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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADOBJECT_H
+#define WINTERMUTE_ADOBJECT_H
+
+#include "engines/wintermute/ad/ad_types.h"
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class AdWaypointGroup;
+class AdRegion;
+class AdSentence;
+class BaseFont;
+class BaseRegion;
+class AdInventory;
+class PartEmitter;
+
+#define MAX_NUM_REGIONS 10
+
+class AdObject : public BaseObject {
+public:
+ PartEmitter *_partEmitter;
+ virtual PartEmitter *createParticleEmitter(bool followParent = false, int offsetX = 0, int offsetY = 0);
+ virtual bool updatePartEmitter();
+ bool _partFollowParent;
+ int _partOffsetX;
+ int _partOffsetY;
+
+ bool invalidateCurrRegions();
+ bool _subtitlesModRelative;
+ bool _subtitlesModXCenter;
+ int _subtitlesModX;
+ int _subtitlesModY;
+ int _subtitlesWidth;
+ AdRegion *_stickRegion;
+ bool _sceneIndependent;
+ bool _ignoreItems;
+ bool updateBlockRegion();
+ bool _forcedTalkAnimUsed;
+ char *_forcedTalkAnimName;
+ virtual bool getExtendedFlag(const char *flagName);
+ virtual bool resetSoundPan();
+ virtual bool updateSounds();
+ bool reset();
+ DECLARE_PERSISTENT(AdObject, BaseObject)
+ virtual void talk(const char *text, const char *sound = NULL, uint32 duration = 0, const char *stances = NULL, TTextAlign align = TAL_CENTER);
+ virtual int getHeight();
+ AdSentence *_sentence;
+ bool setFont(const char *filename);
+ virtual bool update();
+ virtual bool display();
+ bool _drawn;
+ bool _active;
+ virtual bool playAnim(const char *filename);
+ BaseSprite *_animSprite;
+ BaseSprite *_currentSprite;
+ TObjectState _state;
+ TObjectState _nextState;
+ TObjectType _type;
+ AdObject(BaseGame *inGame);
+ virtual ~AdObject();
+ BaseFont *_font;
+ BaseSprite *_tempSprite2;
+ BaseRegion *_blockRegion;
+ AdWaypointGroup *_wptGroup;
+ BaseRegion *_currentBlockRegion;
+ AdWaypointGroup *_currentWptGroup;
+ AdInventory *getInventory();
+
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+
+ virtual bool afterMove();
+ AdRegion *_currentRegions[MAX_NUM_REGIONS];
+
+ // scripting interface
+ virtual ScValue *scGetProperty(const char *name);
+ virtual bool scSetProperty(const char *name, ScValue *value);
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
+ virtual const char *scToString();
+
+ BaseArray<AdObject *> _attachmentsPre;
+ BaseArray<AdObject *> _attachmentsPost;
+
+ bool updateSpriteAttachments();
+ bool displaySpriteAttachments(bool preDisplay);
+ AdObject *_registerAlias;
+private:
+ bool displaySpriteAttachment(AdObject *attachment);
+ AdInventory *_inventory;
+
+protected:
+ bool getScale(float *scaleX, float *scaleY);
+};
+
+} // end of namespace Wintermute
+
+#endif