diff options
Diffstat (limited to 'engines/wintermute/ad/ad_scene_state.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_scene_state.cpp | 95 |
1 files changed, 95 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_scene_state.cpp b/engines/wintermute/ad/ad_scene_state.cpp new file mode 100644 index 0000000000..c09e6a259c --- /dev/null +++ b/engines/wintermute/ad/ad_scene_state.cpp @@ -0,0 +1,95 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/ad/ad_scene_state.h" +#include "engines/wintermute/ad/ad_node_state.h" +#include "engines/wintermute/platform_osystem.h" +#include "common/str.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSceneState, false) + +////////////////////////////////////////////////////////////////////////// +AdSceneState::AdSceneState(BaseGame *inGame) : BaseClass(inGame) { + _filename = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +AdSceneState::~AdSceneState() { + delete[] _filename; + _filename = NULL; + + for (uint32 i = 0; i < _nodeStates.size(); i++) { + delete _nodeStates[i]; + } + _nodeStates.clear(); +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSceneState::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_filename)); + _nodeStates.persist(persistMgr); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void AdSceneState::setFilename(const char *filename) { + delete[] _filename; + _filename = new char [strlen(filename) + 1]; + if (_filename) { + strcpy(_filename, filename); + } +} + + +////////////////////////////////////////////////////////////////////////// +AdNodeState *AdSceneState::getNodeState(const char *name, bool saving) { + for (uint32 i = 0; i < _nodeStates.size(); i++) { + if (scumm_stricmp(_nodeStates[i]->getName(), name) == 0) { + return _nodeStates[i]; + } + } + + if (saving) { + AdNodeState *ret = new AdNodeState(_gameRef); + ret->setName(name); + _nodeStates.add(ret); + + return ret; + } else { + return NULL; + } +} + +} // end of namespace Wintermute |