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path: root/engines/wintermute/ad/ad_scene.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_scene.cpp')
-rw-r--r--engines/wintermute/ad/ad_scene.cpp12
1 files changed, 4 insertions, 8 deletions
diff --git a/engines/wintermute/ad/ad_scene.cpp b/engines/wintermute/ad/ad_scene.cpp
index 104fe6dd4d..958bf64ae5 100644
--- a/engines/wintermute/ad/ad_scene.cpp
+++ b/engines/wintermute/ad/ad_scene.cpp
@@ -509,15 +509,11 @@ bool AdScene::loadFile(const char *filename) {
bool ret;
- delete[] _filename;
- _filename = new char [strlen(filename) + 1];
- strcpy(_filename, filename);
+ setFilename(filename);
if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing SCENE file '%s'", filename);
- _filename = new char [strlen(filename) + 1];
- strcpy(_filename, filename);
-
+ setFilename(filename);
delete [] buffer;
@@ -843,7 +839,7 @@ bool AdScene::loadBuffer(byte *buffer, bool complete) {
return STATUS_FAILED;
}
- if (_mainLayer == NULL) _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", _filename);
+ if (_mainLayer == NULL) _gameRef->LOG(0, "Warning: scene '%s' has no main layer.", getFilename());
sortScaleLevels();
@@ -2480,7 +2476,7 @@ bool AdScene::persistState(bool saving) {
if (!_persistentState) return STATUS_OK;
AdGame *adGame = (AdGame *)_gameRef;
- AdSceneState *state = adGame->getSceneState(_filename, saving);
+ AdSceneState *state = adGame->getSceneState(getFilename(), saving);
if (!state) return STATUS_OK;
AdNodeState *nodeState;