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-rw-r--r--engines/wintermute/ad/ad_scale_level.cpp157
1 files changed, 157 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_scale_level.cpp b/engines/wintermute/ad/ad_scale_level.cpp
new file mode 100644
index 0000000000..220d3c4b39
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+++ b/engines/wintermute/ad/ad_scale_level.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/ad/ad_scale_level.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_file_manager.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CAdScaleLevel, false)
+
+//////////////////////////////////////////////////////////////////////////
+CAdScaleLevel::CAdScaleLevel(CBGame *inGame): CBObject(inGame) {
+ _posY = 0;
+ _scale = 100;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CAdScaleLevel::~CAdScaleLevel() {
+
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdScaleLevel::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CAdScaleLevel::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SCALE_LEVEL file '%s'", filename);
+
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(SCALE_LEVEL)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(Y)
+TOKEN_DEF(SCALE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CAdScaleLevel::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(SCALE_LEVEL)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(SCALE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_SCALE_LEVEL) {
+ _gameRef->LOG(0, "'SCALE_LEVEL' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_SCALE: {
+ int i;
+ parser.scanStr((char *)params, "%d", &i);
+ _scale = (float)i;
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in SCALE_LEVEL definition");
+ return STATUS_FAILED;
+ }
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdScaleLevel::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "SCALE_LEVEL {\n");
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "SCALE=%d\n", (int)_scale);
+ CBBase::saveAsText(buffer, indent + 2);
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CAdScaleLevel::persist(CBPersistMgr *persistMgr) {
+
+ CBObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_scale));
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute