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Diffstat (limited to 'engines/wintermute/ad/ad_sentence.h')
-rw-r--r-- | engines/wintermute/ad/ad_sentence.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_sentence.h b/engines/wintermute/ad/ad_sentence.h new file mode 100644 index 0000000000..e7c94030b9 --- /dev/null +++ b/engines/wintermute/ad/ad_sentence.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADSENTENCE_H +#define WINTERMUTE_ADSENTENCE_H + + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/persistent.h" +#include "engines/wintermute/math/rect32.h" +#include "engines/wintermute/dctypes.h" // Added by ClassView +#include "common/rect.h" + +namespace Wintermute { +class AdTalkDef; +class BaseFont; +class BaseSprite; +class BaseSound; +class AdSentence : public BaseClass { +public: + bool _freezable; + bool _fixedPos; + BaseSprite *_currentSprite; + char *_currentSkelAnim; + bool update(TDirection dir = DI_DOWN); + bool setupTalkFile(const char *soundFilename); + DECLARE_PERSISTENT(AdSentence, BaseClass) + bool finish(); + void setSound(BaseSound *Sound); + bool _soundStarted; + BaseSound *_sound; + TTextAlign _align; + bool display(); + int _width; + Point32 _pos; + BaseFont *_font; + char *getNextStance(); + char *getCurrentStance(); + void setStances(const char *stances); + void setText(const char *text); + int _currentStance; + uint32 _startTime; + char *_stances; + char *_text; + uint32 _duration; + AdSentence(BaseGame *inGame); + virtual ~AdSentence(); + AdTalkDef *_talkDef; + + bool canSkip(); + +private: + char *_tempStance; + char *getStance(int stance); + +}; + +} // end of namespace Wintermute + +#endif |