; i < _attachmentsPre.size(); i++) {
+ displaySpriteAttachment(_attachmentsPre[i]);
+ }
+ } else {
+ for (uint32 i = 0; i < _attachmentsPost.size(); i++) {
+ displaySpriteAttachment(_attachmentsPost[i]);
+ }
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::displaySpriteAttachment(AdObject *attachment) {
+ if (!attachment->_active) {
+ return STATUS_OK;
+ }
+
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
+
+ int origX = attachment->_posX;
+ int origY = attachment->_posY;
+
+ // inherit position from owner
+ attachment->_posX = (int)(this->_posX + attachment->_posX * scaleX / 100.0f);
+ attachment->_posY = (int)(this->_posY + attachment->_posY * scaleY / 100.0f);
+
+ // inherit other props
+ attachment->_alphaColor = this->_alphaColor;
+ attachment->_blendMode = this->_blendMode;
+
+ attachment->_scale = this->_scale;
+ attachment->_relativeScale = this->_relativeScale;
+ attachment->_scaleX = this->_scaleX;
+ attachment->_scaleY = this->_scaleY;
+
+ attachment->_rotate = this->_rotate;
+ attachment->_relativeRotate = this->_relativeRotate;
+ attachment->_rotateValid = this->_rotateValid;
+
+ attachment->_registerAlias = this;
+ attachment->_registrable = this->_registrable;
+
+ bool ret = attachment->display();
+
+ attachment->_posX = origX;
+ attachment->_posY = origY;
+
+ return ret;
+}
+
+//////////////////////////////////////////////////////////////////////////
+PartEmitter *AdObject::createParticleEmitter(bool followParent, int offsetX, int offsetY) {
+ _partFollowParent = followParent;
+ _partOffsetX = offsetX;
+ _partOffsetY = offsetY;
+
+ if (!_partEmitter) {
+ _partEmitter = new PartEmitter(_gameRef, this);
+ if (_partEmitter) {
+ _gameRef->registerObject(_partEmitter);
+ }
+ }
+ updatePartEmitter();
+ return _partEmitter;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdObject::updatePartEmitter() {
+ if (!_partEmitter) {
+ return STATUS_FAILED;
+ }
+
+ if (_partFollowParent) {
+ float scaleX, scaleY;
+ getScale(&scaleX, &scaleY);
+
+ _partEmitter->_posX = (int)(_posX + (scaleX / 100.0f) * _partOffsetX);
+ _partEmitter->_posY = (int)(_posY + (scaleY / 100.0f) * _partOffsetY);
+ }
+ return _partEmitter->update();
+}
+
+} // end of namespace Wintermute