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Diffstat (limited to 'engines/wintermute/ad/ad_types.h')
-rw-r--r-- | engines/wintermute/ad/ad_types.h | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/engines/wintermute/ad/ad_types.h b/engines/wintermute/ad/ad_types.h new file mode 100644 index 0000000000..ae5882f4ee --- /dev/null +++ b/engines/wintermute/ad/ad_types.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_ADTYPES_H +#define WINTERMUTE_ADTYPES_H + +namespace Wintermute { + +typedef enum { + GAME_NORMAL, + GAME_WAITING_RESPONSE +} TGameStateEx; + +typedef enum { + OBJECT_ENTITY, + OBJECT_REGION, + OBJECT_ACTOR, + OBJECT_NONE +} TObjectType; + +typedef enum { + ENTITY_NORMAL, + ENTITY_SOUND +} TEntityType; + +typedef enum { + STATE_NONE, + STATE_IDLE, + STATE_PLAYING_ANIM, + STATE_READY, + STATE_FOLLOWING_PATH, + STATE_SEARCHING_PATH, + STATE_WAITING_PATH, + STATE_TURNING_LEFT, + STATE_TURNING_RIGHT, + STATE_TURNING, + STATE_TALKING, + STATE_DIRECT_CONTROL, + STATE_PLAYING_ANIM_SET +} TObjectState; + +typedef enum { + DIRECT_WALK_NONE, + DIRECT_WALK_FW, + DIRECT_WALK_BK +} TDirectWalkMode; + +typedef enum { + DIRECT_TURN_NONE, + DIRECT_TURN_CW, + DIRECT_TURN_CCW +} TDirectTurnMode; + +typedef enum { + RESPONSE_TEXT, + RESPONSE_ICON +} TResponseStyle; + +typedef enum { + RESPONSE_ALWAYS, + RESPONSE_ONCE, + RESPONSE_ONCE_GAME +} TResponseType; + + +typedef enum { + TALK_SKIP_LEFT = 0, + TALK_SKIP_RIGHT = 1, + TALK_SKIP_BOTH = 2, + TALK_SKIP_NONE = 3 +} TTalkSkipButton; + +typedef enum { + GEOM_WAYPOINT, + GEOM_WALKPLANE, + GEOM_BLOCKED, + GEOM_GENERIC +} TGeomNodeType; + +} // end of namespace Wintermute + +#endif |