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path: root/engines/wintermute/ad/ad_scene.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_scene.cpp')
-rw-r--r--engines/wintermute/ad/ad_scene.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index d863d21140..e047373918 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -659,7 +659,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
int ar, ag, ab, aa;
char camera[MAX_PATH_LENGTH] = "";
- /* float WaypointHeight = -1.0f; */
+ /* float waypointHeight = -1.0f; */
while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
switch (cmd) {
@@ -991,8 +991,8 @@ bool AdScene::traverseNodes(bool doUpdate) {
_gameRef->_renderer->setup2D();
// for each layer
- /* int MainOffsetX = 0; */
- /* int MainOffsetY = 0; */
+ /* int mainOffsetX = 0; */
+ /* int mainOffsetY = 0; */
for (j = 0; j < _layers.getSize(); j++) {
if (!_layers[j]->_active) {