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-rw-r--r--engines/wintermute/ad/ad_scene_node.cpp82
1 files changed, 82 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_scene_node.cpp b/engines/wintermute/ad/ad_scene_node.cpp
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+++ b/engines/wintermute/ad/ad_scene_node.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_scene_node.h"
+#include "engines/wintermute/base/base_game.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdSceneNode, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneNode::AdSceneNode(BaseGame *inGame) : BaseObject(inGame) {
+ _type = OBJECT_NONE;
+ _region = NULL;
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdSceneNode::~AdSceneNode() {
+ _gameRef->unregisterObject(_region);
+ _region = NULL;
+
+ _gameRef->unregisterObject(_entity);
+ _entity = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneNode::setEntity(AdEntity *entity) {
+ _type = OBJECT_ENTITY;
+ _entity = entity;
+ return _gameRef->registerObject(entity);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneNode::setRegion(AdRegion *region) {
+ _type = OBJECT_REGION;
+ _region = region;
+ return _gameRef->registerObject(region);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdSceneNode::persist(BasePersistenceManager *persistMgr) {
+
+ BaseObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_entity));
+ persistMgr->transfer(TMEMBER(_region));
+ persistMgr->transfer(TMEMBER_INT(_type));
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute