aboutsummaryrefslogtreecommitdiff
path: root/engines/wintermute/ad/ad_talk_node.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/wintermute/ad/ad_talk_node.cpp')
-rw-r--r--engines/wintermute/ad/ad_talk_node.cpp590
1 files changed, 295 insertions, 295 deletions
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp
index 6d793f483c..b43a2b288e 100644
--- a/engines/wintermute/ad/ad_talk_node.cpp
+++ b/engines/wintermute/ad/ad_talk_node.cpp
@@ -1,295 +1,295 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_node.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/utils/utils.h"
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkNode, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
- _sprite = NULL;
- _spriteFilename = NULL;
- _spriteSet = NULL;
- _spriteSetFilename = NULL;
- _comment = NULL;
-
- _startTime = _endTime = 0;
- _playToEnd = false;
- _preCache = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkNode::~AdTalkNode() {
- delete[] _spriteFilename;
- delete _sprite;
- delete[] _spriteSetFilename;
- delete _spriteSet;
- delete _comment;
- _spriteFilename = NULL;
- _sprite = NULL;
- _spriteSetFilename = NULL;
- _spriteSet = NULL;
- _comment = NULL;
-}
-
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ACTION)
-TOKEN_DEF(SPRITESET_FILE)
-TOKEN_DEF(SPRITESET)
-TOKEN_DEF(SPRITE)
-TOKEN_DEF(START_TIME)
-TOKEN_DEF(END_TIME)
-TOKEN_DEF(COMMENT)
-TOKEN_DEF(PRECACHE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ACTION)
- TOKEN_TABLE(SPRITESET_FILE)
- TOKEN_TABLE(SPRITESET)
- TOKEN_TABLE(SPRITE)
- TOKEN_TABLE(START_TIME)
- TOKEN_TABLE(END_TIME)
- TOKEN_TABLE(COMMENT)
- TOKEN_TABLE(PRECACHE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
- _gameRef->LOG(0, "'ACTION' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- _endTime = 0;
- _playToEnd = false;
- _preCache = false;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
- switch (cmd) {
- case TOKEN_SPRITE:
- BaseUtils::setString(&_spriteFilename, (char *)params);
- break;
-
- case TOKEN_SPRITESET_FILE:
- BaseUtils::setString(&_spriteSetFilename, (char *)params);
- break;
-
- case TOKEN_SPRITESET: {
- delete _spriteSet;
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
- delete _spriteSet;
- _spriteSet = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
- case TOKEN_START_TIME:
- parser.scanStr((char *)params, "%d", &_startTime);
- break;
-
- case TOKEN_END_TIME:
- parser.scanStr((char *)params, "%d", &_endTime);
- break;
-
- case TOKEN_PRECACHE:
- parser.scanStr((char *)params, "%b", &_preCache);
- break;
-
- case TOKEN_COMMENT:
- if (_gameRef->_editorMode) {
- BaseUtils::setString(&_comment, (char *)params);
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ACTION definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ACTION definition");
- return STATUS_FAILED;
- }
-
- if (_endTime == 0) {
- _playToEnd = true;
- } else {
- _playToEnd = false;
- }
-
- if (_preCache && _spriteFilename) {
- delete _sprite;
- _sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
- return STATUS_FAILED;
- }
- }
-
- if (_preCache && _spriteSetFilename) {
- delete _spriteSet;
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
- return STATUS_FAILED;
- }
- }
-
- return STATUS_OK;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_comment));
- persistMgr->transfer(TMEMBER(_startTime));
- persistMgr->transfer(TMEMBER(_endTime));
- persistMgr->transfer(TMEMBER(_playToEnd));
- persistMgr->transfer(TMEMBER(_sprite));
- persistMgr->transfer(TMEMBER(_spriteFilename));
- persistMgr->transfer(TMEMBER(_spriteSet));
- persistMgr->transfer(TMEMBER(_spriteSetFilename));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ACTION {\n");
- if (_comment) {
- buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
- }
- buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
- if (!_playToEnd) {
- buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
- }
- if (_spriteFilename) {
- buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
- }
- if (_spriteSetFilename) {
- buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
- } else if (_spriteSet) {
- _spriteSet->saveAsText(buffer, indent + 2);
- }
- if (_preCache) {
- buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadSprite() {
- if (_spriteFilename && !_sprite) {
- _sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
- delete _sprite;
- _sprite = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else if (_spriteSetFilename && !_spriteSet) {
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
- delete _spriteSet;
- _spriteSet = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else {
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
- if (time >= _startTime) {
- if (_playToEnd) {
- if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) {
- return true;
- } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
- return true;
- } else {
- return false;
- }
- } else {
- return _endTime >= time;
- }
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkNode::getSprite(TDirection dir) {
- loadSprite();
- if (_sprite) {
- return _sprite;
- } else if (_spriteSet) {
- return _spriteSet->getSprite(dir);
- } else {
- return NULL;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ad/ad_talk_node.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/ad/ad_sprite_set.h"
+#include "engines/wintermute/utils/utils.h"
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(AdTalkNode, false)
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
+ _sprite = NULL;
+ _spriteFilename = NULL;
+ _spriteSet = NULL;
+ _spriteSetFilename = NULL;
+ _comment = NULL;
+
+ _startTime = _endTime = 0;
+ _playToEnd = false;
+ _preCache = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+AdTalkNode::~AdTalkNode() {
+ delete[] _spriteFilename;
+ delete _sprite;
+ delete[] _spriteSetFilename;
+ delete _spriteSet;
+ delete _comment;
+ _spriteFilename = NULL;
+ _sprite = NULL;
+ _spriteSetFilename = NULL;
+ _spriteSet = NULL;
+ _comment = NULL;
+}
+
+
+
+TOKEN_DEF_START
+TOKEN_DEF(ACTION)
+TOKEN_DEF(SPRITESET_FILE)
+TOKEN_DEF(SPRITESET)
+TOKEN_DEF(SPRITE)
+TOKEN_DEF(START_TIME)
+TOKEN_DEF(END_TIME)
+TOKEN_DEF(COMMENT)
+TOKEN_DEF(PRECACHE)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(ACTION)
+ TOKEN_TABLE(SPRITESET_FILE)
+ TOKEN_TABLE(SPRITESET)
+ TOKEN_TABLE(SPRITE)
+ TOKEN_TABLE(START_TIME)
+ TOKEN_TABLE(END_TIME)
+ TOKEN_TABLE(COMMENT)
+ TOKEN_TABLE(PRECACHE)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_ACTION) {
+ _gameRef->LOG(0, "'ACTION' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ _endTime = 0;
+ _playToEnd = false;
+ _preCache = false;
+
+ while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_SPRITE:
+ BaseUtils::setString(&_spriteFilename, (char *)params);
+ break;
+
+ case TOKEN_SPRITESET_FILE:
+ BaseUtils::setString(&_spriteSetFilename, (char *)params);
+ break;
+
+ case TOKEN_SPRITESET: {
+ delete _spriteSet;
+ _spriteSet = new AdSpriteSet(_gameRef);
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
+ delete _spriteSet;
+ _spriteSet = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ }
+ break;
+
+ case TOKEN_START_TIME:
+ parser.scanStr((char *)params, "%d", &_startTime);
+ break;
+
+ case TOKEN_END_TIME:
+ parser.scanStr((char *)params, "%d", &_endTime);
+ break;
+
+ case TOKEN_PRECACHE:
+ parser.scanStr((char *)params, "%b", &_preCache);
+ break;
+
+ case TOKEN_COMMENT:
+ if (_gameRef->_editorMode) {
+ BaseUtils::setString(&_comment, (char *)params);
+ }
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in ACTION definition");
+ return STATUS_FAILED;
+ }
+
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading ACTION definition");
+ return STATUS_FAILED;
+ }
+
+ if (_endTime == 0) {
+ _playToEnd = true;
+ } else {
+ _playToEnd = false;
+ }
+
+ if (_preCache && _spriteFilename) {
+ delete _sprite;
+ _sprite = new BaseSprite(_gameRef);
+ if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+ if (_preCache && _spriteSetFilename) {
+ delete _spriteSet;
+ _spriteSet = new AdSpriteSet(_gameRef);
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
+ return STATUS_FAILED;
+ }
+ }
+
+ return STATUS_OK;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
+ persistMgr->transfer(TMEMBER(_comment));
+ persistMgr->transfer(TMEMBER(_startTime));
+ persistMgr->transfer(TMEMBER(_endTime));
+ persistMgr->transfer(TMEMBER(_playToEnd));
+ persistMgr->transfer(TMEMBER(_sprite));
+ persistMgr->transfer(TMEMBER(_spriteFilename));
+ persistMgr->transfer(TMEMBER(_spriteSet));
+ persistMgr->transfer(TMEMBER(_spriteSetFilename));
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "ACTION {\n");
+ if (_comment) {
+ buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
+ }
+ buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
+ if (!_playToEnd) {
+ buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
+ }
+ if (_spriteFilename) {
+ buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
+ }
+ if (_spriteSetFilename) {
+ buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
+ } else if (_spriteSet) {
+ _spriteSet->saveAsText(buffer, indent + 2);
+ }
+ if (_preCache) {
+ buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
+ }
+
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::loadSprite() {
+ if (_spriteFilename && !_sprite) {
+ _sprite = new BaseSprite(_gameRef);
+ if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
+ delete _sprite;
+ _sprite = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else if (_spriteSetFilename && !_spriteSet) {
+ _spriteSet = new AdSpriteSet(_gameRef);
+ if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
+ delete _spriteSet;
+ _spriteSet = NULL;
+ return STATUS_FAILED;
+ } else {
+ return STATUS_OK;
+ }
+ } else {
+ return STATUS_OK;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
+ if (time >= _startTime) {
+ if (_playToEnd) {
+ if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) {
+ return true;
+ } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
+ return true;
+ } else {
+ return false;
+ }
+ } else {
+ return _endTime >= time;
+ }
+ } else {
+ return false;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+BaseSprite *AdTalkNode::getSprite(TDirection dir) {
+ loadSprite();
+ if (_sprite) {
+ return _sprite;
+ } else if (_spriteSet) {
+ return _spriteSet->getSprite(dir);
+ } else {
+ return NULL;
+ }
+}
+
+} // end of namespace Wintermute