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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_ADSENTENCE_H
+#define WINTERMUTE_ADSENTENCE_H
+
+
+#include "engines/wintermute/base/base.h"
+#include "engines/wintermute/persistent.h"
+#include "engines/wintermute/math/rect32.h"
+#include "engines/wintermute/dctypes.h" // Added by ClassView
+#include "common/rect.h"
+
+namespace Wintermute {
+class AdTalkDef;
+class BaseFont;
+class BaseSprite;
+class BaseSound;
+class AdSentence : public BaseClass {
+public:
+ bool _freezable;
+ bool _fixedPos;
+ BaseSprite *_currentSprite;
+ char *_currentSkelAnim;
+ bool update(TDirection dir = DI_DOWN);
+ bool setupTalkFile(const char *soundFilename);
+ DECLARE_PERSISTENT(AdSentence, BaseClass)
+ bool finish();
+ void setSound(BaseSound *Sound);
+ bool _soundStarted;
+ BaseSound *_sound;
+ TTextAlign _align;
+ bool display();
+ int _width;
+ Point32 _pos;
+ BaseFont *_font;
+ char *getNextStance();
+ char *getCurrentStance();
+ void setStances(const char *stances);
+ void setText(const char *text);
+ int _currentStance;
+ uint32 _startTime;
+ char *_stances;
+ char *_text;
+ uint32 _duration;
+ AdSentence(BaseGame *inGame);
+ virtual ~AdSentence();
+ AdTalkDef *_talkDef;
+
+ bool canSkip();
+
+private:
+ char *_tempStance;
+ char *getStance(int stance);
+
+};
+
+} // end of namespace Wintermute
+
+#endif