diff options
Diffstat (limited to 'engines/wintermute/ad/ad_talk_def.h')
-rw-r--r-- | engines/wintermute/ad/ad_talk_def.h | 116 |
1 files changed, 58 insertions, 58 deletions
diff --git a/engines/wintermute/ad/ad_talk_def.h b/engines/wintermute/ad/ad_talk_def.h index f748aa4e7a..d147212775 100644 --- a/engines/wintermute/ad/ad_talk_def.h +++ b/engines/wintermute/ad/ad_talk_def.h @@ -1,58 +1,58 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_ADTALKDEF_H
-#define WINTERMUTE_ADTALKDEF_H
-
-#include "engines/wintermute/coll_templ.h"
-#include "engines/wintermute/base/base_object.h"
-
-namespace Wintermute {
-class AdTalkNode;
-class AdSpriteSet;
-class AdTalkDef : public BaseObject {
-public:
- char *_defaultSpriteSetFilename;
- AdSpriteSet *_defaultSpriteSet;
- BaseSprite *getDefaultSprite(TDirection Dir);
- bool loadDefaultSprite();
- DECLARE_PERSISTENT(AdTalkDef, BaseObject)
-
- AdTalkDef(BaseGame *inGame);
- virtual ~AdTalkDef();
- bool loadFile(const char *filename);
- bool loadBuffer(byte *buffer, bool complete = true);
- BaseArray<AdTalkNode *> _nodes;
- char *_defaultSpriteFilename;
- BaseSprite *_defaultSprite;
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0);
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTALKDEF_H +#define WINTERMUTE_ADTALKDEF_H + +#include "engines/wintermute/coll_templ.h" +#include "engines/wintermute/base/base_object.h" + +namespace Wintermute { +class AdTalkNode; +class AdSpriteSet; +class AdTalkDef : public BaseObject { +public: + char *_defaultSpriteSetFilename; + AdSpriteSet *_defaultSpriteSet; + BaseSprite *getDefaultSprite(TDirection Dir); + bool loadDefaultSprite(); + DECLARE_PERSISTENT(AdTalkDef, BaseObject) + + AdTalkDef(BaseGame *inGame); + virtual ~AdTalkDef(); + bool loadFile(const char *filename); + bool loadBuffer(byte *buffer, bool complete = true); + BaseArray<AdTalkNode *> _nodes; + char *_defaultSpriteFilename; + BaseSprite *_defaultSprite; + virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent = 0); +}; + +} // end of namespace Wintermute + +#endif |