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Diffstat (limited to 'engines/wintermute/ad/ad_response.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_response.cpp | 146 |
1 files changed, 146 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_response.cpp b/engines/wintermute/ad/ad_response.cpp new file mode 100644 index 0000000000..37f46118bf --- /dev/null +++ b/engines/wintermute/ad/ad_response.cpp @@ -0,0 +1,146 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_response.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/utils/utils.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdResponse, false) + +////////////////////////////////////////////////////////////////////////// +AdResponse::AdResponse(BaseGame *inGame) : BaseObject(inGame) { + _text = NULL; + _textOrig = NULL; + _icon = _iconHover = _iconPressed = NULL; + _font = NULL; + _iD = 0; + _responseType = RESPONSE_ALWAYS; +} + + +////////////////////////////////////////////////////////////////////////// +AdResponse::~AdResponse() { + delete[] _text; + delete[] _textOrig; + delete _icon; + delete _iconHover; + delete _iconPressed; + _text = NULL; + _textOrig = NULL; + _icon = NULL; + _iconHover = NULL; + _iconPressed = NULL; + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } +} + + +////////////////////////////////////////////////////////////////////////// +void AdResponse::setText(const char *text) { + BaseUtils::setString(&_text, text); + BaseUtils::setString(&_textOrig, text); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIcon(const char *filename) { + delete _icon; + _icon = new BaseSprite(_gameRef); + if (!_icon || DID_FAIL(_icon->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIcon failed for file '%s'", filename); + delete _icon; + _icon = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setFont(const char *filename) { + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + _font = _gameRef->_fontStorage->addFont(filename); + if (!_font) { + _gameRef->LOG(0, "AdResponse::setFont failed for file '%s'", filename); + return STATUS_FAILED; + } + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIconHover(const char *filename) { + delete _iconHover; + _iconHover = new BaseSprite(_gameRef); + if (!_iconHover || DID_FAIL(_iconHover->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIconHover failed for file '%s'", filename); + delete _iconHover; + _iconHover = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::setIconPressed(const char *filename) { + delete _iconPressed; + _iconPressed = new BaseSprite(_gameRef); + if (!_iconPressed || DID_FAIL(_iconPressed->loadFile(filename))) { + _gameRef->LOG(0, "AdResponse::setIconPressed failed for file '%s'", filename); + delete _iconPressed; + _iconPressed = NULL; + return STATUS_FAILED; + } + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdResponse::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_icon)); + persistMgr->transfer(TMEMBER(_iconHover)); + persistMgr->transfer(TMEMBER(_iconPressed)); + persistMgr->transfer(TMEMBER(_iD)); + persistMgr->transfer(TMEMBER(_text)); + persistMgr->transfer(TMEMBER(_textOrig)); + persistMgr->transfer(TMEMBER_INT(_responseType)); + persistMgr->transfer(TMEMBER(_font)); + + return STATUS_OK; +} + +} // end of namespace Wintermute |