diff options
Diffstat (limited to 'engines/wintermute/ad/ad_talk_node.cpp')
-rw-r--r-- | engines/wintermute/ad/ad_talk_node.cpp | 590 |
1 files changed, 295 insertions, 295 deletions
diff --git a/engines/wintermute/ad/ad_talk_node.cpp b/engines/wintermute/ad/ad_talk_node.cpp index 6d793f483c..b43a2b288e 100644 --- a/engines/wintermute/ad/ad_talk_node.cpp +++ b/engines/wintermute/ad/ad_talk_node.cpp @@ -1,295 +1,295 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ad/ad_talk_node.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/ad/ad_sprite_set.h"
-#include "engines/wintermute/utils/utils.h"
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(AdTalkNode, false)
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) {
- _sprite = NULL;
- _spriteFilename = NULL;
- _spriteSet = NULL;
- _spriteSetFilename = NULL;
- _comment = NULL;
-
- _startTime = _endTime = 0;
- _playToEnd = false;
- _preCache = false;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-AdTalkNode::~AdTalkNode() {
- delete[] _spriteFilename;
- delete _sprite;
- delete[] _spriteSetFilename;
- delete _spriteSet;
- delete _comment;
- _spriteFilename = NULL;
- _sprite = NULL;
- _spriteSetFilename = NULL;
- _spriteSet = NULL;
- _comment = NULL;
-}
-
-
-
-TOKEN_DEF_START
-TOKEN_DEF(ACTION)
-TOKEN_DEF(SPRITESET_FILE)
-TOKEN_DEF(SPRITESET)
-TOKEN_DEF(SPRITE)
-TOKEN_DEF(START_TIME)
-TOKEN_DEF(END_TIME)
-TOKEN_DEF(COMMENT)
-TOKEN_DEF(PRECACHE)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(ACTION)
- TOKEN_TABLE(SPRITESET_FILE)
- TOKEN_TABLE(SPRITESET)
- TOKEN_TABLE(SPRITE)
- TOKEN_TABLE(START_TIME)
- TOKEN_TABLE(END_TIME)
- TOKEN_TABLE(COMMENT)
- TOKEN_TABLE(PRECACHE)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) {
- _gameRef->LOG(0, "'ACTION' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- _endTime = 0;
- _playToEnd = false;
- _preCache = false;
-
- while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) {
- switch (cmd) {
- case TOKEN_SPRITE:
- BaseUtils::setString(&_spriteFilename, (char *)params);
- break;
-
- case TOKEN_SPRITESET_FILE:
- BaseUtils::setString(&_spriteSetFilename, (char *)params);
- break;
-
- case TOKEN_SPRITESET: {
- delete _spriteSet;
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) {
- delete _spriteSet;
- _spriteSet = NULL;
- cmd = PARSERR_GENERIC;
- }
- }
- break;
-
- case TOKEN_START_TIME:
- parser.scanStr((char *)params, "%d", &_startTime);
- break;
-
- case TOKEN_END_TIME:
- parser.scanStr((char *)params, "%d", &_endTime);
- break;
-
- case TOKEN_PRECACHE:
- parser.scanStr((char *)params, "%b", &_preCache);
- break;
-
- case TOKEN_COMMENT:
- if (_gameRef->_editorMode) {
- BaseUtils::setString(&_comment, (char *)params);
- }
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in ACTION definition");
- return STATUS_FAILED;
- }
-
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading ACTION definition");
- return STATUS_FAILED;
- }
-
- if (_endTime == 0) {
- _playToEnd = true;
- } else {
- _playToEnd = false;
- }
-
- if (_preCache && _spriteFilename) {
- delete _sprite;
- _sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
- return STATUS_FAILED;
- }
- }
-
- if (_preCache && _spriteSetFilename) {
- delete _spriteSet;
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
- return STATUS_FAILED;
- }
- }
-
- return STATUS_OK;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::persist(BasePersistenceManager *persistMgr) {
- persistMgr->transfer(TMEMBER(_comment));
- persistMgr->transfer(TMEMBER(_startTime));
- persistMgr->transfer(TMEMBER(_endTime));
- persistMgr->transfer(TMEMBER(_playToEnd));
- persistMgr->transfer(TMEMBER(_sprite));
- persistMgr->transfer(TMEMBER(_spriteFilename));
- persistMgr->transfer(TMEMBER(_spriteSet));
- persistMgr->transfer(TMEMBER(_spriteSetFilename));
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "ACTION {\n");
- if (_comment) {
- buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment);
- }
- buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime);
- if (!_playToEnd) {
- buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime);
- }
- if (_spriteFilename) {
- buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename);
- }
- if (_spriteSetFilename) {
- buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename);
- } else if (_spriteSet) {
- _spriteSet->saveAsText(buffer, indent + 2);
- }
- if (_preCache) {
- buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE");
- }
-
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::loadSprite() {
- if (_spriteFilename && !_sprite) {
- _sprite = new BaseSprite(_gameRef);
- if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) {
- delete _sprite;
- _sprite = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else if (_spriteSetFilename && !_spriteSet) {
- _spriteSet = new AdSpriteSet(_gameRef);
- if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) {
- delete _spriteSet;
- _spriteSet = NULL;
- return STATUS_FAILED;
- } else {
- return STATUS_OK;
- }
- } else {
- return STATUS_OK;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) {
- if (time >= _startTime) {
- if (_playToEnd) {
- if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) {
- return true;
- } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) {
- return true;
- } else {
- return false;
- }
- } else {
- return _endTime >= time;
- }
- } else {
- return false;
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-BaseSprite *AdTalkNode::getSprite(TDirection dir) {
- loadSprite();
- if (_sprite) {
- return _sprite;
- } else if (_spriteSet) {
- return _spriteSet->getSprite(dir);
- } else {
- return NULL;
- }
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/ad/ad_talk_node.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/ad/ad_sprite_set.h" +#include "engines/wintermute/utils/utils.h" +namespace Wintermute { + +IMPLEMENT_PERSISTENT(AdTalkNode, false) + +////////////////////////////////////////////////////////////////////////// +AdTalkNode::AdTalkNode(BaseGame *inGame) : BaseClass(inGame) { + _sprite = NULL; + _spriteFilename = NULL; + _spriteSet = NULL; + _spriteSetFilename = NULL; + _comment = NULL; + + _startTime = _endTime = 0; + _playToEnd = false; + _preCache = false; +} + + +////////////////////////////////////////////////////////////////////////// +AdTalkNode::~AdTalkNode() { + delete[] _spriteFilename; + delete _sprite; + delete[] _spriteSetFilename; + delete _spriteSet; + delete _comment; + _spriteFilename = NULL; + _sprite = NULL; + _spriteSetFilename = NULL; + _spriteSet = NULL; + _comment = NULL; +} + + + +TOKEN_DEF_START +TOKEN_DEF(ACTION) +TOKEN_DEF(SPRITESET_FILE) +TOKEN_DEF(SPRITESET) +TOKEN_DEF(SPRITE) +TOKEN_DEF(START_TIME) +TOKEN_DEF(END_TIME) +TOKEN_DEF(COMMENT) +TOKEN_DEF(PRECACHE) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(ACTION) + TOKEN_TABLE(SPRITESET_FILE) + TOKEN_TABLE(SPRITESET) + TOKEN_TABLE(SPRITE) + TOKEN_TABLE(START_TIME) + TOKEN_TABLE(END_TIME) + TOKEN_TABLE(COMMENT) + TOKEN_TABLE(PRECACHE) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_ACTION) { + _gameRef->LOG(0, "'ACTION' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + _endTime = 0; + _playToEnd = false; + _preCache = false; + + while ((cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_SPRITE: + BaseUtils::setString(&_spriteFilename, (char *)params); + break; + + case TOKEN_SPRITESET_FILE: + BaseUtils::setString(&_spriteSetFilename, (char *)params); + break; + + case TOKEN_SPRITESET: { + delete _spriteSet; + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadBuffer(params, false))) { + delete _spriteSet; + _spriteSet = NULL; + cmd = PARSERR_GENERIC; + } + } + break; + + case TOKEN_START_TIME: + parser.scanStr((char *)params, "%d", &_startTime); + break; + + case TOKEN_END_TIME: + parser.scanStr((char *)params, "%d", &_endTime); + break; + + case TOKEN_PRECACHE: + parser.scanStr((char *)params, "%b", &_preCache); + break; + + case TOKEN_COMMENT: + if (_gameRef->_editorMode) { + BaseUtils::setString(&_comment, (char *)params); + } + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in ACTION definition"); + return STATUS_FAILED; + } + + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading ACTION definition"); + return STATUS_FAILED; + } + + if (_endTime == 0) { + _playToEnd = true; + } else { + _playToEnd = false; + } + + if (_preCache && _spriteFilename) { + delete _sprite; + _sprite = new BaseSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + return STATUS_FAILED; + } + } + + if (_preCache && _spriteSetFilename) { + delete _spriteSet; + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + return STATUS_FAILED; + } + } + + return STATUS_OK; +} + + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::persist(BasePersistenceManager *persistMgr) { + persistMgr->transfer(TMEMBER(_comment)); + persistMgr->transfer(TMEMBER(_startTime)); + persistMgr->transfer(TMEMBER(_endTime)); + persistMgr->transfer(TMEMBER(_playToEnd)); + persistMgr->transfer(TMEMBER(_sprite)); + persistMgr->transfer(TMEMBER(_spriteFilename)); + persistMgr->transfer(TMEMBER(_spriteSet)); + persistMgr->transfer(TMEMBER(_spriteSetFilename)); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "ACTION {\n"); + if (_comment) { + buffer->putTextIndent(indent + 2, "COMMENT=\"%s\"\n", _comment); + } + buffer->putTextIndent(indent + 2, "START_TIME=%d\n", _startTime); + if (!_playToEnd) { + buffer->putTextIndent(indent + 2, "END_TIME=%d\n", _endTime); + } + if (_spriteFilename) { + buffer->putTextIndent(indent + 2, "SPRITE=\"%s\"\n", _spriteFilename); + } + if (_spriteSetFilename) { + buffer->putTextIndent(indent + 2, "SPRITESET_FILE=\"%s\"\n", _spriteSetFilename); + } else if (_spriteSet) { + _spriteSet->saveAsText(buffer, indent + 2); + } + if (_preCache) { + buffer->putTextIndent(indent + 2, "PRECACHE=\"%s\"\n", _preCache ? "TRUE" : "FALSE"); + } + + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::loadSprite() { + if (_spriteFilename && !_sprite) { + _sprite = new BaseSprite(_gameRef); + if (!_sprite || DID_FAIL(_sprite->loadFile(_spriteFilename))) { + delete _sprite; + _sprite = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else if (_spriteSetFilename && !_spriteSet) { + _spriteSet = new AdSpriteSet(_gameRef); + if (!_spriteSet || DID_FAIL(_spriteSet->loadFile(_spriteSetFilename))) { + delete _spriteSet; + _spriteSet = NULL; + return STATUS_FAILED; + } else { + return STATUS_OK; + } + } else { + return STATUS_OK; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool AdTalkNode::isInTimeInterval(uint32 time, TDirection dir) { + if (time >= _startTime) { + if (_playToEnd) { + if ((_spriteFilename && _sprite == NULL) || (_sprite && _sprite->_finished == false)) { + return true; + } else if ((_spriteSetFilename && _spriteSet == NULL) || (_spriteSet && _spriteSet->getSprite(dir) && _spriteSet->getSprite(dir)->_finished == false)) { + return true; + } else { + return false; + } + } else { + return _endTime >= time; + } + } else { + return false; + } +} + + +////////////////////////////////////////////////////////////////////////// +BaseSprite *AdTalkNode::getSprite(TDirection dir) { + loadSprite(); + if (_sprite) { + return _sprite; + } else if (_spriteSet) { + return _spriteSet->getSprite(dir); + } else { + return NULL; + } +} + +} // end of namespace Wintermute |