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path: root/engines/wintermute/ad/ad_scene_node.cpp
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Diffstat (limited to 'engines/wintermute/ad/ad_scene_node.cpp')
-rw-r--r--engines/wintermute/ad/ad_scene_node.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp
index da7082105f..dbf68ff0ca 100644
--- a/engines/wintermute/ad/ad_scene_node.cpp
+++ b/engines/wintermute/ad/ad_scene_node.cpp
@@ -32,10 +32,10 @@
namespace WinterMute {
-IMPLEMENT_PERSISTENT(CAdSceneNode, false)
+IMPLEMENT_PERSISTENT(AdSceneNode, false)
//////////////////////////////////////////////////////////////////////////
-CAdSceneNode::CAdSceneNode(CBGame *inGame): CBObject(inGame) {
+AdSceneNode::AdSceneNode(BaseGame *inGame): BaseObject(inGame) {
_type = OBJECT_NONE;
_region = NULL;
_entity = NULL;
@@ -43,7 +43,7 @@ CAdSceneNode::CAdSceneNode(CBGame *inGame): CBObject(inGame) {
//////////////////////////////////////////////////////////////////////////
-CAdSceneNode::~CAdSceneNode() {
+AdSceneNode::~AdSceneNode() {
_gameRef->unregisterObject(_region);
_region = NULL;
@@ -53,7 +53,7 @@ CAdSceneNode::~CAdSceneNode() {
//////////////////////////////////////////////////////////////////////////
-bool CAdSceneNode::setEntity(CAdEntity *entity) {
+bool AdSceneNode::setEntity(AdEntity *entity) {
_type = OBJECT_ENTITY;
_entity = entity;
return _gameRef->registerObject(entity);
@@ -61,7 +61,7 @@ bool CAdSceneNode::setEntity(CAdEntity *entity) {
//////////////////////////////////////////////////////////////////////////
-bool CAdSceneNode::setRegion(CAdRegion *region) {
+bool AdSceneNode::setRegion(AdRegion *region) {
_type = OBJECT_REGION;
_region = region;
return _gameRef->registerObject(region);
@@ -69,9 +69,9 @@ bool CAdSceneNode::setRegion(CAdRegion *region) {
//////////////////////////////////////////////////////////////////////////
-bool CAdSceneNode::persist(CBPersistMgr *persistMgr) {
+bool AdSceneNode::persist(BasePersistenceManager *persistMgr) {
- CBObject::persist(persistMgr);
+ BaseObject::persist(persistMgr);
persistMgr->transfer(TMEMBER(_entity));
persistMgr->transfer(TMEMBER(_region));