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-rw-r--r--engines/wintermute/ad/ad_rot_level.cpp322
1 files changed, 161 insertions, 161 deletions
diff --git a/engines/wintermute/ad/ad_rot_level.cpp b/engines/wintermute/ad/ad_rot_level.cpp
index 487e1f7067..ca7ed693ad 100644
--- a/engines/wintermute/ad/ad_rot_level.cpp
+++ b/engines/wintermute/ad/ad_rot_level.cpp
@@ -1,161 +1,161 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_rot_level.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_file_manager.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdRotLevel, false)
-
-
-//////////////////////////////////////////////////////////////////////////
-AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
- _posX = 0;
- _rotation = 0.0f;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdRotLevel::~AdRotLevel() {
-
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
- }
-
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ROTATION_LEVEL)
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(X)
-TOKEN_DEF(ROTATION)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ROTATION_LEVEL)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(X)
- TOKEN_TABLE(ROTATION)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
- _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
- break;
-
- case TOKEN_ROTATION: {
- int i;
- parser.scanStr((char *)params, "%d", &i);
- _rotation = (float)i;
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition");
- return STATUS_FAILED;
- }
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
- buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
- buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
- BaseClass::saveAsText(buffer, indent + 2);
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdRotLevel::persist(BasePersistenceManager *persistMgr) {
-
- BaseObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_rotation));
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_rot_level.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdRotLevel, false)
+
+
+//////////////////////////////////////////////////////////////////////////
+AdRotLevel::AdRotLevel(BaseGame *inGame) : BaseObject(inGame) {
+ _posX = 0;
+ _rotation = 0.0f;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdRotLevel::~AdRotLevel() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "AdRotLevel::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing ROTATION_LEVEL file '%s'", filename);
+ }
+
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ROTATION_LEVEL)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(X)
+TOKEN_DEF(ROTATION)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ROTATION_LEVEL)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(ROTATION)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ROTATION_LEVEL) {
+ _gameRef->LOG(0, "'ROTATION_LEVEL' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_ROTATION: {
+ int i;
+ parser.scanStr((char *)params, "%d", &i);
+ _rotation = (float)i;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ROTATION_LEVEL definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ROTATION_LEVEL {\n");
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "ROTATION=%d\n", (int)_rotation);
+ BaseClass::saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdRotLevel::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_rotation));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute