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Diffstat (limited to 'engines/wintermute/ad/ad_response_box.h')
-rw-r--r-- | engines/wintermute/ad/ad_response_box.h | 87 |
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_response_box.h b/engines/wintermute/ad/ad_response_box.h new file mode 100644 index 0000000000..35f8cb6347 --- /dev/null +++ b/engines/wintermute/ad/ad_response_box.h @@ -0,0 +1,87 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADRESPONSEBOX_H +#define WINTERMUTE_ADRESPONSEBOX_H + + +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { + +class UIButton; +class UIWindow; +class UIObject; +class AdResponse; +class AdResponseBox : public BaseObject { +public: + BaseObject *getNextAccessObject(BaseObject *CurrObject); + BaseObject *getPrevAccessObject(BaseObject *CurrObject); + bool getObjects(BaseArray<UIObject *> &objects, bool interactiveOnly); + + bool handleResponse(AdResponse *response); + void setLastResponseText(const char *text, const char *textOrig); + char *_lastResponseText; + char *_lastResponseTextOrig; + DECLARE_PERSISTENT(AdResponseBox, BaseObject) + ScScript *_waitingScript; + virtual bool listen(BaseScriptHolder *param1, uint32 param2); + typedef enum { + EVENT_PREV, + EVENT_NEXT, + EVENT_RESPONSE + } TResponseEvent; + + bool weedResponses(); + bool display(); + int _spacing; + int _scrollOffset; + BaseFont *_fontHover; + BaseFont *_font; + bool createButtons(); + bool invalidateButtons(); + void clearButtons(); + void clearResponses(); + AdResponseBox(BaseGame *inGame); + virtual ~AdResponseBox(); + BaseArray<AdResponse *> _responses; + BaseArray<UIButton *> _respButtons; + UIWindow *_window; + UIWindow *_shieldWindow; + bool _horizontal; + Rect32 _responseArea; + int _verticalAlign; + TTextAlign _align; + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent); +}; + +} // end of namespace Wintermute + +#endif |