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diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADRESPONSEBOX_H
+#define WINTERMUTE_ADRESPONSEBOX_H
+
+
+#include "engines/wintermute/base/base_object.h"
+
+namespace Wintermute {
+
+class UIButton;
+class UIWindow;
+class UIObject;
+class AdResponse;
+class AdResponseBox : public BaseObject {
+public:
+ BaseObject *getNextAccessObject(BaseObject *CurrObject);
+ BaseObject *getPrevAccessObject(BaseObject *CurrObject);
+ bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly);
+
+ bool handleResponse(AdResponse *response);
+ void setLastResponseText(const char *text, const char *textOrig);
+ char *_lastResponseText;
+ char *_lastResponseTextOrig;
+ DECLARE_PERSISTENT(AdResponseBox, BaseObject)
+ ScScript *_waitingScript;
+ virtual bool listen(BaseScriptHolder *param1, uint32 param2);
+ typedef enum {
+ EVENT_PREV,
+ EVENT_NEXT,
+ EVENT_RESPONSE
+ } TResponseEvent;
+
+ bool weedResponses();
+ bool display();
+ int _spacing;
+ int _scrollOffset;
+ BaseFont *_fontHover;
+ BaseFont *_font;
+ bool createButtons();
+ bool invalidateButtons();
+ void clearButtons();
+ void clearResponses();
+ AdResponseBox(BaseGame *inGame);
+ virtual ~AdResponseBox();
+ BaseArray<AdResponse *> _responses;
+ BaseArray<UIButton *> _respButtons;
+ UIWindow *_window;
+ UIWindow *_shieldWindow;
+ bool _horizontal;
+ Rect32 _responseArea;
+ int _verticalAlign;
+ TTextAlign _align;
+ bool loadFile(const char *filename);
+ bool loadBuffer(byte *buffer, bool complete = true);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+};
+
+} // end of namespace Wintermute
+
+#endif