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-rw-r--r--engines/wintermute/ad/ad_response.cpp146
1 files changed, 146 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp
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+++ b/engines/wintermute/ad/ad_response.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_response.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/utils/utils.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdResponse, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) {
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = _iconHover = _iconPressed = NULL;
+ _font = NULL;
+ _iD = 0;
+ _responseType = RESPONSE_ALWAYS;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdResponse::~AdResponse() {
+ delete[] _text;
+ delete[] _textOrig;
+ delete _icon;
+ delete _iconHover;
+ delete _iconPressed;
+ _text = NULL;
+ _textOrig = NULL;
+ _icon = NULL;
+ _iconHover = NULL;
+ _iconPressed = NULL;
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void AdResponse::setText(const char *text) {
+ BaseUtils::setString(&_text, text);
+ BaseUtils::setString(&_textOrig, text);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIcon(const char *filename) {
+ delete _icon;
+ _icon = new BaseSprite(_gameRef);
+ if (!_icon || DID_FAIL(_icon->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename);
+ delete _icon;
+ _icon = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setFont(const char *filename) {
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont(filename);
+ if (!_font) {
+ _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIconHover(const char *filename) {
+ delete _iconHover;
+ _iconHover = new BaseSprite(_gameRef);
+ if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename);
+ delete _iconHover;
+ _iconHover = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::setIconPressed(const char *filename) {
+ delete _iconPressed;
+ _iconPressed = new BaseSprite(_gameRef);
+ if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) {
+ _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename);
+ delete _iconPressed;
+ _iconPressed = NULL;
+ return STATUS_FAILED;
+ }
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdResponse::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_icon));
+ persistMgr->transfer(TMEMBER(_iconHover));
+ persistMgr->transfer(TMEMBER(_iconPressed));
+ persistMgr->transfer(TMEMBER(_iD));
+ persistMgr->transfer(TMEMBER(_text));
+ persistMgr->transfer(TMEMBER(_textOrig));
+ persistMgr->transfer(TMEMBER_INT(_responseType));
+ persistMgr->transfer(TMEMBER(_font));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute