diff options
Diffstat (limited to 'engines/wintermute/ad/ad_sprite_set.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_sprite_set.cpp | 356 |
1 files changed, 356 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_sprite_set.cpp b/engines/wintermute/ad/ad_sprite_set.cpp new file mode 100644 index 0000000000..c8cdec03c3 --- /dev/null +++ b/engines/wintermute/ad/ad_sprite_set.cpp @@ -0,0 +1,356 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/base_sprite.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdSpriteSet, false) + +////////////////////////////////////////////////////////////////////////// +AdSpriteSet::AdSpriteSet(BaseGame *inGame, BaseObject *owner) : BaseObject(inGame) { + _owner = owner; + + for (int i = 0; i < NUM_DIRECTIONS; i++) { + _sprites[i] = NULL; + } +} + + +////////////////////////////////////////////////////////////////////////// +AdSpriteSet::~AdSpriteSet() { + for (int i = 0; i < NUM_DIRECTIONS; i++) { + delete _sprites[i]; + _sprites[i] = NULL; + } + + _owner = NULL; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::loadFile(const char *filename, int lifeTime, TSpriteCacheType cacheType) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "AdSpriteSet::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing SPRITESET file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(SPRITESET) +TOKEN_DEF(NAME) +TOKEN_DEF(UP_LEFT) +TOKEN_DEF(DOWN_LEFT) +TOKEN_DEF(LEFT) +TOKEN_DEF(UP_RIGHT) +TOKEN_DEF(DOWN_RIGHT) +TOKEN_DEF(RIGHT) +TOKEN_DEF(UP) +TOKEN_DEF(DOWN) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::loadBuffer(byte *buffer, bool complete, int lifeTime, TSpriteCacheType cacheType) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(SPRITESET) + TOKEN_TABLE(NAME) + TOKEN_TABLE(UP_LEFT) + TOKEN_TABLE(DOWN_LEFT) + TOKEN_TABLE(LEFT) + TOKEN_TABLE(UP_RIGHT) + TOKEN_TABLE(DOWN_RIGHT) + TOKEN_TABLE(RIGHT) + TOKEN_TABLE(UP) + TOKEN_TABLE(DOWN) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_SPRITESET) { + _gameRef->LOG(0, "'SPRITESET' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + BaseSprite *spr = NULL; + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_LEFT: + delete _sprites[DI_LEFT]; + _sprites[DI_LEFT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_LEFT] = spr; + } + break; + + case TOKEN_RIGHT: + delete _sprites[DI_RIGHT]; + _sprites[DI_RIGHT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_RIGHT] = spr; + } + break; + + case TOKEN_UP: + delete _sprites[DI_UP]; + _sprites[DI_UP] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_UP] = spr; + } + break; + + case TOKEN_DOWN: + delete _sprites[DI_DOWN]; + _sprites[DI_DOWN] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_DOWN] = spr; + } + break; + + case TOKEN_UP_LEFT: + delete _sprites[DI_UPLEFT]; + _sprites[DI_UPLEFT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_UPLEFT] = spr; + } + break; + + case TOKEN_UP_RIGHT: + delete _sprites[DI_UPRIGHT]; + _sprites[DI_UPRIGHT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_UPRIGHT] = spr; + } + break; + + case TOKEN_DOWN_LEFT: + delete _sprites[DI_DOWNLEFT]; + _sprites[DI_DOWNLEFT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_DOWNLEFT] = spr; + } + break; + + case TOKEN_DOWN_RIGHT: + delete _sprites[DI_DOWNRIGHT]; + _sprites[DI_DOWNRIGHT] = NULL; + spr = new BaseSprite(_gameRef, _owner); + if (!spr || DID_FAIL(spr->loadFile((char *)params, lifeTime, cacheType))) { + cmd = PARSERR_GENERIC; + } else { + _sprites[DI_DOWNRIGHT] = spr; + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in SPRITESET definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading SPRITESET definition"); + if (spr) { + delete spr; + } + return STATUS_FAILED; + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::persist(BasePersistenceManager *persistMgr) { + + BaseObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER(_owner)); + for (int i = 0; i < NUM_DIRECTIONS; i++) { + persistMgr->transfer("", &_sprites[i]); + } + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdSpriteSet::getSprite(TDirection direction) { + int dir = (int)direction; + if (dir < 0) { + dir = 0; + } + if (dir >= NUM_DIRECTIONS) { + dir = NUM_DIRECTIONS - 1; + } + + BaseSprite *ret = NULL; + + // find nearest set sprite + int numSteps = 0; + for (int i = dir; i >= 0; i--) { + if (_sprites[i] != NULL) { + ret = _sprites[i]; + numSteps = dir - i; + break; + } + } + + for (int i = dir; i < NUM_DIRECTIONS; i++) { + if (_sprites[i] != NULL) { + if (ret == NULL || numSteps > i - dir) { + return _sprites[i]; + } else { + return ret; + } + } + } + + return ret; +} + + + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "SPRITESET {\n"); + if (getName()) { + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + } + for (int i = 0; i < NUM_DIRECTIONS; i++) { + if (_sprites[i]) { + switch (i) { + case DI_UP: + buffer->putTextIndent(indent + 2, "UP=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_UPRIGHT: + buffer->putTextIndent(indent + 2, "UP_RIGHT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_RIGHT: + buffer->putTextIndent(indent + 2, "RIGHT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_DOWNRIGHT: + buffer->putTextIndent(indent + 2, "DOWN_RIGHT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_DOWN: + buffer->putTextIndent(indent + 2, "DOWN=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_DOWNLEFT: + buffer->putTextIndent(indent + 2, "DOWN_LEFT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_LEFT: + buffer->putTextIndent(indent + 2, "LEFT=\"%s\"\n", _sprites[i]->getFilename()); + break; + case DI_UPLEFT: + buffer->putTextIndent(indent + 2, "UP_LEFT=\"%s\"\n", _sprites[i]->getFilename()); + break; + } + } + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool AdSpriteSet::containsSprite(BaseSprite *sprite) { + if (!sprite) { + return false; + } + + for (int i = 0; i < NUM_DIRECTIONS; i++) { + if (_sprites[i] == sprite) { + return true; + } + } + return false; +} + +} // end of namespace Wintermute |